Pokemas Lab
SYNC PAIR DETAILS

Giacomo & Kingambit

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

DarkStrikeEX role: TechWeakness: FightingPaldea

Stats

HP857
Attack612
Defense201
Sp. Atk316
Sp. Def192
Speed316

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Kowtow Cleave

Pokémon movePhysicalDarkPower 228Gauge 4

Never misses.

Iron Head

Pokémon movePhysicalSteelPower 110Gauge 3

Has a chance (30%) of making the target flinch.

Perfect Kowtow Cleave

Buddy movePhysicalDarkPower 480Gauge 4Uses 2

Activation Condition: When the user’s Sync Move ↑ Next effect is increased. Deactivation Condition: When the user’s Sync Move ↑ Next effect is not increased. Never misses. The more the user’s Sync Move ↑ Next effect is increased, the greater the power of this attack. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. Increases the user’s Physical Moves ↑ Next effect by a number of ranks equal to the number of fainted Pokémon on your team.

Spin You Up Good!

Trainer moveStatus−Uses 1

Raises the user’s Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user’s Sync Move ↑ Next effect by two ranks.

Earnest DJ Vice’s Kowtow Cleave

Sync movePhysicalDarkPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Vigilance Exclusive lucky cookie 1

Protects the user against critical hits.

Passives and Superawakening

DJ Vice’s Beat Drop

Except in certain circumstances, increases the user’s Sync Move ↑ Next effect by a number of ranks equal to the number of Pokémon that have taken damage when an ally takes damage from an opponent.

Let the Music Play! Superawakening

Reduces the user’s sync move countdown by two the first time its sync move is used each battle. Raises the user’s Defense and Sp. Def by four stat ranks the first time it enters a battle each battle. Increases the user’s Sync Move ↑ Next effect by one rank when its attack move is successful.

P-Moves & S-Moves Crit

Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.

Ally Faints: Physical Boost 1

Increases the user’s Physical Moves ↑ Next effect by one rank when an ally faints.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Haymaker

The more the user’s Attack is raised, the more it powers up the user’s sync move.

510
Defense Destroyer 9

Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful.

510
S-Move: HP Recovery (M) 2

Restores the user’s HP by approximately 40% of its maximum HP after using its sync move.

410
S-Move: Sync Move Boost ↑5 9

Increases the user’s Sync Move ↑ Next effect by five ranks after using its sync move.

410
Furious Brawn

The more the user’s Attack is raised, the more it powers up the user’s moves.

310
Kowtow Cleave: Move Gauge Refresh 9

Charges the user’s move gauge by one when its move is successful.

310
Stat ↓: Physical Boost ↑2 9

Increases the user’s Physical Moves ↑ Next effect by two ranks when any of its stats are lowered.

310
S-Move: Physical Boost ↑2 9

Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move.

310
Spin You Up Good!: Move: Sync Move Boost ↑3 9

Increases the user’s Sync Move ↑ Next effect by three ranks when its move is successful.

310
Head Start 1

Reduces the user’s sync move countdown by one the first time it enters a battle each battle.

310
Iron Head: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Iron Head: Superduper Effective 9

Powers up moves that are super effective.

310
Earnest DJ Vice’s Kowtow Cleave: Power +2535
Earnest DJ Vice’s Kowtow Cleave: Power +2535
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Kowtow Cleave: Power +223
Kowtow Cleave: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Super Syncer

Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle.

27
Perfect Kowtow Cleave: Power +223
Attack +1024
Gobsmack 4

Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful.

27
Speed +1024
Spin You Up Good!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Spin You Up Good!: Hit and Heal 9

Applies the Gradual Healing effect to the user when its move is successful.

27
Iron Head: Power +423
Iron Head: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Guarded Entry 1

Raises the user’s Defense and Sp. Def by one stat rank when it enters a battle.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Speed +512
Attack +512
Speed +512
HP +1012
Kowtow Cleave: Power +213
Kowtow Cleave: Power +213
Speed +512
Sand Shelter

Protects the user from damage from a sandstorm.

15
Sp. Def +512
HP +1012
Perfect Kowtow Cleave: Power +213
Perfect Kowtow Cleave: Power +213
Sp. Def +512
Perfect Kowtow Cleave: Power +213
Kowtow Cleave: Power +213
Iron Head: Power +413
HP +1012
Antitoxin

Prevents the user from getting poisoned or badly poisoned.

15
Iron Head: Power +413
Iron Head: Power +413

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