Sygna Suit Carmine & Pecharunt
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Malignant Chain
Has a chance (50%) of leaving the target badly poisoned.
Move Gauge Boost
Charges the user’s move gauge by three.
Corrosive Malignant Chain
Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target badly poisoned. Leaves the target confused. The power of this move is not lowered even if there are multiple targets.
I’m Gonna Crush You!
Reduces the user’s sync move countdown by two. Raises the user’s Sp. Atk by six stat ranks. Increases the user’s Special Moves ↑ Next effect by two ranks.
Teach ’Em Who’s Better Malignant Chain
No additional effect.
Master passive skill
Cool Girl from Kitakami
Powers up the moves and sync moves of all allied sync pairs by 20%. Reduces attack move and sync move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Paldea theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.) Extends the duration of Paldea Circle (Special) when Paldea Circle (Special) is applied to the allied field of play.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Hit Poisoned Opp: Stat ↓ 9Exclusive lucky cookie 1
Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a poisoned or badly poisoned opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Passives and Superawakening
C’mon, Let’s Finish This!
Reduces the MP for the user’s Move Gauge Boost by one and grants all of the following effects after your team’s sync pair uses their sync move: Applies Paldea Circle (Special) to the allied field of play. Increases the user’s Special Moves ↑ Next effect by three ranks. Charges the user’s move gauge by six.
That Crit Came Out of Nowhere!
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move. Restores one MP of the user’s buddy move after your team’s sync pair uses their sync move.
Didn’t Hit Your Head, Did You?
Lowers the target’s Sp. Def by two stat ranks when the user’s attack move is successful against a confused opponent. Increases the user’s Sync Move ↑ Next effect by two ranks when its attack move is successful against a poisoned or badly poisoned opponent.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| 1st S-Move: Poison Zone& Extension 3 Turns the field of play’s zone into a Poison Zone the first time the user’s sync move is used each battle. (A Poison Zone powers up Poison-type attacks.) Extends the duration of the Poison Zone when the zone turns into a Poison Zone while the user is on the field. | 5 | 0 |
| Corrosive Malignant Chain: Staggering 9 Makes the target flinch when the user’s attack move against it is successful. | 4 | 0 |
| Hit Confused Opp: MG ↑ 9 Charges the user’s move gauge by one when its attack move is successful against a confused opponent. | 3 | 7 |
| Hit Poisoned Opp: MG ↑ 9 Charges the user’s move gauge by one when its attack move is successful against a poisoned or badly poisoned opponent. | 3 | 7 |
| Fuzzy Strike 9 Powers up the user’s sync move when the target is confused. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Debut: Paldea C (Spec) on Field Applies Paldea Circle (Special) to the allied field of play the first time the user enters a battle each battle. | 3 | 10 |
| Sync Damage Guard Applies the Damage Guard Next effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Hit Poisoned Opp: Special Boost ↑1 9 Increases the user’s Special Moves ↑ Next effect by one rank when its attack move is successful against a poisoned or badly poisoned opponent. | 3 | 10 |
| Trainer Sync Redemption 1 Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 3 | 10 |
| Teach ’Em Who’s Better Malignant Chain: Power +25 | 3 | 5 |
| Teach ’Em Who’s Better Malignant Chain: Power +25 | 3 | 5 |
| Malignant Chain: Power +2 | 2 | 3 |
| Hit Poisoned Opp: HP Recovery 9 Restores the user’s HP when its attack move is successful against a poisoned or badly poisoned opponent. | 2 | 8 |
| Sp. Atk +10 | 2 | 4 |
| Super Syncer Applies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. | 2 | 8 |
| I’m Gonna Crush You!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 7 |
| I’m Gonna Crush You!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Corrosive Malignant Chain: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Corrosive Malignant Chain: Power +2 | 2 | 3 |
| Easy Pickings 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move is successful against a confused opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 2 | 8 |
| Malignant Chain: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Move Gauge Boost: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Malignant Chain: Power +2 | 1 | 3 |
| Malignant Chain: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Corrosive Malignant Chain: Power +2 | 1 | 3 |
| Corrosive Malignant Chain: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Corrosive Malignant Chain: Power +2 | 1 | 3 |
| Corrosive Malignant Chain: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Malignant Chain: Power +2 | 1 | 3 |
| Malignant Chain: Power +2 | 1 | 3 |