Main Character & Cobalion
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Rock Smash
Has a chance (50%) of lowering the target’s Defense by one stat rank.
Dire Hit All +
Raises the critical-hit rate of all allied sync pairs by two stat ranks.
Sacred Sword
Ignores the target’s raised stats.
Justice for All!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense of all allied sync pairs by two stat ranks.
Cobalt Justice Fighting Impact
No additional effect.
Master passive skill
Fighting Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Fast-Track 4
Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.
First Aid 4
Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
On a Roll 1
Raises the chance of lowering stat values with the additional effects of the user’s moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Dire Hit All +: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Unbending Defense cannot be lowered. | 3 | 8 |
| Sync Cure Removes all status conditions from the user after using its sync move. | 3 | 8 |
| Rock Smash: Ripple Effect 4 When a move used by the user’s Pokémon lowers an opponent’s stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead. | 3 | 10 |
| Justice for All!: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Justice for All!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Cobalt Justice Fighting Impact: Power +25 | 3 | 5 |
| Cobalt Justice Fighting Impact: Power +25 | 3 | 5 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 2 | 10 |
| Sacred Sword: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Toughen Up 1 Has a chance (20%) of raising the user’s Defense by one stat rank when it is hit by an attack move. | 2 | 9 |
| Defense +10 | 2 | 4 |
| Stalwart Sp. Def cannot be lowered. | 2 | 8 |
| Dire Hit All +: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Speed +10 | 2 | 4 |
| Rock Smash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Tighten Up 1 Has a chance (20%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 2 | 9 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 8 |
| Sp. Def +10 | 2 | 4 |
| Justice for All!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Sacred Sword: Power +3 | 1 | 4 |
| Attack +5 | 1 | 2 |
| Sacred Sword: Power +3 | 1 | 4 |
| Sacred Sword: Move Gauge Refresh 1 Has a chance (20%) of charging the user’s move gauge by one when its move is successful. | 1 | 5 |
| Sacred Sword: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Rock Smash: Power +3 | 1 | 4 |
| Sp. Def +5 | 1 | 2 |
| Rock Smash: Power +3 | 1 | 4 |
| HP +10 | 1 | 2 |
| Rock Smash: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |