Main Character & Raikou
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder Shock
Has a chance (10%) of leaving the target paralyzed.
Mini Potion All
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Thunder Fang
Has a chance (10%) of making the target flinch. Has a chance (10%) of leaving the target paralyzed.
Lightning Speed!
Raises the Speed of all allied sync pairs by three stat ranks. Raises the critical-hit rate of all allied sync pairs by one stat rank.
Rumbling Thunder Electric Impact
No additional effect.
Master passive skill
Electric Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Electric theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Take Hit: Opp Attack ↓& Sp. Atk ↓ 9
Lowers the Attack and Sp. Atk of an opponent that attacked the user by one stat rank when the user is hit by an attack move.
Super Interference 2
Raises the chance of inflicting status conditions—as well as inflicting the flinching, confused, or trapped condition—with the additional effects of the user’s moves.
Vigilance
Protects the user against critical hits.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Hostile Environment 3 Raises the chance of inflicting status conditions with the additional effects of moves. | 3 | 10 |
| Hit: Team Attack ↑ 9 Raises the Attack of all allied sync pairs by one stat rank when the user’s attack move is successful. | 3 | 10 |
| Sync Burst 1 Restores one MP for the user the first time its sync move is used each battle. | 3 | 10 |
| Mini Potion All: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Lightning Speed!: Slippery Sidekicks 1 Raises the evasiveness of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Triage Tank 4 Has a chance (50%) of restoring the user’s HP when it is hit by an attack move. | 3 | 10 |
| Rumbling Thunder Electric Impact: Power +25 | 3 | 5 |
| Rumbling Thunder Electric Impact: Power +25 | 3 | 5 |
| Thunder Shock: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 9 |
| Thunder Fang: Accuracy +5 | 2 | 3 |
| Thunder Fang: Power +4 | 2 | 3 |
| Tighten Up 3 Has a chance (40%) of raising the user’s Sp. Def by one stat rank when it is hit by an attack move. | 2 | 10 |
| Thunder Fang: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Lightning Speed!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 2 | 10 |
| Thunder Shock: Power +4 | 2 | 3 |
| Speed +10 | 2 | 4 |
| Toughen Up 3 Has a chance (40%) of raising the user’s Defense by one stat rank when it is hit by an attack move. | 2 | 10 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Thunder Shock: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Thunder Shock: Power +4 | 1 | 3 |
| Thunder Shock: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| HP +10 | 1 | 2 |
| Thunder Fang: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Thunder Fang: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Thunder Fang: Power +4 | 1 | 3 |
| Thunder Fang: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Thunder Shock: Power +4 | 1 | 3 |