Pokemas Lab
SYNC PAIR DETAILS

Main Character & Mesprit

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

PsychicSupportWeakness: DarkPasio

Stats

HP826
Attack214
Defense303
Sp. Atk270
Sp. Def303
Speed374

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Confusion

Pokémon moveSpecialPsychicPower 21Gauge 1

Has a chance (10%) of leaving the target confused.

Reflect

Pokémon moveStatusPsychicGauge 3Uses 2

Applies the Physical Damage Reduction effect to the allied field of play.

Light Screen

Pokémon moveStatusPsychicGauge 3Uses 2

Applies the Special Damage Reduction effect to the allied field of play.

Curious Empathy!

Trainer moveStatus−Uses 2

Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to all allied sync pairs.

Every Emotion Psychic Beam

Sync moveSpecialPsychicPower 300

No additional effect.

Master passive skill

Psychic Teamwork

Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

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Passives and Superawakening

Freevenge 9

Applies the Free Move Next effect to the user when it is hit by an attack move.

Entry Freebie

Applies the Free Move Next effect to the user when it enters a battle.

S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Confusion: Aggravation 4

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

38
Confusion: Team Fast-Track 4

Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a move.

310
Light Screen: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Light Screen: Barricade Buddies 1

Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful.

310
Team Inflict and Heal 3

Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user’s Pokémon is successful.

310
Curious Empathy!: All Ramped Up 1

Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.

310
Reflect: Shielded 1

Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful.

310
Reflect: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Every Emotion Psychic Beam: Power +2535
Every Emotion Psychic Beam: Power +2535
Confusion: Power +423
Confusion: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Toughen Up 3

Has a chance (40%) of raising the user’s Defense by one stat rank when it is hit by an attack move.

29
Sp. Def +1024
Precognition 1

Quickly charges the user’s move gauge when the terrain is Psychic Terrain.

28
Light Screen: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
HP +2024
Curious Empathy!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Tighten Up 3

Has a chance (40%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move.

29
Sync Wall

Applies the Critical-Hit Defense effect to the allied field of play the first time the user’s sync move is used each battle.

28
Defense +1024
Reflect: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
HP +1012
Unbending

Defense cannot be lowered.

15
Defense +512
Sp. Def +512
Confusion: Power +413
Speed +512
Stalwart

Sp. Def cannot be lowered.

15
Sp. Atk +512
HP +1012
Defense +512
HP +1012
Sp. Def +512
Defense +512
Speed +512
Confusion: Power +413
Confusion: Power +413
Confusion: Power +413
Speed +512
Sp. Def +512
Confusion: Power +413

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