Arven & Skwovet
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Body Slam
Has a chance (30%) of leaving the target paralyzed.
No Leftovers Normal Impact
No additional effect.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
Double-Edge
The user also takes 25% of the damage it dealt to the target.
Brutal Swing
No additional effect.
Offense Studies
Raises the user’s Attack and Sp. Atk by two stat ranks.
X Evasion
Raises the user’s evasiveness by two stat ranks.
Mud-Slap
Lowers the target’s accuracy by one stat rank.
Hyper Voice
No additional effect.
Defensive Studies
Raises the user’s Defense and Sp. Def by two stat ranks.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Sync Grid (BSB) 126 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Dauntless Sp. Atk cannot be lowered. | 1 | 0 |
| Ghost Guard Reduces damage when the user is attacked by Ghost-type moves. | 1 | 0 |
| Headstrong Attack cannot be lowered. | 1 | 0 |
| Attack +10 | 1 | 0 |
| HP +20 | 1 | 0 |
| Sp. Atk +10 | 1 | 0 |
| Attack +10 | 1 | 0 |
| Learn Move: Dire Hit + Raises the user’s critical-hit rate by two stat ranks. | 1 | 0 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 0 |
| Dire Hit +: Power Combo 9 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful. | 1 | 0 |
| Dire Hit +: Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 1 | 0 |
| Dire Hit +: Power Combo 9 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful. | 1 | 0 |
| Dire Hit +: 1st T-Move: Sync CD ↓ 1 Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle. | 1 | 0 |
| Learn Move: Double-Edge The user also takes 25% of the damage it dealt to the target. | 1 | 0 |
| Double-Edge: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 0 |
| Recoil Removal 9 Negates recoil damage when using moves that have the recoil effect tag. | 1 | 0 |
| Double-Edge: Power +100 | 1 | 0 |
| Double-Edge: Hit: Physical Boost ↑1 9 Increases the user’s Physical Moves ↑ Next effect by one rank when its attack move is successful. | 1 | 0 |
| Double-Edge: Combo Freebie 9 Applies the Free Move Next effect to the user when its attack move is successful. | 1 | 0 |
| Attack +20 | 1 | 0 |
| Attack +20 | 1 | 0 |
| Attack +40 | 1 | 0 |
| Attack +40 | 1 | 0 |
| Attack +60 | 1 | 0 |
| Learn Move: Brutal Swing No additional effect. | 1 | 0 |
| Brutal Swing: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 0 |
| Brutal Swing: Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 1 | 0 |
| Brutal Swing: Power +50 | 1 | 0 |
| Brutal Swing: Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 1 | 0 |
| Brutal Swing: Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 1 | 0 |
| Attack +20 | 1 | 0 |
| Attack +20 | 1 | 0 |
| Attack +40 | 1 | 0 |
| Attack +40 | 1 | 0 |
| Attack +60 | 1 | 0 |
| Learn Move: Offense Studies Raises the user’s Attack and Sp. Atk by two stat ranks. | 1 | 0 |
| Offense Studies: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 0 |
| Offense Studies: Ramp Up 1 Raises the user’s Sp. Atk by one stat rank when its move is successful. | 1 | 0 |
| Offense Studies: Berserker 1 Raises the user’s Attack by one stat rank when its move is successful. | 1 | 0 |
| Offense Studies: Critical Eye 2 Raises the user’s critical-hit rate by two stat ranks when its move is successful. | 1 | 0 |
| Offense Studies: Move: Physical Boost ↑2& Special Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks when its move is successful. | 1 | 0 |
| Sp. Atk +10 | 1 | 0 |
| Learn Move: X Evasion Raises the user’s evasiveness by two stat ranks. | 1 | 0 |
| X Evasion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 0 |
| X Evasion: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 1 | 0 |
| X Evasion: Slippery Sidekicks 1 Raises the evasiveness of all allied sync pairs by one stat rank when the user’s move is successful. | 1 | 0 |
| X Evasion: Move: Team Free Move Next 9 Applies the Free Move Next effect to all allied sync pairs when the user’s move is successful. | 1 | 0 |
| Ridicure 4 Has a chance (50%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. | 1 | 0 |
| Learn Move: Mud-Slap Lowers the target’s accuracy by one stat rank. | 1 | 0 |
| Mud-Slap: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 0 |
| Mud-Slap: Accuracy +10 | 1 | 0 |
| Mud-Slap: Power +50 | 1 | 0 |
| Mud-Slap: Staggering 4 Has a chance (50%) of making the target flinch when the user’s attack move against it is successful. | 1 | 0 |
| Mud-Slap: Hit: Sp. Def ↓2 9 Lowers the target’s Sp. Def by two stat ranks when the user’s attack move against it is successful. | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |
| Sp. Atk +40 | 1 | 0 |
| Sp. Atk +40 | 1 | 0 |
| Sp. Atk +60 | 1 | 0 |
| Learn Move: Hyper Voice No additional effect. | 1 | 0 |
| Hyper Voice: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 0 |
| Hyper Voice: Attack Trap 9 Leaves the target trapped when the user’s attack move against it is successful. | 1 | 0 |
| Hyper Voice: Power +50 | 1 | 0 |
| Hyper Voice: Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 1 | 0 |
| Hyper Voice: Discombobulate 9 Lowers the target’s accuracy by one stat rank when the user’s attack move against it is successful. | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |
| Sp. Atk +40 | 1 | 0 |
| Sp. Atk +40 | 1 | 0 |
| Sp. Atk +60 | 1 | 0 |
| Learn Move: Defensive Studies Raises the user’s Defense and Sp. Def by two stat ranks. | 1 | 0 |
| Defensive Studies: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 0 |
| Defensive Studies: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 1 | 0 |
| Defensive Studies: Move: Team Def ↑& Sp. Def ↑ 9 Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful. | 1 | 0 |
| Defensive Studies: Durable 9 Applies the Enduring effect to the user when its move is successful. | 1 | 0 |
| Defensive Studies: Propulsion 9 Reduces the user’s sync move countdown by one when its move is successful. | 1 | 0 |
| Body Slam: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 0 |
| Entry: Sync Move Boost 4 Increases the user’s Sync Move ↑ Next effect by four ranks when it enters a battle. | 1 | 0 |
| Body Slam: Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 1 | 0 |
| Normal Zone: MG → 2 Quickly charges the move gauge when the zone is a Normal Zone. | 1 | 0 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 1 | 0 |
| Static Boost 3 Powers up the user’s moves and sync move when the target is paralyzed. | 1 | 0 |
| Body Slam: Hostile Environment 3 Raises the chance of inflicting status conditions with the additional effects of moves. | 1 | 0 |
| Debut: Normal Zone Turns the field of play’s zone into a Normal Zone the first time the user enters a battle each battle. (A Normal Zone powers up Normal-type attacks.) | 1 | 0 |
| 1st S-Move: Normal Zone& Extension 5 Turns the field of play’s zone into a Normal Zone the first time the user’s sync move is used each battle. (A Normal Zone powers up Normal-type attacks.) Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field. | 1 | 0 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 1 | 0 |
| Entry: Physical Boost 1 Increases the user’s Physical Moves ↑ Next effect by one rank when it enters a battle. | 1 | 0 |
| No Leftovers Normal Impact: Power +25 | 1 | 0 |
| Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. | 1 | 0 |
| 1st S-Move: Physical& Special Boost 2 Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks the first time its sync move is used each battle. | 1 | 0 |
| Paldea C (Defensive) Extension 5 Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play. | 1 | 0 |
| 1st S-Move: Paldea C (Def) on Field Applies Paldea Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. | 1 | 0 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 1 | 0 |
| Entry: Special Boost 1 Increases the user’s Special Moves ↑ Next effect by one rank when it enters a battle. | 1 | 0 |
| No Leftovers Normal Impact: Power +25 | 1 | 0 |
| Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 1 | 0 |
| Brawn Sync 5 Powers up the user’s sync move when its Attack is raised. | 1 | 0 |
| Debut: Paldea C (Def) on Field Applies Paldea Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. | 1 | 0 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 1 | 0 |
| HP +20 | 1 | 0 |
| HP +20 | 1 | 0 |
| HP +20 | 1 | 0 |
| HP +20 | 1 | 0 |
| HP +40 | 1 | 0 |
| HP +40 | 1 | 0 |
| HP +40 | 1 | 0 |
| HP +60 | 1 | 0 |
| HP +60 | 1 | 0 |
| HP +60 | 1 | 0 |
| HP +80 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Defense +10 | 1 | 0 |
| Defense +10 | 1 | 0 |
| Defense +15 | 1 | 0 |
| Defense +15 | 1 | 0 |
| Defense +20 | 1 | 0 |
| Defense +25 | 1 | 0 |
| Defense +20 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Sp. Def +10 | 1 | 0 |
| Sp. Def +10 | 1 | 0 |
| Sp. Def +15 | 1 | 0 |
| Sp. Def +15 | 1 | 0 |
| Sp. Def +20 | 1 | 0 |
| Sp. Def +25 | 1 | 0 |
| Sp. Def +20 | 1 | 0 |