Pokemas Lab
SYNC PAIR DETAILS

Main Character & Regirock

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

RockSupportWeakness: FightingPasio

Stats

HP889
Attack390
Defense304
Sp. Atk170
Sp. Def266
Speed312

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Rock Throw

Pokémon movePhysicalRockPower 27Gauge 1

No additional effect.

X Attack All

Trainer moveStatus−Uses 2

Raises the Attack of all allied sync pairs by two stat ranks.

Rock Tomb

Pokémon movePhysicalRockPower 46Gauge 2

Lowers the target’s Speed by one stat rank.

Ready to Rock!

Trainer moveStatus−Uses 2

Restores an ally’s HP by approximately 40% of its maximum HP. Raises an ally’s Defense by two stat ranks. Applies the Gradual Healing effect to an ally.

Ancient Megalith Rock Impact

Sync movePhysicalRockPower 300

No additional effect.

Master passive skill

Rock Teamwork

Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Rock theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Last Word

The user uses Explosion immediately before fainting.

Impervious

The user’s stats cannot be lowered.

Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

310
Rock Tomb: Ripple Effect 4

When a move used by the user’s Pokémon lowers an opponent’s stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead.

310
X Attack All: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
Sand Shelter

Protects the user from damage from a sandstorm.

35
Sync Cure

Removes all status conditions from the user after using its sync move.

38
S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

310
Ready to Rock!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
Ready to Rock!: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

310
Ancient Megalith Rock Impact: Power +2535
Ancient Megalith Rock Impact: Power +2535
Power Reserves 5

Powers up the user’s moves when it is in a pinch.

28
Rock Tomb: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Toughen Up 1

Has a chance (20%) of raising the user’s Defense by one stat rank when it is hit by an attack move.

29
Defense +1024
Unyielding 2

Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again.

28
X Attack All: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

28
Rock Throw: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Tighten Up 1

Has a chance (20%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.

29
HP +1022
Sp. Def +1024
Ready to Rock!: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

210
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Sp. Def +512
Rock Tomb: Power +314
Defense +512
Rock Tomb: Power +314
Rock Tomb: Accuracy +513
Rock Tomb: Power +314
Speed +512
HP +1012
Sp. Def +512
Attack +512
Defense +512
Rock Throw: Power +314
Sp. Def +512
Rock Throw: Power +314
Attack +512
Rock Throw: Power +314
Speed +512
Defense +512
HP +1012
Ready to Rock!: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

16

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