Eri & Annihilape
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Drain Punch
The more damage dealt to the target, the more it restores the user’s HP.
Paldea Solidarity
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Paldea Circle (Defensive) to the allied field of play. Paldea Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Paldea theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)
Rage Fist of Friendship
Activation Condition: When the user is hit by an attack move one time. Deactivation Condition: Cannot be deactivated. Never misses. This attack’s power increases each time the user is hit by an attack move. (This attack powers up by 100% every time the user is hit. The maximum power-up is 600%.) Restores the user’s HP by approximately 40% of its maximum HP.
I Won’t Run Away!
Raises the critical-hit rate of all allied sync pairs by three stat ranks. Applies the Gradual Healing effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks.
Great Infernal Cross Chop
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Guarded Entry 1 Exclusive lucky cookie 1
Raises the user’s Defense and Sp. Def by one stat rank when it enters a battle.
Passives and Superawakening
We’ll See Who’s Left Standing
Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user is hit by an attack move. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user is hit by an attack move.
RAAAAAAAAAH!!! Superawakening
Reduces the user’s sync move countdown by two the first time it enters a battle each battle. Powers up the moves of all allied sync pairs when Paldea Circle (Defensive) applies to the allied field of play. Restores the user’s HP by approximately 60% of its maximum HP the first time it is in a pinch each battle.
Circle Hit: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful while a circle applies to the allied field of play.
Team Sleep & Flinch Immunity
Prevents all allied sync pairs from falling asleep or flinching.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sync Burst 1 Restores one MP for the user the first time its sync move is used each battle. | 5 | 10 |
| Paldea C (Defensive): Team S-Moves ↑ 3 Powers up the sync moves of all allied sync pairs when Paldea Circle (Defensive) applies to the allied field of play. | 5 | 10 |
| Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 4 | 10 |
| T-Move: Team Physical Boost ↑1 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move. | 4 | 10 |
| Hit: Team Attack ↑ 9 Raises the Attack of all allied sync pairs by one stat rank when the user’s attack move is successful. | 3 | 10 |
| Defense Crush 9 Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Paldea C (Defensive) Extension 3 Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play. | 3 | 10 |
| 1st S-Move: Team Physical Boost 2 Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle. | 3 | 10 |
| I Won’t Run Away!: Berserk Bunch 2 Raises the Attack of all allied sync pairs by two stat ranks when the user’s move is successful. | 3 | 10 |
| Paldea C (Defensive): Team Crit Immunity Protects all allied sync pairs against critical hits when Paldea Circle (Defensive) applies to the allied field of play. | 3 | 10 |
| Team Triage Tank 9 Restores the HP of all allied sync pairs when the user is hit by an attack move. | 3 | 10 |
| Take Hit: Opp Attack ↓& Sp. Atk ↓ 9 Lowers the Attack and Sp. Atk of an opponent that attacked the user by one stat rank when the user is hit by an attack move. | 3 | 10 |
| Great Infernal Cross Chop: Power +25 | 3 | 5 |
| Great Infernal Cross Chop: Power +25 | 3 | 5 |
| Escape Artist Prevents the user from becoming trapped. | 2 | 5 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 2 | 5 |
| Drain Punch: Power +3 | 2 | 3 |
| Commanded Freebie 9 Applies the Free Move Next effect to the user when its Trainer uses a move. | 2 | 9 |
| Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 2 | 7 |
| Drain Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Drain Punch: Power +3 | 2 | 3 |
| I Won’t Run Away!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Rage Fist of Friendship: Power +3 | 2 | 3 |
| Fighting Guard Reduces damage when the user is attacked by Fighting-type moves. | 2 | 8 |
| Paldea Solidarity: Catalytic Kick 9 Applies the Move Gauge Acceleration effect to the allied field of play when the user’s move is successful. | 2 | 8 |
| Rage Fist of Friendship: Power +3 | 2 | 3 |
| Rage Fist of Friendship: Power +3 | 2 | 3 |
| Attack +10 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Drain Punch: Power +3 | 1 | 3 |
| Drain Punch: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Drain Punch: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Rage Fist of Friendship: Power +3 | 1 | 3 |
| Rage Fist of Friendship: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |