Poppy (New Year's 2025) & Steelix
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Poppy (New Year's 2025) & Steelix
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Iron Tail
Has a chance (30%) of lowering the target’s Defense by one stat rank.
Sitrus Berry
Restores an ally’s HP by approximately 20% of its maximum HP.
Diamond-Hard Iron Head
Activation Condition: When the field of play’s zone turns into a Steel Zone. Deactivation Condition: When the field of play’s zone is no longer a Steel Zone. Lowers the target’s Attack and Sp. Atk by one stat rank. Has a chance (30%) of making the target flinch. If the user’s Steelix has Mega Evolved, also lowers the target’s Speed by one stat rank. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank. If the user’s Steelix has Mega Evolved, also raises the Speed of all allied sync pairs by one stat rank.
Tough as Steel!
Raises an ally’s Attack by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks. Applies the Gradual Healing effect to an ally.
Solid Shiny Gold Steel Impact
Become Mega Steelix until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Super Tough!
Turns the field of play’s zone into a Steel Zone the first time the user enters a battle each battle. (A Steel Zone powers up Steel-type attacks.) Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Steel Zone.
Hit: Team “Berry” MP ↓& Physical Boost ↑1 9
Reduces MP by one for the user’s moves that have the Berry effect tag and increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s attack move is successful.
1st “Berry” MP 0: Steel Zone
Turns the field of play’s zone into a Steel Zone the first time the remaining MP for the user’s moves that have the Berry effect tag is zero each battle. (A Steel Zone powers up Steel-type attacks.)
Poppy (New Year's 2025) & Mega Steelix
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Iron Tail
Has a chance (30%) of lowering the target’s Defense by one stat rank.
Sitrus Berry
Restores an ally’s HP by approximately 20% of its maximum HP.
Diamond-Hard Iron Head
Activation Condition: When the field of play’s zone turns into a Steel Zone. Deactivation Condition: When the field of play’s zone is no longer a Steel Zone. Lowers the target’s Attack and Sp. Atk by one stat rank. Has a chance (30%) of making the target flinch. If the user’s Steelix has Mega Evolved, also lowers the target’s Speed by one stat rank. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank. If the user’s Steelix has Mega Evolved, also raises the Speed of all allied sync pairs by one stat rank.
Tough as Steel!
Raises an ally’s Attack by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks. Applies the Gradual Healing effect to an ally.
Solid Shiny Gold Steel Impact
Become Mega Steelix until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Super Tough!
Turns the field of play’s zone into a Steel Zone the first time the user enters a battle each battle. (A Steel Zone powers up Steel-type attacks.) Extends the duration of the Steel Zone when the zone turns into a Steel Zone while the user is on the field. Applies the Free Move Next effect to the user when its attack move is successful while the zone is a Steel Zone.
Hit: Team “Berry” MP ↓& Physical Boost ↑1 9
Reduces MP by one for the user’s moves that have the Berry effect tag and increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s attack move is successful.
1st “Berry” MP 0: Steel Zone
Turns the field of play’s zone into a Steel Zone the first time the remaining MP for the user’s moves that have the Berry effect tag is zero each battle. (A Steel Zone powers up Steel-type attacks.)
Sync Grid (BSB) 51 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Unfortuitous 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Sharpened Body 5 Powers up the user’s moves when its Attack is raised. | 3 | 10 |
| Metallic Surge 9 Powers up the user’s sync move when the zone is a Steel Zone. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| 1st S-Move: Restore “Berry” MP 1 Restores one MP of the user’s moves that have the Berry effect tag the first time its sync move is used each battle. | 3 | 10 |
| Piercing Gaze Moves never miss. | 3 | 10 |
| Tough as Steel!: Move on Ally: Attack ↑ 2 When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Attack of the allied sync pair affected by the move by two stat ranks. | 3 | 10 |
| Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Solid Shiny Gold Steel Impact: Power +25 | 3 | 5 |
| Solid Shiny Gold Steel Impact: Power +25 | 3 | 5 |
| Iron Tail: Accuracy +15 | 2 | 7 |
| Iron Tail: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Brawn Sync 3 Powers up the user’s sync move when its Attack is raised. | 2 | 8 |
| Sp. Def +10 | 2 | 4 |
| Metallic Acceleration 2 Quickly charges the move gauge when the zone is a Steel Zone. | 2 | 9 |
| Metallic Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Steel Zone. | 2 | 8 |
| Diamond-Hard Iron Head: Power +2 | 2 | 3 |
| Diamond-Hard Iron Head: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| HP +20 | 2 | 4 |
| Iron Tail: On a Roll 3 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 7 |
| Tough as Steel!: Move on Ally: Supereffective ↑ Next 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, applies the Supereffective ↑ Next effect to the allied sync pair affected by the move. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Iron Tail: Power +3 | 1 | 3 |
| Iron Tail: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Diamond-Hard Iron Head: Power +2 | 1 | 3 |
| Diamond-Hard Iron Head: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Diamond-Hard Iron Head: Power +2 | 1 | 3 |
| Diamond-Hard Iron Head: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Iron Tail: Power +3 | 1 | 3 |
| Iron Tail: Power +3 | 1 | 3 |
| Solid Shiny Gold Steel Impact: Power +30 | 1 | 0 |
| Solid Shiny Gold Steel Impact: Power +30 | 1 | 0 |
| Solid Shiny Gold Steel Impact: Power +30 | 1 | 0 |