Arezu &Lilligant (Hisuian Form)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Leaf Storm
Lowers the user’s Sp. Atk by two stat ranks.
Seed Bomb
No additional effect.
Splendid Victory Dance
Activation Condition: When the sync buff of the user’s team is zero. Deactivation Condition: When the sync buff of the user’s team is one or more. Raises the user’s Attack, Defense, Sp. Atk, and Speed by six stat ranks.
Just Thought This Up!
Reduces the user’s sync move countdown by two. Increases the user’s Physical Moves ↑ Next effect by 10 ranks when its Physical Moves ↑ Next effect is increased. Increases the user’s Special Moves ↑ Next effect by 10 ranks when its Special Moves ↑ Next effect is increased.
Bold and Strong Hairstylist Petal Dance
The more the user’s Speed is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Superduper Effective 3 Exclusive lucky cookie 1
Powers up moves that are super effective.
Passives and Superawakening
Sinnoh Rush
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Sinnoh theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
Bold and Stylish Hairdresser Superawakening
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Applies Sinnoh Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play.
Dance of Yellow Tones
Applies the Physical Move Break effect to the target when the user’s physical attack move against it is successful. Applies the Special Move Break effect to the target when the user’s special attack move against it is successful. Only one of these effects can activate once per battle.
Dance of Green Tones
Lowers the target’s Defense by two stat ranks when the user’s physical attack move against it is successful. Increases the user’s Physical Moves ↑ Next effect by three ranks when its physical attack move is successful. Lowers the target’s Sp. Def by two stat ranks when the user’s special attack move against it is successful. Increases the user’s Special Moves ↑ Next effect by three ranks when its special attack move is successful.
All Stats ↓ Immunity | P-Moves & S-Moves Crit
The user’s stats cannot be lowered. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Trainer Sync Redemption 1 Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 5 | 10 |
| Hit: Physical Boost ↑1& Special Boost ↑1 9 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its attack move is successful. | 5 | 10 |
| 1st S-Move: Team Special Boost 2 Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle. | 4 | 10 |
| 1st S-Move: Team Physical Boost 2 Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle. | 4 | 10 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Just Thought This Up!: T-Move: Team Free Move Next 9 Applies the Free Move Next effect to all allied sync pairs when the user’s Trainer uses a move. | 3 | 10 |
| Seed Bomb: Hit: Attack ↓2 9 Lowers the target’s Attack by two stat ranks when the user’s attack move against it is successful. | 3 | 10 |
| Strong Start 3 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by three ranks the first time the user enters a battle each battle. | 3 | 10 |
| Bold and Strong Hairstylist Petal Dance: Power +50 | 3 | 10 |
| Leaf Storm: Hit: Sp. Atk ↓2 9 Lowers the target’s Sp. Atk by two stat ranks when the user’s attack move against it is successful. | 3 | 10 |
| Hit: Sync Move Boost ↑2 9 Increases the user’s Sync Move ↑ Next effect by two ranks when its attack move is successful. | 3 | 8 |
| Bold and Strong Hairstylist Petal Dance: Power +25 | 3 | 5 |
| Bold and Strong Hairstylist Petal Dance: Power +25 | 3 | 5 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 2 | 7 |
| Leaf Storm: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Gobsmack 9 Leaves the target confused when the user’s attack move against it is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Seed Bomb: Power +3 | 2 | 3 |
| Attack +10 | 2 | 4 |
| Just Thought This Up!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 7 |
| Seed Bomb: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| T-Move: Allied Field MG → 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Trainer uses a move. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Leaf Storm: Power +3 | 2 | 3 |
| Leaf Storm: Accuracy +10 | 2 | 5 |
| Solar Shield Status conditions cannot be inflicted on the user when the weather is sunny. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Leaf Storm: Power +3 | 1 | 3 |
| Leaf Storm: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Seed Bomb: Power +3 | 1 | 3 |
| Seed Bomb: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Seed Bomb: Power +3 | 1 | 3 |
| Seed Bomb: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Leaf Storm: Power +3 | 1 | 3 |
| Leaf Storm: Power +3 | 1 | 3 |