Eve (Poké Kid)& Eevee
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Tackle
No additional effect.
Double Team
Raises the user’s evasiveness by one stat rank.
Swift
Never misses.
Vee! Eevee!
Raises the user’s Sp. Atk by two stat ranks. Raises the user’s evasiveness and critical-hit rate by one stat rank.
Double Eevee Normal Beam
The more the user’s evasiveness is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Unfortuitous 9
Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Move Gauge Refresh 3
Has a chance (40%) of charging the user’s move gauge by one when its move is successful.
Group Slapdash 9
Raises the Speed of all allied sync pairs by one stat rank when an opponent’s attack move targeting the user misses.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Vee! Eevee!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Cakewalk The more the target’s Speed is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 3 | 7 |
| Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 3 | 10 |
| Ridicure 2 Has a chance (30%) of restoring the user’s HP by approximately 20% of its maximum HP when an opponent’s attack move targeting the user misses. | 3 | 10 |
| Bob and Weave The more the user’s evasiveness is raised, the more it powers up the user’s moves. | 3 | 10 |
| Double Eevee Normal Beam: Power +25 | 3 | 5 |
| Double Eevee Normal Beam: Power +25 | 3 | 5 |
| Tackle: Power +3 | 2 | 3 |
| Tackle: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Vee! Eevee!: Barricade 1 Raises the user’s Sp. Def by one stat rank when its move is successful. | 2 | 8 |
| Swift: Power +3 | 2 | 3 |
| Swift: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Sp. Atk +5 | 2 | 2 |
| Fail Forward 1 Charges the user’s move gauge by one when an opponent’s attack move targeting the user misses. | 2 | 9 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Tackle: Power +3 | 2 | 3 |
| Double Team: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Vee! Eevee!: Shielding Strikes 1 Raises the user’s Defense by one stat rank when its move is successful. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Tackle: Power +3 | 1 | 3 |
| Tackle: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Swift: Power +3 | 1 | 3 |
| Swift: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Haste Speed cannot be lowered. | 1 | 5 |
| Swift: Power +3 | 1 | 3 |
| Swift: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Fast Runner Evasiveness cannot be lowered. | 1 | 5 |
| Tackle: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |