Main Character & Regirock
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Rock Throw
No additional effect.
X Attack All
Raises the Attack of all allied sync pairs by two stat ranks.
Rock Tomb
Lowers the target’s Speed by one stat rank.
Ready to Rock!
Restores an ally’s HP by approximately 40% of its maximum HP. Raises an ally’s Defense by two stat ranks. Applies the Gradual Healing effect to an ally.
Ancient Megalith Rock Impact
No additional effect.
Master passive skill
Rock Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Last Word
The user uses Explosion immediately before fainting.
Impervious
The user’s stats cannot be lowered.
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Rock Tomb: Ripple Effect 4 When a move used by the user’s Pokémon lowers an opponent’s stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead. | 3 | 10 |
| X Attack All: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Sand Shelter Protects the user from damage from a sandstorm. | 3 | 5 |
| Sync Cure Removes all status conditions from the user after using its sync move. | 3 | 8 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Ready to Rock!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Ready to Rock!: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Ancient Megalith Rock Impact: Power +25 | 3 | 5 |
| Ancient Megalith Rock Impact: Power +25 | 3 | 5 |
| Power Reserves 5 Powers up the user’s moves when it is in a pinch. | 2 | 8 |
| Rock Tomb: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Toughen Up 1 Has a chance (20%) of raising the user’s Defense by one stat rank when it is hit by an attack move. | 2 | 9 |
| Defense +10 | 2 | 4 |
| Unyielding 2 Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 2 | 8 |
| X Attack All: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 8 |
| Rock Throw: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Tighten Up 1 Has a chance (20%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 2 | 9 |
| HP +10 | 2 | 2 |
| Sp. Def +10 | 2 | 4 |
| Ready to Rock!: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Rock Tomb: Power +3 | 1 | 4 |
| Defense +5 | 1 | 2 |
| Rock Tomb: Power +3 | 1 | 4 |
| Rock Tomb: Accuracy +5 | 1 | 3 |
| Rock Tomb: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Rock Throw: Power +3 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Rock Throw: Power +3 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Rock Throw: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Ready to Rock!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |