Main Character & Poipole
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Acid
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
Toxic
Leaves the target badly poisoned.
On Your Mark, Everyone!
Raises the Sp. Atk and Sp. Def of all allied sync pairs by two stat ranks. Increases the Sync Move ↑ Next effect of all allied sync pairs by three ranks.
Otherworldly Journey Poison Beam
No additional effect.
Master passive skill
Poison Teamwork
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 10%. The more allied sync pairs with the Poison theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 5% and reduces damage by 2%. The maximum power-up is 20%, and the maximum damage reduction is 14%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
On a Roll 9
Raises the chance of lowering stat values with the additional effects of the user’s moves.
Team Fist Bump 9
Restores the HP of all allied sync pairs when the user’s attack move is successful.
Vigilance
Protects the user against critical hits.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Mind Games 9 Lowers the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Potent Toxin 2 Increases the amount of damage an opponent takes from being poisoned or badly poisoned. | 3 | 9 |
| X Defense All: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| On Your Mark, Everyone!: Barricade Buddies 1 Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| 1st S-Move: Team Special Boost 1 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle. | 3 | 10 |
| Otherworldly Journey Poison Beam: Power +25 | 3 | 5 |
| Otherworldly Journey Poison Beam: Power +25 | 3 | 5 |
| Acid: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Defense +10 | 2 | 4 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 8 |
| HP +20 | 2 | 4 |
| Toxic: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| X Defense All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Toxic: Accuracy +10 | 2 | 5 |
| Sp. Def +10 | 2 | 4 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Acid: Power +2 | 2 | 3 |
| On Your Mark, Everyone!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Acid: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Acid: Power +2 | 1 | 3 |
| Acid: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Acid: Power +2 | 1 | 3 |