Hassel & Baxcalibur
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Breaking Swipe
Lowers the target’s Attack by one stat rank.
Leer
Lowers the target’s Defense by one stat rank.
Top Glaive Rush
Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. The power of this move is not lowered even if there are multiple targets. Applies the Enduring effect to the user. Applies the Physical Move Break effect and Special Move Break effect to the user. The more the currently targeted opponent’s stats are lowered, the more the user’s sync move countdown will be reduced (by zero to four) the first time this attack move is successful each battle.
Don’t Let It Drag On!
Turns the field of play’s zone into an EX Dragon Zone. (An EX Dragon Zone powers up Dragon-type attacks.) Applies the Free Move Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by three ranks.
The Roaring Dragon’s Glaive Rush
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Paldea Rush
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. When used in a co-op battle, reduces the user’s sync move countdown by one the first time your team enters a battle each battle instead. The more allied sync pairs with the Paldea theme you have on your team, the greater the reduction is. (Each additional sync pair increases the reduction by one, and the maximum reduction is three.) The effects do not stack if you have more than one sync pair on your team with passive skills of the same name.
The Roaring Dragon Superawakening
Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle. Powers up the moves of all allied sync pairs when the zone is a Dragon Zone. Lowers the Defense of all opposing sync pairs by three stat ranks when the user enters a battle.
Dragon of the Final Fortress
Prevents all allied sync pairs from getting burned. Raises the user’s Attack by four stat ranks when it enters a battle. Raises the user’s critical-hit rate by three stat ranks when it enters a battle.
Move on Opp: Team-Synced Stat ↓2 9
Lowers one of the target’s following stats by two stat ranks at random when the user’s move targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (The same stat is lowered for all opponents when the move is successful against multiple targets.)
1st S-Move on Opp: Stat Ranks ↓ ×2
If the target’s stats are lowered, the amount of decrease is doubled the first time the user’s sync move targeting the opponent is successful each battle. This effect can activate only once per battle.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Dragon Zone Extension 3 Extends the duration of the Dragon Zone when the zone turns into a Dragon Zone while the user is on the field. | 5 | 10 |
| Top Glaive Rush: 1st Move: Restore MP 1 Restores one MP of the user’s move the first time that move is successful each battle. | 5 | 10 |
| Breaking Swipe: Hit: Interference (1 Kind) 9 Leaves the target either flinching, confused, or trapped when the user’s attack move against it is successful. | 4 | 10 |
| Leer: P-Move: Team Sync Move Boost ↑1 9 Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user’s Pokémon uses a move. | 4 | 10 |
| Terrify 3 Lowers the Attack of all opposing sync pairs by three stat ranks when the user enters a battle. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Don’t Let It Drag On!: Move on Ally: Damage Guard Next 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, applies the Damage Guard Next effect to the allied sync pair affected by the move. | 3 | 10 |
| Power Play The more the target’s stats are lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Fierce Entry 2 Raises the user’s Attack by two stat ranks when it enters a battle. | 3 | 10 |
| S-Move: Team Physical Boost ↑2 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| The Roaring Dragon’s Glaive Rush: Power +25 | 3 | 5 |
| The Roaring Dragon’s Glaive Rush: Power +25 | 3 | 5 |
| Dragon Zone: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Dragon Zone. | 2 | 8 |
| Dragon Zone: Interference Immunity Prevents the user from flinching, becoming confused, or becoming trapped when the zone is a Dragon Zone. | 2 | 8 |
| Breaking Swipe: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Leer: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Catalytic Infliction Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle. | 2 | 8 |
| Breaking Swipe: Power +4 | 2 | 3 |
| Don’t Let It Drag On!: Move on Ally: Supereffective ↑ Next 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, applies the Supereffective ↑ Next effect to the allied sync pair affected by the move. | 2 | 8 |
| Speed +10 | 2 | 4 |
| Top Glaive Rush: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 8 |
| HP +20 | 2 | 4 |
| Top Glaive Rush: Power +3 | 2 | 3 |
| Draconic Acceleration 2 Quickly charges the move gauge when the zone is a Dragon Zone. | 2 | 9 |
| Dragon Zone: Attack Move DR 2 Reduces damage when the user is hit by an attack move while the zone is a Dragon Zone. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Breaking Swipe: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Breaking Swipe: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Breaking Swipe: Power +4 | 1 | 3 |
| Breaking Swipe: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Top Glaive Rush: Power +3 | 1 | 3 |
| Top Glaive Rush: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Top Glaive Rush: Power +3 | 1 | 3 |
| Top Glaive Rush: Power +3 | 1 | 3 |