Arven (Holiday 2025)& Scovillain
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Fire Blast
Has a chance (10%) of leaving the target burned.
Lum Berry
Removes all status conditions from an ally.
Super-Spicy Overheat
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. Increases the Special Moves ↑ Next effect of all allied sync pairs by one to four ranks at random. (The increase is the same for all allied sync pairs.)
Lemme Show Off!
Raises the user’s Sp. Atk by four stat ranks. Raises the user’s accuracy by one stat rank. Raises the user’s critical-hit rate by three stat ranks. Increases the user’s Special Moves ↑ Next effect by one rank.
Real Spicy Flavor Fire Beam
The more the user’s Sp. Atk is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Team Smart Start 1 Exclusive lucky cookie 1
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user enters a battle.
Passives and Superawakening
Appetizing Super-Spicy Cooking
Reduces MP by one for the user’s moves that have the Berry effect tag and reduces its sync move countdown by one after your team’s sync pair uses their sync move.
Arven’s Special Hot Sauce
Reduces the user’s sync move countdown by two after using its sync move while the remaining MP for its moves that have the Berry effect tag is one or more.
BOGO 9
Applies the Free Move Next effect to the user when its move is successful.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Scorching Sync 9 Powers up the user’s sync move when the target is burned. | 3 | 10 |
| Fire Blast: Hostile Environment 9 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 10 |
| Sharpened Mind 3 Powers up the user’s moves when its Sp. Atk is raised. | 3 | 10 |
| Staggering 4 Has a chance (50%) of making the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Brainpower The more the user’s Sp. Atk is raised, the more it powers up its sync move. | 3 | 10 |
| Solar Sync Makes the weather sunny the first time the user’s sync move is used each battle. | 3 | 10 |
| S-Move: Team-Synced Special Boost 1–4 9 Increases the Special Moves ↑ Next effect of all allied sync pairs by one to four ranks at random after using the user’s sync move. (The increase is the same for all allied sync pairs.) | 3 | 10 |
| Real Spicy Flavor Fire Beam: Power +25 | 3 | 5 |
| Real Spicy Flavor Fire Beam: Power +25 | 3 | 5 |
| Fire Blast: Power +4 | 2 | 3 |
| Sync Regen Applies the Gradual Healing effect to the user after using its sync move. | 2 | 7 |
| Fire Blast: Accuracy +10 | 2 | 5 |
| Super-Spicy Overheat: Power +4 | 2 | 3 |
| Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 2 | 10 |
| Debut: Special Boost 1 Increases the user’s Special Moves ↑ Next effect by one rank the first time it enters a battle each battle. | 2 | 8 |
| Super-Spicy Overheat: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Catalytic Acceleration Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move. | 2 | 8 |
| Fire Blast: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Lemme Show Off!: Move: Team Sync Move Boost ↑1 9 Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 2 | 7 |
| Lemme Show Off!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Fire Blast: Power +4 | 1 | 3 |
| Fire Blast: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Super-Spicy Overheat: Power +4 | 1 | 3 |
| Super-Spicy Overheat: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Super-Spicy Overheat: Power +4 | 1 | 3 |
| Super-Spicy Overheat: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Wide Awake Prevents the user from falling asleep. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Fire Blast: Power +4 | 1 | 3 |
| Fire Blast: Power +4 | 1 | 3 |