Giacomo & Kingambit
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Kowtow Cleave
Never misses.
Iron Head
Has a chance (30%) of making the target flinch.
Perfect Kowtow Cleave
Activation Condition: When the user’s Sync Move ↑ Next effect is increased. Deactivation Condition: When the user’s Sync Move ↑ Next effect is not increased. Never misses. The more the user’s Sync Move ↑ Next effect is increased, the greater the power of this attack. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. Increases the user’s Physical Moves ↑ Next effect by a number of ranks equal to the number of fainted Pokémon on your team.
Spin You Up Good!
Raises the user’s Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user’s Sync Move ↑ Next effect by two ranks.
Earnest DJ Vice’s Kowtow Cleave
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Vigilance Exclusive lucky cookie 1
Protects the user against critical hits.
Passives and Superawakening
DJ Vice’s Beat Drop
Except in certain circumstances, increases the user’s Sync Move ↑ Next effect by a number of ranks equal to the number of Pokémon that have taken damage when an ally takes damage from an opponent.
Let the Music Play! Superawakening
Reduces the user’s sync move countdown by two the first time its sync move is used each battle. Raises the user’s Defense and Sp. Def by four stat ranks the first time it enters a battle each battle. Increases the user’s Sync Move ↑ Next effect by one rank when its attack move is successful.
P-Moves & S-Moves Crit
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Ally Faints: Physical Boost 1
Increases the user’s Physical Moves ↑ Next effect by one rank when an ally faints.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 5 | 10 |
| Defense Destroyer 9 Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful. | 5 | 10 |
| S-Move: HP Recovery (M) 2 Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | 4 | 10 |
| S-Move: Sync Move Boost ↑5 9 Increases the user’s Sync Move ↑ Next effect by five ranks after using its sync move. | 4 | 10 |
| Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. | 3 | 10 |
| Kowtow Cleave: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 3 | 10 |
| Stat ↓: Physical Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect by two ranks when any of its stats are lowered. | 3 | 10 |
| S-Move: Physical Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move. | 3 | 10 |
| Spin You Up Good!: Move: Sync Move Boost ↑3 9 Increases the user’s Sync Move ↑ Next effect by three ranks when its move is successful. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Iron Head: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Iron Head: Superduper Effective 9 Powers up moves that are super effective. | 3 | 10 |
| Earnest DJ Vice’s Kowtow Cleave: Power +25 | 3 | 5 |
| Earnest DJ Vice’s Kowtow Cleave: Power +25 | 3 | 5 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Kowtow Cleave: Power +2 | 2 | 3 |
| Kowtow Cleave: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 2 | 7 |
| Perfect Kowtow Cleave: Power +2 | 2 | 3 |
| Attack +10 | 2 | 4 |
| Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Spin You Up Good!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Spin You Up Good!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 7 |
| Iron Head: Power +4 | 2 | 3 |
| Iron Head: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Guarded Entry 1 Raises the user’s Defense and Sp. Def by one stat rank when it enters a battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Kowtow Cleave: Power +2 | 1 | 3 |
| Kowtow Cleave: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Perfect Kowtow Cleave: Power +2 | 1 | 3 |
| Perfect Kowtow Cleave: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Perfect Kowtow Cleave: Power +2 | 1 | 3 |
| Kowtow Cleave: Power +2 | 1 | 3 |
| Iron Head: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Iron Head: Power +4 | 1 | 3 |
| Iron Head: Power +4 | 1 | 3 |