Main Character & Registeel
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Metal Claw
Has a chance (10%) of raising the user’s Attack by one stat rank.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Mini Potion All
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Iron Armor!
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user’s Defense and Sp. Def by three stat ranks.
Ancient Iron Steel Impact
No additional effect.
Master passive skill
Steel Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Last Word
The user uses Explosion immediately before fainting.
Status Immunity
Status conditions cannot be inflicted on the user.
Dashing Team 9
Raises the Speed of all allied sync pairs by one stat rank when the user’s attack move is successful.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sync Move: Team Speed ↑ 2 Raises the Speed of all allied sync pairs by two stat ranks after using the user’s sync move. | 3 | 10 |
| Metal Claw: Flag Bearer 9 Raises the Attack of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 3 | 10 |
| Sync Heal Refill 1 Restores one MP for the user’s moves that have the heals effect tag the first time its sync move is used each battle. | 3 | 10 |
| Mini Potion All: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| Potion: Friend Mend 9 When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. | 3 | 10 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Ancient Iron Steel Impact: Power +25 | 3 | 5 |
| Ancient Iron Steel Impact: Power +25 | 3 | 5 |
| Metal Claw: Power +4 | 2 | 3 |
| Metal Claw: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Metal Claw: Accuracy +5 | 2 | 3 |
| Defense +10 | 2 | 4 |
| Escape Artist Prevents the user from becoming trapped. | 2 | 5 |
| Mini Potion All: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 10 |
| Iron Armor!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 7 |
| Iron Armor!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Revenge Boost 4 Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move. | 2 | 9 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| Sp. Def +10 | 2 | 4 |
| Catalytic Acceleration Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s sync move. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Metal Claw: Power +4 | 1 | 3 |
| Metal Claw: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Metal Claw: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Metal Claw: Power +4 | 1 | 3 |