Pokemas Lab
SYNC PAIR DETAILS

Main Character & Cobalion

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FightingSupportWeakness: FirePasio

Stats

HP813
Attack262
Defense323
Sp. Atk165
Sp. Def304
Speed353

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Rock Smash

Pokémon movePhysicalFightingPower 55Gauge 2

Has a chance (50%) of lowering the target’s Defense by one stat rank.

Dire Hit All +

Trainer moveStatus−Uses 2

Raises the critical-hit rate of all allied sync pairs by two stat ranks.

Sacred Sword

Pokémon movePhysicalFightingPower 108Gauge 3

Ignores the target’s raised stats.

Justice for All!

Trainer moveStatus−Uses 2

Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense of all allied sync pairs by two stat ranks.

Cobalt Justice Fighting Impact

Sync movePhysicalFightingPower 300

No additional effect.

Master passive skill

Fighting Teamwork

Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Team Fast-Track 4

Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.

First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

On a Roll 1

Raises the chance of lowering stat values with the additional effects of the user’s moves.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Healthy Healing

Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.

310
S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

310
Dire Hit All +: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
Unbending

Defense cannot be lowered.

38
Sync Cure

Removes all status conditions from the user after using its sync move.

38
Rock Smash: Ripple Effect 4

When a move used by the user’s Pokémon lowers an opponent’s stat, has a chance (50%) of lowering the same stat for all opposing sync pairs instead.

310
Justice for All!: Shielded 1

Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful.

310
Justice for All!: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

37
Cobalt Justice Fighting Impact: Power +2535
Cobalt Justice Fighting Impact: Power +2535
Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

210
Sacred Sword: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Toughen Up 1

Has a chance (20%) of raising the user’s Defense by one stat rank when it is hit by an attack move.

29
Defense +1024
Stalwart

Sp. Def cannot be lowered.

28
Dire Hit All +: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Speed +1024
Rock Smash: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
Tighten Up 1

Has a chance (20%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.

29
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

28
Sp. Def +1024
Justice for All!: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

26
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Sp. Def +512
Sacred Sword: Power +314
Attack +512
Sacred Sword: Power +314
Sacred Sword: Move Gauge Refresh 1

Has a chance (20%) of charging the user’s move gauge by one when its move is successful.

15
Sacred Sword: Power +314
Speed +512
HP +1012
Sp. Def +512
Attack +512
Defense +512
Rock Smash: Power +314
Sp. Def +512
Rock Smash: Power +314
HP +1012
Rock Smash: Power +314
Speed +512
Defense +512
Defense +512
HP +1012

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