Clavell & Quaquaval
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Aqua Step
Raises the user’s Speed by one stat rank.
X Evasion
Raises the user’s evasiveness by two stat ranks.
Liquidation Dance
Activation Condition: When the user’s Speed is raised. Deactivation Condition: When the user’s Speed is not raised. Never misses. The more the user’s Speed is raised, the greater the power of this attack. Lowers the target’s Defense by two stat ranks. The power of this move is not lowered even if there are multiple targets. Removes all of the user’s Speed increases.
Something to Treasure!
Reduces the user’s sync move countdown by one. Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Occasionally Strict Director’s Aqua Step
The more the user’s Attack is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Shower Power 4 Exclusive lucky cookie 1
Powers up the user’s sync move when the weather is rainy.
Passives and Superawakening
Head Start 2
Reduces the user’s sync move countdown by two the first time it enters a battle each battle.
Director of the Academy Superawakening
Makes the weather rainy the first time the user’s attack move is successful each battle. Raises the user’s Speed by four stat ranks when it enters a battle. Critical hits land more easily when the user attacks with a sync move.
P-Move Stat Raises ×2
When an ally’s stat is raised by a move used by the user’s Pokémon, it is raised by double the stat ranks.
T-Move: Allied Field MG → 9
Applies the Move Gauge Acceleration effect to the allied field of play when the user’s Trainer uses a move.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Something to Treasure!: Fleet Feet 4 Raises the user’s Speed by four stat ranks when its move is successful. | 5 | 10 |
| T-Move: Team Physical Boost ↑1 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 5 | 10 |
| Hit: Attack ↓& Sp. Atk ↓ 9 Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful. | 4 | 10 |
| X Evasion: Pep Rally 2 Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful. | 4 | 10 |
| Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. | 3 | 10 |
| Aqua Step: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 10 |
| Sync Free-for-All Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle. | 3 | 10 |
| Speedster’s Sync 5 Powers up the user’s sync move when its Speed is raised. | 3 | 10 |
| Enfeeble 2 Lowers the Defense of all opposing sync pairs by two stat ranks when the user enters a battle. | 3 | 10 |
| Occasionally Strict Director’s Aqua Step: Power +25 | 3 | 5 |
| Danger Damage Guard Applies the Damage Guard Next effect to the user the first time its HP drops to half or below each battle. | 3 | 10 |
| Occasionally Strict Director’s Aqua Step: Power +25 | 3 | 5 |
| Occasionally Strict Director’s Aqua Step: Power +25 | 3 | 5 |
| Occasionally Strict Director’s Aqua Step: Power +25 | 3 | 5 |
| Sync Regen Applies the Gradual Healing effect to the user after using its sync move. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Aqua Step: Power +2 | 2 | 3 |
| Aqua Step: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Opp Fail: Physical Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect by two ranks when an opponent’s attack move targeting the user misses. | 2 | 7 |
| Refreshing Rain 1 Restores the user’s HP whenever its Pokémon takes an action while the weather is rainy. | 2 | 8 |
| Racing Rain 2 Quickly charges the move gauge when the weather is rainy. | 2 | 9 |
| Raging Rain 2 Powers up the user’s moves when the weather is rainy. | 2 | 7 |
| X Evasion: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 8 |
| X Evasion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 2 | 7 |
| Liquidation Dance: Power +2 | 2 | 3 |
| Something to Treasure!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Aqua Step: Power +2 | 1 | 3 |
| Aqua Step: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Liquidation Dance: Power +2 | 1 | 3 |
| Liquidation Dance: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Aqua Step: Power +2 | 1 | 3 |
| Aqua Step: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Liquidation Dance: Power +2 | 1 | 3 |
| Liquidation Dance: Power +2 | 1 | 3 |