Main Character & Mesprit
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Confusion
Has a chance (10%) of leaving the target confused.
Reflect
Applies the Physical Damage Reduction effect to the allied field of play.
Light Screen
Applies the Special Damage Reduction effect to the allied field of play.
Curious Empathy!
Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank. Applies the Gradual Healing effect to all allied sync pairs.
Every Emotion Psychic Beam
No additional effect.
Master passive skill
Psychic Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Psychic theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Freevenge 9
Applies the Free Move Next effect to the user when it is hit by an attack move.
Entry Freebie
Applies the Free Move Next effect to the user when it enters a battle.
S-Move: Team HP Recovery (M) 1
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Confusion: Aggravation 4 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 8 |
| Confusion: Team Fast-Track 4 Has a chance (50%) of raising the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 3 | 10 |
| Light Screen: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Light Screen: Barricade Buddies 1 Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Team Inflict and Heal 3 Has a chance (40%) of restoring the HP of all allied sync pairs when a status move used by the user’s Pokémon is successful. | 3 | 10 |
| Curious Empathy!: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Reflect: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Reflect: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Every Emotion Psychic Beam: Power +25 | 3 | 5 |
| Every Emotion Psychic Beam: Power +25 | 3 | 5 |
| Confusion: Power +4 | 2 | 3 |
| Confusion: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Toughen Up 3 Has a chance (40%) of raising the user’s Defense by one stat rank when it is hit by an attack move. | 2 | 9 |
| Sp. Def +10 | 2 | 4 |
| Precognition 1 Quickly charges the user’s move gauge when the terrain is Psychic Terrain. | 2 | 8 |
| Light Screen: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Curious Empathy!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Tighten Up 3 Has a chance (40%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 2 | 9 |
| Sync Wall Applies the Critical-Hit Defense effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 8 |
| Defense +10 | 2 | 4 |
| Reflect: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Confusion: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Confusion: Power +4 | 1 | 3 |
| Confusion: Power +4 | 1 | 3 |
| Confusion: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Confusion: Power +4 | 1 | 3 |