Perrin (Academy)& Noctowl
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Aerial Ace
Never misses.
Paldea Passion
Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Applies Paldea Circle (Physical) to the allied field of play. Paldea Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Paldea theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Eagle Eye Zen Headbutt
Activation Condition: When a circle is applied to the allied field of play. Deactivation Condition: When there are no longer any circles applied to the allied field of play. Never misses. Makes the target flinch. Increases the user’s Sync Move ↑ Next effect by five ranks.
Pretty Amazing!
Reduces the user’s sync move countdown by one. Raises the user’s Attack by three stat ranks. Raises the user’s critical-hit rate by two stat ranks.
Real Good Shot Flying Impact
The more the user’s Attack is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Turning On the Flash!
Lowers the target’s Defense and Speed by two stat ranks when the user’s attack move against it is successful. Has a chance (30%) of making the target flinch when the user’s attack move against it is successful.
Raising the Shutter Speed!
Reduces the user’s sync move countdown by one when the user applies a circle to the allied field of play. Extends the duration of Paldea Circle (Physical) when Paldea Circle (Physical) is applied to the allied field of play. Raises the Speed of all allied sync pairs by two stat ranks when the user applies a circle to the allied field of play.
1st Use S-Move: S-Moves ×4
The power of the user’s sync move is quadrupled the first time its sync move is used each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Real Good Shot Flying Impact: Power +50 | 3 | 8 |
| 1st Hit: Flying Zone Turns the field of play’s zone into a Flying Zone the first time the user’s attack move is successful each battle. (A Flying Zone powers up Flying-type attacks.) | 3 | 10 |
| Real Good Shot Flying Impact: Power +50 | 3 | 8 |
| 1st S-Move: Team Physical Boost 2 Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle. | 3 | 10 |
| Pretty Amazing!: Initial Propulsion 2 Reduces the user’s sync move countdown by two the first time its move is successful each battle. | 3 | 10 |
| Paldea C (Phys): Team Moves ↑ 2 Powers up the moves of all allied sync pairs when Paldea Circle (Physical) applies to the allied field of play. | 3 | 10 |
| Slo-pponent Sync 9 Powers up the user’s sync move when the target’s Speed is lowered. | 3 | 10 |
| Soften Up 1 Critical hits land more easily when the user attacks with a sync move. | 3 | 10 |
| Real Good Shot Flying Impact: Power +25 | 3 | 5 |
| Real Good Shot Flying Impact: Power +25 | 3 | 5 |
| Aerial Ace: Power +4 | 2 | 3 |
| Aerial Ace: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Eagle Eye Zen Headbutt: Power +2 | 2 | 3 |
| Eagle Eye Zen Headbutt: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Attack +10 | 2 | 4 |
| Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. | 2 | 9 |
| Pretty Amazing!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Aerial Ace: Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 2 | 7 |
| Speedy Entry 2 Raises the user’s Speed by two stat ranks when it enters a battle. | 2 | 7 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Aerial Ace: Power +4 | 1 | 3 |
| Aerial Ace: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Eagle Eye Zen Headbutt: Power +2 | 1 | 3 |
| Eagle Eye Zen Headbutt: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Eagle Eye Zen Headbutt: Power +2 | 1 | 3 |
| Eagle Eye Zen Headbutt: Power +2 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Wide Awake Prevents the user from falling asleep. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Aerial Ace: Power +4 | 1 | 3 |
| Aerial Ace: Power +4 | 1 | 3 |