Pokemas Lab

NORMAL-TYPE PHYSICAL DAMAGE · TWO-TEAM COMPARISON

Arc Suit Gladion vs. Palmer: Comparing Normal-type physical damage

By SciPocket · October 30, 2026

How much does Normal-type physical damage change with Arc Suit Gladion & Silvally? We compare them with Palmer & Regigigas, keeping Larry (Special Costume 2) & Komala and Juliana (Anniversary 2026) & Terapagos on both teams.

We separate each featured pair’s own Normal-type physical damage from the total damage index of all three pairs. The team total includes Juliana’s special and Stellar-type attacks, so it is not a direct measure of Normal-type physical strength.

Each team’s details include its selected grids and action sequence. Open the saved setup in the calculator to try it at your own move levels.

Gladion’s spread buddy moves can lower Defense while building Sync Move ↑ Next. His first sync move applies Physical Move Break to all opponents, which increases Almighty Crush Claw’s power against them. Alola Circle (Physical), applied on entry, also supports physical damage.

Compare the two teams ↓

Two teams with the same teammates

Both teams use Larry (Special Costume 2) & Komala and Juliana (Anniversary 2026) & Terapagos. Grids and action sequences are adjusted around each featured pair’s strengths, prioritizing their own Normal-type physical damage.

180 seconds / Three opponents / Starting sync buff: 0 / Identical opponents; neutral Normal-type damage

On a phone, scroll the table horizontally to see the indices and detail links.

Compare the featured pairs’ own Normal-type physical indices separately from the team totals
Three-pair teamOwn Normal-type physical
Damage index
For this action sequence:
Team Total
Details
Arc Suit Gladion team
Arc Suit Gladion & SilvallyLarry (Special Costume 2) & KomalaJuliana (Anniversary 2026) & Terapagos
  • Arc Suit Gladion & Silvally
  • Larry (Special Costume 2) & Komala
  • Juliana (Anniversary 2026) & Terapagos
1,829,344,157 2,587,946,477 View team details, grids and action sequence ↓
Palmer team
Palmer & RegigigasLarry (Special Costume 2) & KomalaJuliana (Anniversary 2026) & Terapagos
  • Palmer & Regigigas
  • Larry (Special Costume 2) & Komala
  • Juliana (Anniversary 2026) & Terapagos
357,241,018 534,236,285 View team details, grids and action sequence ↓

Results under these conditions

Own Normal-type physical damage: 357,241,018 → 1,829,344,157: approximately 5.12× (+412.08%).

Team total for this action sequence: 534,236,285 → 2,587,946,477: approximately 4.84× (+384.42%).

How to read the two indices

Own Normal-type physical damage: We compare Gladion’s and Palmer’s own attacks, showing their physical sync-move contribution separately from their other Normal-type physical attacks.

Team total for this action sequence: The team total sums all three pairs’ attacks along the sequence chosen for the featured pair’s damage. It is not a route optimized for the team total. It includes Juliana’s special and Stellar-type attacks, so its change should not be read as a change in Normal-type physical damage alone.

Grids and action sequences

Each section includes a real screenshot of the selected grid, the key steps, and the full action sequence.

Team 1

Arc Suit Gladion team

Arc Suit Gladion & SilvallyLarry (Special Costume 2) & KomalaJuliana (Anniversary 2026) & Terapagos
  • Arc Suit Gladion & Silvally
  • Larry (Special Costume 2) & Komala
  • Juliana (Anniversary 2026) & Terapagos

Arc Suit Gladion & Silvally’s own Normal-type physical index

1,829,344,157

Team total for this action sequence

2,587,946,477

Selected sync grid

Selected grid for Arc Suit Gladion & Silvally. Check marks indicate selected tiles.
A real screenshot of the grid used for the featured action sequence. Checks mark selected tiles, the red border marks the tile being inspected, and gold borders mark other featured tiles.

For Gladion, we emphasized the move-level-5 tile that extends Normal Zone and Alola Circle (Physical). Despite costing 0 energy, this tile makes a large difference: disabling only its effect while keeping the grid and action sequence fixed reduces Gladion’s own Normal-type physical index by 296,052,693.

Decrease in Gladion’s own index when only one effect is disabled, with the same action sequence
TileRequirementsDecrease with this effect disabled
Normal Zone & Alola C (Phys) Extension 3Move Lv. 5
0 energy
296,052,693
16.18% of the complete setup’s index
HaymakerMove Lv. 3
10 energy
131,766,679
7.20% of the complete setup’s index
1st Use S-Move: S-Moves ×2Move Lv. 3
10 energy
52,706,672
2.88% of the complete setup’s index

Each difference is measured separately with the other effects retained. The effects interact, so these differences cannot be added together to represent the total improvement.

The move-level-4 tile that restores one use of Alola Passion the first time its MP reaches zero also costs 0 energy. Without it, the Alola Passion use at 99.75 seconds would be unavailable. Rather than assigning it a damage difference, we treat it as a tile needed to make this sequence work.

From setup to attacks

Own Normal-type physical index: other attacks 1,348,395,790 / Sync moves 480,948,367 (two uses)

The team uses three sync moves in total. Juliana (Anniversary 2026) & Terapagos (Normal Form) use the first at 61.75 seconds. Gladion’s sync moves occur at 109.25 and 175.75 seconds.

Each member’s index for the same action sequence

  • Arc Suit Gladion & Silvally: 1,829,344,157
  • Larry (Special Costume 2) & Komala (Tera Type: Normal): 75,472,863
  • Juliana (Anniversary 2026) & Terapagos (Normal Form): 683,129,457
Selected tiles for all three pairs
Arc Suit Gladion & Silvally: 25 tiles, 67/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • Attack +20 0 energy · Move level 2

    Attack +20

  • Unspoken Understanding Divine Multi-Attack: Power +50 0 energy · Move level 3

    Unspoken Understanding Divine Multi-Attack: Power +50

  • Alola Passion: 1st MP 0: Restore MP 1 0 energy · Move level 4

    Restores one MP of the user’s move the first time the remaining MP for that move is zero each battle.

  • Normal Zone & Alola C (Phys) Extension 3 0 energy · Move level 5

    Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field. Extends the duration of Alola Circle (Physical) when Alola Circle (Physical) is applied to the allied field of play.

  • Attack +5 2 energy · Move level 1

    Attack +5

  • HP +10 2 energy · Move level 1

    HP +10

  • Adrenaline 1 10 energy · Move level 3

    Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

  • 1st Use S-Move: S-Moves ×2 10 energy · Move level 3

    The power of the user’s sync move is doubled the first time its sync move is used each battle.

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Almighty Crush Claw: Power +4 3 energy · Move level 1

    Almighty Crush Claw: Power +4

  • Defense +5 2 energy · Move level 1

    Defense +5

  • Haymaker 10 energy · Move level 3

    The more the user’s Attack is raised, the more it powers up the user’s sync move.

  • Attack +10 4 energy · Move level 2

    Attack +10

  • Unspoken Understanding Divine Multi-Attack: Power +25 5 energy · Move level 3

    Unspoken Understanding Divine Multi-Attack: Power +25

  • Unspoken Understanding Divine Multi-Attack: Power +25 5 energy · Move level 3

    Unspoken Understanding Divine Multi-Attack: Power +25

  • Attack +10 4 energy · Move level 2

    Attack +10

  • Almighty Multi-Attack: Power +4 3 energy · Move level 1

    Almighty Multi-Attack: Power +4

  • Defense +5 2 energy · Move level 1

    Defense +5

  • Almighty Crush Claw: Power +4 3 energy · Move level 1

    Almighty Crush Claw: Power +4

Larry (Special Costume 2) & Komala (Tera Type: Normal): 14 tiles, 21/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Sp. Atk +5 0 energy · Move level 1

    Sp. Atk +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • Zeolite Tera Blast: Power +3 3 energy · Move level 1

    Zeolite Tera Blast: Power +3

  • Sp. Atk +5 2 energy · Move level 1

    Sp. Atk +5

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Zeolite Tera Blast: Power +3 3 energy · Move level 1

    Zeolite Tera Blast: Power +3

  • Zeolite Tera Blast: Power +3 3 energy · Move level 2

    Zeolite Tera Blast: Power +3

  • Zeolite Tera Blast: Power +3 3 energy · Move level 1

    Zeolite Tera Blast: Power +3

  • Zeolite Tera Blast: Power +3 3 energy · Move level 1

    Zeolite Tera Blast: Power +3

  • Sp. Atk +5 2 energy · Move level 1

    Sp. Atk +5

Juliana (Anniversary 2026) & Terapagos (Normal Form): 23 tiles, 67/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Sp. Atk +5 0 energy · Move level 1

    Sp. Atk +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Sp. Atk +5 0 energy · Move level 1

    Sp. Atk +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • The Hidden Treasure of Area Zero’s Light 0 energy · Move level 5

    Turns the field of play’s zone into a Normal Zone the first time the user enters a battle each battle. Turns the field of play’s zone into a Normal Zone the first time the user’s Rainbow Jewel Tera Starstorm is successful each battle. (A Normal Zone powers up Normal-type attacks.) Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field.

  • S-Tera & Hit: Free Move Next 9 0 energy · Move level 4

    Applies the Free Move Next effect to the user when its attack move is successful while it is Sync Terastallized.

  • Sp. Atk +5 2 energy · Move level 1

    Sp. Atk +5

  • Tera Starstorm: Power +2 3 energy · Move level 1

    Tera Starstorm: Power +2

  • Tera Starstorm: Power +2 3 energy · Move level 1

    Tera Starstorm: Power +2

  • Tera Starstorm: Power +2 3 energy · Move level 2

    Tera Starstorm: Power +2

  • Sp. Atk +5 2 energy · Move level 1

    Sp. Atk +5

  • Kaleidoscopic Tera Starstorm: Power +2 3 energy · Move level 1

    Kaleidoscopic Tera Starstorm: Power +2

  • Kaleidoscopic Tera Starstorm: Power +2 3 energy · Move level 1

    Kaleidoscopic Tera Starstorm: Power +2

  • Kaleidoscopic Tera Starstorm: Power +2 3 energy · Move level 2

    Kaleidoscopic Tera Starstorm: Power +2

  • Kaleidoscopic Tera Starstorm: Move: Special Boost ↑2 9 10 energy · Move level 3

    Increases the user’s Special Moves ↑ Next effect by two ranks when its move is successful.

  • Tera Starstorm: Power +2 3 energy · Move level 1

    Tera Starstorm: Power +2

  • Rainbow Jewel Tera Starstorm: Power +2 3 energy · Move level 2

    Rainbow Jewel Tera Starstorm: Power +2

  • Brainpower 10 energy · Move level 3

    The more the user’s Sp. Atk is raised, the more it powers up its sync move.

  • Sp. Atk +10 4 energy · Move level 2

    Sp. Atk +10

  • Normal Zone: Team Moves ↑ 3 10 energy · Move level 3

    Powers up the moves of all allied sync pairs when the zone is a Normal Zone.

  • Ancient Indigo Disk Tera Starstorm: Power +25 5 energy · Move level 3

    Ancient Indigo Disk Tera Starstorm: Power +25

All three grids, full action sequence, and modeling notes

Selected result prioritizing the featured pair · 180 seconds

2,587,946,477Team total for this action sequence

Time-limited search · 3 sync moves · Last action: 175.75s

Estimated 180s · Starting sync buff 0 · Cycle: 19s

Grids and action sequences prioritize the featured pair’s own Normal-type physical damage. The result is not guaranteed to be optimal across every grid and action sequence.

Arc Suit Gladion & Silvally
Arc Suit Gladion & SilvallyMove Lv. 5 · Grid: 25 tilesEnergy 67/70Superawakening inactiveSelected by comparing the cumulative damage index of all three pairsSee the selected-tile list
Larry (Special Costume 2) & Komala (Tera Type: Normal)
Larry (Special Costume 2) & Komala (Tera Type: Normal) (Terastal Form)Move Lv. 5 · Grid: 14 tilesEnergy 21/70Superawakening inactiveSelected by comparing the cumulative damage index of all three pairsSee the selected-tile list
Juliana (Anniversary 2026) & Terapagos (Normal Form)
Juliana (Anniversary 2026) & Terapagos (Stellar Form) (Terastal Form)Move Lv. 5 · Grid: 23 tilesEnergy 67/70Superawakening inactiveSelected by comparing the cumulative damage index of all three pairsSee the selected-tile list

The same pair cannot take consecutive actions, including across opponent actions and sync moves. The trio can change order. Only the final cycle, cycle 10, permits follow-up attacks after a sync move, consecutive actions and multiple actions by the same pair.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B161.75 sJuliana (Anniversary 2026) & Terapagos (Normal Form)122,534,776122,534,776
B2109.25 sArc Suit Gladion & Silvally532,251,456654,786,232
B3175.75 sArc Suit Gladion & Silvally1,933,160,2452,587,946,477
End of time limit180 s—02,587,946,477
Action order and move scores +
Cycle / actionElapsed timeSync pairActionSync countdownSync buffsScore
1 / 14.75 sArc Suit Gladion & SilvallyAlmighty Multi-Attack6 → 506,147,150
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 75.25 s left (ends at 80 s)NormalNormal Zone (Normal moves ×1.5): 105.25 s left (ends at 110 s)Normal Rebuff -1: targets 1,2,3 (×1.3; persists)
After actionAlola Circle (Physical): 75.25 s left (ends at 80 s)NormalNormal Zone (Normal moves ×1.5): 105.25 s left (ends at 110 s)Normal Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1,2,3 (index ×1.408)
1 / 29.5 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast5 → 40942,873
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 70.5 s left (ends at 80 s)NormalNormal Zone (Normal moves ×1.5): 100.5 s left (ends at 110 s)Normal Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1,2,3 (index ×1.408)
After actionAlola Circle (Physical): 70.5 s left (ends at 80 s)EXEX Normal Zone (Normal moves ×3): 110 s left (ends at 119.5 s)Normal Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1,2,3 (index ×1.408)Sp. Def ↓2: targets 1 (index ×1.408)
1 / 314.25 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm4 → 303,733,354
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 65.75 s left (ends at 80 s)EXEX Normal Zone (Normal moves ×3): 105.25 s left (ends at 119.5 s)Normal Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1,2,3 (index ×1.408)Sp. Def ↓2: targets 1 (index ×1.408)
1 / E19 secondsOpponent action (estimated)
2 / 123.75 sArc Suit Gladion & SilvallyAlmighty Multi-Attack3 → 2017,315,916
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 56.25 s left (ends at 80 s)EXEX Normal Zone (Normal moves ×3): 95.75 s left (ends at 119.5 s)Normal Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1,2,3 (index ×1.408)Sp. Def ↓2: targets 1 (index ×1.408)
After actionAlola Circle (Physical): 56.25 s left (ends at 80 s)EXEX Normal Zone (Normal moves ×3): 95.75 s left (ends at 119.5 s)Normal Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓4: targets 1,2,3 (index ×1.613)Sp. Def ↓2: targets 1 (index ×1.408)
2 / 228.5 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Kaleidoscopic Tera Starstorm2 → 004,886,002
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 51.5 s left (ends at 80 s)EXEX Normal Zone (Normal moves ×3): 91 s left (ends at 119.5 s)Normal Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓4: targets 1,2,3 (index ×1.613)Sp. Def ↓2: targets 1 (index ×1.408)
After actionAlola Circle (Physical): 51.5 s left (ends at 80 s)EXEX Normal Zone (Normal moves ×3): 91 s left (ends at 119.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓4: targets 1,2,3 (index ×1.613)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) / Kaleidoscopic Tera Starstorm 2 → 1
2 / 333.25 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast0 → 003,268,901
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 46.75 s left (ends at 80 s)EXEX Normal Zone (Normal moves ×3): 86.25 s left (ends at 119.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓4: targets 1,2,3 (index ×1.613)Sp. Def ↓2: targets 1 (index ×1.408)
After actionAlola Circle (Physical): 46.75 s left (ends at 80 s)EXEX Normal Zone (Normal moves ×3): 86.25 s left (ends at 119.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓4: targets 1,2,3 (index ×1.613)Sp. Def ↓4: targets 1 (index ×1.613)
2 / E38sOpponent action (estimated)
3 / 142.75 sArc Suit Gladion & SilvallyAlmighty Multi-Attack0 → 0021,354,865
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 37.25 s left (ends at 80 s)EXEX Normal Zone (Normal moves ×3): 76.75 s left (ends at 119.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓4: targets 1,2,3 (index ×1.613)Sp. Def ↓4: targets 1 (index ×1.613)
After actionAlola Circle (Physical): 37.25 s left (ends at 80 s)EXEX Normal Zone (Normal moves ×3): 76.75 s left (ends at 119.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓4: targets 1 (index ×1.613)
3 / 247.5 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm0 → 007,432,792
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 32.5 s left (ends at 80 s)EXEX Normal Zone (Normal moves ×3): 72 s left (ends at 119.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓4: targets 1 (index ×1.613)
3 / 352.25 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast0 → 003,743,419
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 27.75 s left (ends at 80 s)EXEX Normal Zone (Normal moves ×3): 67.25 s left (ends at 119.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓4: targets 1 (index ×1.613)
After actionAlola Circle (Physical): 27.75 s left (ends at 80 s)EXEX Normal Zone (Normal moves ×3): 67.25 s left (ends at 119.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
3 / E57sOpponent action (estimated)
4 / 161.75 sArc Suit Gladion & SilvallyMy Resolve!0 → 000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 18.25 s left (ends at 80 s)EXEX Normal Zone (Normal moves ×3): 57.75 s left (ends at 119.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
Move-use changes
  • Arc Suit Gladion & Silvally / My Resolve! 1 → 0
4 / B61.75 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Sync (interrupt) Ancient Indigo Disk Tera Starstorm0 → 5053,709,504
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 18.25 s left (ends at 80 s)EXEX Normal Zone (Normal moves ×3): 87.75 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
After actionAlola Circle (Physical): 80 s left (ends at 141.75 s)EXEX Normal Zone (Normal moves ×3): 87.75 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
Move-use changes
  • Arc Suit Gladion & Silvally / Alola Passion 2 → 1
4 / 266.5 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast5 → 428,439,709
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 75.25 s left (ends at 141.75 s)EXEX Normal Zone (Normal moves ×3): 83 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
4 / 371.25 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Rainbow Jewel Tera Starstorm4 → 3286,549,030
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 70.5 s left (ends at 141.75 s)EXEX Normal Zone (Normal moves ×3): 78.25 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
After actionAlola Circle (Physical): 70.5 s left (ends at 141.75 s)EXEX Normal Zone (Normal moves ×3): 78.25 s left (ends at 149.5 s)Special break: targets 1,2,3 / 2 actions left (estimated end: 95 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
Move-use changes
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) / Rainbow Jewel Tera Starstorm 1 → 0
4 / E76sOpponent action (estimated)
5 / 180.75 sArc Suit Gladion & SilvallyAlola Passion3 → 220
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 61 s left (ends at 141.75 s)EXEX Normal Zone (Normal moves ×3): 68.75 s left (ends at 149.5 s)Special break: targets 1,2,3 / 1 actions left (estimated end: 95 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
After actionAlola Circle (Physical): 80 s left (ends at 160.75 s)EXEX Normal Zone (Normal moves ×3): 68.75 s left (ends at 149.5 s)Special break: targets 1,2,3 / 1 actions left (estimated end: 95 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
5 / 285.5 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Kaleidoscopic Tera Starstorm2 → 1287,193,543
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 75.25 s left (ends at 160.75 s)EXEX Normal Zone (Normal moves ×3): 64 s left (ends at 149.5 s)Special break: targets 1,2,3 / 1 actions left (estimated end: 95 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
After actionAlola Circle (Physical): 75.25 s left (ends at 160.75 s)EXEX Normal Zone (Normal moves ×3): 64 s left (ends at 149.5 s)Special break: targets 1,2,3 / 1 actions left (estimated end: 95 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
Move-use changes
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) / Kaleidoscopic Tera Starstorm 1 → 0
5 / 390.25 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast1 → 0212,659,563
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 70.5 s left (ends at 160.75 s)EXEX Normal Zone (Normal moves ×3): 59.25 s left (ends at 149.5 s)Special break: targets 1,2,3 / 1 actions left (estimated end: 95 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
5 / E95sOpponent action (estimated)
6 / 199.75 sArc Suit Gladion & SilvallyAlola Passion0 → 020
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 61 s left (ends at 160.75 s)EXEX Normal Zone (Normal moves ×3): 49.75 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
After actionAlola Circle (Physical): 80 s left (ends at 179.75 s)EXEX Normal Zone (Normal moves ×3): 49.75 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
Move-use changes
  • Arc Suit Gladion & Silvally / Alola Passion 1 → 0
6 / 2104.5 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm0 → 02104,966,553
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 75.25 s left (ends at 179.75 s)EXEX Normal Zone (Normal moves ×3): 45 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
6 / 3109.25 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast0 → 028,439,709
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 70.5 s left (ends at 179.75 s)EXEX Normal Zone (Normal moves ×3): 40.25 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
6 / B109.25 sArc Suit Gladion & SilvallySync (interrupt) Unspoken Understanding Divine Multi-Attack0 → 82224,003,349
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 70.5 s left (ends at 179.75 s)EXEX Normal Zone (Normal moves ×3): 40.25 s left (ends at 149.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
After actionAlola Circle (Physical): 70.5 s left (ends at 179.75 s)EXEX Normal Zone (Normal moves ×3): 70.25 s left (ends at 179.5 s)Physical break: targets 1,2,3 / 2 actions left (estimated end: 133 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
6 / E114sOpponent action (estimated)
7 / 1118.75 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm8 → 74111,552,893
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 61 s left (ends at 179.75 s)EXEX Normal Zone (Normal moves ×3): 60.75 s left (ends at 179.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 133 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
7 / 2123.5 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast7 → 6412,659,563
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 56.25 s left (ends at 179.75 s)EXEX Normal Zone (Normal moves ×3): 56 s left (ends at 179.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 133 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
7 / 3128.25 sArc Suit Gladion & SilvallyAlmighty Crush Claw6 → 541,086,923,040
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 51.5 s left (ends at 179.75 s)EXEX Normal Zone (Normal moves ×3): 51.25 s left (ends at 179.5 s)Physical break: targets 1,2,3 / 1 actions left (estimated end: 133 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
Move-use changes
  • Arc Suit Gladion & Silvally / Almighty Crush Claw 1 → 0
7 / E133sOpponent action (estimated)
8 / 1137.75 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm5 → 44111,552,893
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 42 s left (ends at 179.75 s)EXEX Normal Zone (Normal moves ×3): 41.75 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
8 / 2142.5 sArc Suit Gladion & SilvallyAlmighty Multi-Attack4 → 3472,218,273
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 37.25 s left (ends at 179.75 s)EXEX Normal Zone (Normal moves ×3): 37 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
8 / 3147.25 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast3 → 2412,659,563
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 32.5 s left (ends at 179.75 s)EXEX Normal Zone (Normal moves ×3): 32.25 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
8 / E152sOpponent action (estimated)
9 / 1156.75 sArc Suit Gladion & SilvallyAlmighty Multi-Attack2 → 1472,218,273
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 23 s left (ends at 179.75 s)EXEX Normal Zone (Normal moves ×3): 22.75 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
9 / 2161.5 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm1 → 04111,552,893
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 18.25 s left (ends at 179.75 s)EXEX Normal Zone (Normal moves ×3): 18 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
9 / 3166.25 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast0 → 0412,659,563
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 13.5 s left (ends at 179.75 s)EXEX Normal Zone (Normal moves ×3): 13.25 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
9 / E171sOpponent action (estimated)
10 / 1Final: repeats allowed175.75 sArc Suit Gladion & SilvallyAlmighty Multi-Attack0 → 0472,218,273
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 4 s left (ends at 179.75 s)EXEX Normal Zone (Normal moves ×3): 3.75 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
10 / BFinal: repeats allowed175.75 sArc Suit Gladion & SilvallySync (interrupt) Unspoken Understanding Divine Multi-Attack0 → 94256,945,018
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackAlola Circle (Physical): 4 s left (ends at 179.75 s)EXEX Normal Zone (Normal moves ×3): 3.75 s left (ends at 179.5 s)Normal Rebuff -3: targets 1 (×1.6; persists)Normal Rebuff -1: targets 2,3 (×1.3; persists)Stellar Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
Field and Type Rebuff history +
  • Arc Suit Gladion & Silvally · Alola Circle (Physical): 0–80s (estimated)
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Normal Zone (Normal moves ×1.5): 0–110s (estimated)
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Normal Zone (Normal moves ×1.5): 0–110s (estimated)
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) · EX Normal Zone (Normal moves ×3): 9.5–119.5s (estimated)
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · EX Normal Zone (Normal moves ×3): 61.75–149.5s (estimated)
  • Arc Suit Gladion & Silvally · Alola Circle (Physical): 61.75–141.75s (estimated)
  • Arc Suit Gladion & Silvally · Alola Circle (Physical): 80.75–160.75s (estimated)
  • Arc Suit Gladion & Silvally · Alola Circle (Physical): 99.75–179.75s (estimated)
  • Arc Suit Gladion & Silvally · EX Normal Zone (Normal moves ×3): 109.25–179.5s (estimated)
  • Arc Suit Gladion & Silvally · Normal Rebuff: target 1, 0 → -1 at 0 s (estimated)
  • Arc Suit Gladion & Silvally · Normal Rebuff: target 2, 0 → -1 at 0 s (estimated)
  • Arc Suit Gladion & Silvally · Normal Rebuff: target 3, 0 → -1 at 0 s (estimated)
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Normal Rebuff: target 1, -1 → -3 at 28.5 s (estimated)
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Stellar Rebuff: target 1, 0 → -3 at 85.5 s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Arc Suit Gladion & Silvally: Circle timing assumes a 50-second base plus verified extensions.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Try this team in the calculator →

Team 2

Palmer team

Palmer & RegigigasLarry (Special Costume 2) & KomalaJuliana (Anniversary 2026) & Terapagos
  • Palmer & Regigigas
  • Larry (Special Costume 2) & Komala
  • Juliana (Anniversary 2026) & Terapagos

Palmer & Regigigas’s own Normal-type physical index

357,241,018

Team total for this action sequence

534,236,285

Selected sync grid

Selected grid for Palmer & Regigigas. Check marks indicate selected tiles.
A real screenshot of the grid used for the featured action sequence. Checks mark selected tiles, the red border marks the tile being inspected, and gold borders mark other featured tiles.

Palmer uses 64/70 energy, combining sync countdown reduction after his max move, Haymaker, and sync-move power tiles. With that countdown reduction, he uses three sync moves in this sequence.

From setup to attacks

Own Normal-type physical index: other attacks 160,240,557 / Sync moves 197,000,461 (three uses)

The team uses four sync moves in total. Larry (Special Costume 2) & Komala (Tera Type: Normal) use the first at 28.5 seconds. Palmer’s sync moves occur at 47.5, 104.5, and 161.5 seconds.

Each member’s index for the same action sequence

  • Palmer & Regigigas: 357,241,018
  • Larry (Special Costume 2) & Komala (Tera Type: Normal): 59,189,092
  • Juliana (Anniversary 2026) & Terapagos (Normal Form): 117,806,175
Selected tiles for all three pairs
Palmer & Regigigas: 20 tiles, 64/70 energy
  • MAX Countdown 2 10 energy · Move level 3

    Reduces the user’s sync move countdown by two after using its max move.

  • Normal Wish: Move Gauge Refresh 3 7 energy · Move level 2

    Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Haymaker 10 energy · Move level 3

    The more the user’s Attack is raised, the more it powers up the user’s sync move.

  • Towering Tower Tycoon Normal Impact: Power +25 5 energy · Move level 2

    Towering Tower Tycoon Normal Impact: Power +25

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Crush Grip: Power +2 3 energy · Move level 1

    Crush Grip: Power +2

  • HP +10 2 energy · Move level 1

    HP +10

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Slo-pponent Sync 2 7 energy · Move level 2

    Powers up the user’s sync move when the target’s Speed is lowered.

  • Towering Tower Tycoon Normal Impact: Power +25 5 energy · Move level 3

    Towering Tower Tycoon Normal Impact: Power +25

  • HP +10 2 energy · Move level 1

    HP +10

  • Attack +5 2 energy · Move level 1

    Attack +5

  • HP +10 0 energy · Move level 1

    HP +10

  • Towering Tower Tycoon Normal Impact: Power +25 5 energy · Move level 3

    Towering Tower Tycoon Normal Impact: Power +25

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

Larry (Special Costume 2) & Komala (Tera Type: Normal): 18 tiles, 46/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Sp. Atk +5 0 energy · Move level 1

    Sp. Atk +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • Sp. Atk +5 2 energy · Move level 1

    Sp. Atk +5

  • Defense +5 2 energy · Move level 1

    Defense +5

  • Zeolite Tera Blast: Power +3 3 energy · Move level 1

    Zeolite Tera Blast: Power +3

  • Rock Tomb: Power +4 3 energy · Move level 1

    Rock Tomb: Power +4

  • Rock Tomb: Move Gauge Refresh 3 7 energy · Move level 2

    Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

  • Normal Zone Extension 3 10 energy · Move level 3

    Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field.

  • Zeolite Tera Blast: Power +3 3 energy · Move level 1

    Zeolite Tera Blast: Power +3

  • Sp. Atk +5 2 energy · Move level 1

    Sp. Atk +5

  • Zeolite Tera Blast: Power +3 3 energy · Move level 1

    Zeolite Tera Blast: Power +3

  • Zeolite Tera Blast: Power +3 3 energy · Move level 1

    Zeolite Tera Blast: Power +3

  • Zeolite Tera Blast: Power +3 3 energy · Move level 2

    Zeolite Tera Blast: Power +3

  • Just Let Me Sleep Tera Blast: Power +25 5 energy · Move level 3

    Just Let Me Sleep Tera Blast: Power +25

Juliana (Anniversary 2026) & Terapagos (Normal Form): 23 tiles, 56/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Sp. Atk +5 0 energy · Move level 1

    Sp. Atk +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Sp. Atk +5 0 energy · Move level 1

    Sp. Atk +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • The Hidden Treasure of Area Zero’s Light 0 energy · Move level 5

    Turns the field of play’s zone into a Normal Zone the first time the user enters a battle each battle. Turns the field of play’s zone into a Normal Zone the first time the user’s Rainbow Jewel Tera Starstorm is successful each battle. (A Normal Zone powers up Normal-type attacks.) Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field.

  • S-Tera & Hit: Free Move Next 9 0 energy · Move level 4

    Applies the Free Move Next effect to the user when its attack move is successful while it is Sync Terastallized.

  • Sp. Atk +5 2 energy · Move level 1

    Sp. Atk +5

  • HP +10 2 energy · Move level 1

    HP +10

  • Tera Starstorm: Power +2 3 energy · Move level 1

    Tera Starstorm: Power +2

  • Tera Starstorm: Power +2 3 energy · Move level 1

    Tera Starstorm: Power +2

  • Tera Starstorm: Power +2 3 energy · Move level 2

    Tera Starstorm: Power +2

  • Sp. Atk +5 2 energy · Move level 1

    Sp. Atk +5

  • Kaleidoscopic Tera Starstorm: Power +2 3 energy · Move level 1

    Kaleidoscopic Tera Starstorm: Power +2

  • Kaleidoscopic Tera Starstorm: Power +2 3 energy · Move level 1

    Kaleidoscopic Tera Starstorm: Power +2

  • Kaleidoscopic Tera Starstorm: Power +2 3 energy · Move level 2

    Kaleidoscopic Tera Starstorm: Power +2

  • Kaleidoscopic Tera Starstorm: Move: Special Boost ↑2 9 10 energy · Move level 3

    Increases the user’s Special Moves ↑ Next effect by two ranks when its move is successful.

  • Tera Starstorm: Power +2 3 energy · Move level 1

    Tera Starstorm: Power +2

  • Sp. Atk +10 4 energy · Move level 2

    Sp. Atk +10

  • Normal Zone: Team Moves ↑ 3 10 energy · Move level 3

    Powers up the moves of all allied sync pairs when the zone is a Normal Zone.

  • Kaleidoscopic Tera Starstorm: Power +2 3 energy · Move level 2

    Kaleidoscopic Tera Starstorm: Power +2

  • Speed +5 2 energy · Move level 1

    Speed +5

All three grids, full action sequence, and modeling notes

Selected result prioritizing the featured pair · 180 seconds

534,236,285Team total for this action sequence

Time-limited search · 4 sync moves · Last action: 175.75s

Estimated 180s · Starting sync buff 0 · Cycle: 19s

Grids and action sequences prioritize the featured pair’s own Normal-type physical damage. The result is not guaranteed to be optimal across every grid and action sequence.

Palmer & Regigigas
Palmer & RegigigasMove Lv. 5 · Grid: 20 tilesEnergy 64/70Superawakening Lv. 0Selected by comparing the cumulative damage index of all three pairsSee the selected-tile list
Larry (Special Costume 2) & Komala (Tera Type: Normal)
Larry (Special Costume 2) & Komala (Tera Type: Normal) (Terastal Form)Move Lv. 5 · Grid: 18 tilesEnergy 46/70Superawakening inactiveSelected by comparing the cumulative damage index of all three pairsSee the selected-tile list
Juliana (Anniversary 2026) & Terapagos (Normal Form)
Juliana (Anniversary 2026) & Terapagos (Terastal Form)Move Lv. 5 · Grid: 23 tilesEnergy 56/70Superawakening inactiveSelected by comparing the cumulative damage index of all three pairsSee the selected-tile list

The same pair cannot take consecutive actions, including across opponent actions and sync moves. The trio can change order. Only the final cycle, cycle 10, permits follow-up attacks after a sync move, consecutive actions and multiple actions by the same pair.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B128.5 sLarry (Special Costume 2) & Komala (Tera Type: Normal)4,431,8384,431,838
B247.5 sPalmer & Regigigas67,794,01072,225,848
B3104.5 sPalmer & Regigigas193,944,100266,169,948
B4161.5 sPalmer & Regigigas254,459,102520,629,050
End of time limit180 s—13,607,235534,236,285
Action order and move scores +
Cycle / actionElapsed timeSync pairActionSync countdownSync buffsScore
1 / 14.75 sLarry (Special Costume 2) & Komala (Tera Type: Normal)They Suit Me...6 → 400
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalNormal Zone (Normal moves ×1.5): 105.25 s left (ends at 110 s)
Move-use changes
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) / They Suit Me... 1 → 0
1 / 29.5 sPalmer & RegigigasCrush Grip4 → 30864,801
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalNormal Zone (Normal moves ×1.5): 100.5 s left (ends at 110 s)
1 / 314.25 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Stellar Shine!3 → 200
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalNormal Zone (Normal moves ×1.5): 95.75 s left (ends at 110 s)
Move-use changes
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) / Stellar Shine! 1 → 0
1 / E19 secondsOpponent action (estimated)
2 / 123.75 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast2 → 10612,675
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormalNormal Zone (Normal moves ×1.5): 86.25 s left (ends at 110 s)
After actionEXEX Normal Zone (Normal moves ×3): 110 s left (ends at 133.75 s)Sp. Def ↓2: targets 1 (index ×1.408)
2 / 228.5 sPalmer & RegigigasMax Strike1 → 001,803,060
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 105.25 s left (ends at 133.75 s)Sp. Def ↓2: targets 1 (index ×1.408)
2 / B28.5 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Sync (interrupt) Just Let Me Sleep Tera Blast0 → 901,151,302
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 135.25 s left (ends at 163.75 s)Sp. Def ↓2: targets 1 (index ×1.408)
2 / 333.25 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Kaleidoscopic Tera Starstorm9 → 5211,079,228
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 130.5 s left (ends at 163.75 s)Sp. Def ↓2: targets 1 (index ×1.408)
After actionEXEX Normal Zone (Normal moves ×3): 130.5 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) / Kaleidoscopic Tera Starstorm 2 → 1
2 / E38sOpponent action (estimated)
3 / 142.75 sPalmer & RegigigasYou’ve Come This Far!5 → 420
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 121 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Palmer & Regigigas / You’ve Come This Far! 2 → 1
3 / 247.5 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Kaleidoscopic Tera Starstorm4 → 0215,241,000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 116.25 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓2: targets 1 (index ×1.408)
Move-use changes
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) / Kaleidoscopic Tera Starstorm 1 → 0
3 / B47.5 sPalmer & RegigigasSync (interrupt) Towering Tower Tycoon Normal Impact0 → 9241,473,782
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 116.25 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓2: targets 1 (index ×1.408)
3 / 352.25 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast9 → 836,903,380
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 111.5 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓2: targets 1 (index ×1.408)
After actionEXEX Normal Zone (Normal moves ×3): 111.5 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓4: targets 1 (index ×1.613)
3 / E57sOpponent action (estimated)
4 / 161.75 sPalmer & RegigigasYou’ve Come This Far!8 → 730
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 102 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓4: targets 1 (index ×1.613)
Move-use changes
  • Palmer & Regigigas / You’ve Come This Far! 1 → 0
4 / 266.5 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast7 → 637,905,483
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 97.25 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓4: targets 1 (index ×1.613)
After actionEXEX Normal Zone (Normal moves ×3): 97.25 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
4 / 371.25 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm6 → 5318,637,527
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 92.5 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
4 / E76sOpponent action (estimated)
5 / 180.75 sPalmer & RegigigasG Giga Impact5 → 4334,989,840
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 83 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Sp. Def ↓6: targets 1 (index ×1.818)
After actionEXEX Normal Zone (Normal moves ×3): 83 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
Move-use changes
  • Palmer & Regigigas / G Giga Impact 1 → 0
5 / 285.5 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm4 → 3312,560,072
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 78.25 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
5 / 390.25 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast3 → 238,911,636
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 73.5 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
5 / E95sOpponent action (estimated)
6 / 199.75 sPalmer & RegigigasCrush Grip2 → 1324,430,581
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 64 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
6 / 2104.5 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast1 → 038,911,636
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 59.25 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
6 / B104.5 sPalmer & RegigigasSync (interrupt) Towering Tower Tycoon Normal Impact0 → 9370,693,945
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 59.25 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
6 / 3109.25 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm9 → 8415,072,087
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 54.5 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
6 / E114sOpponent action (estimated)
7 / 1118.75 sPalmer & RegigigasCrush Grip8 → 7429,316,698
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 45 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
7 / 2123.5 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm7 → 6415,072,087
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 40.25 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
7 / 3128.25 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast6 → 5410,693,963
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 35.5 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
7 / E133sOpponent action (estimated)
8 / 1137.75 sPalmer & RegigigasCrush Grip5 → 4429,316,698
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 26 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
8 / 2142.5 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm4 → 3415,072,087
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 21.25 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
8 / 3147.25 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast3 → 2410,693,963
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 16.5 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
8 / E152sOpponent action (estimated)
9 / 1156.75 sPalmer & RegigigasCrush Grip2 → 1429,316,698
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 7 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
9 / 2161.5 sJuliana (Anniversary 2026) & Terapagos (Normal Form)Tera Starstorm1 → 0415,072,087
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 2.25 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
9 / B161.5 sPalmer & RegigigasSync (interrupt) Towering Tower Tycoon Normal Impact0 → 9484,832,734
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackEXEX Normal Zone (Normal moves ×3): 2.25 s left (ends at 163.75 s)Normal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
9 / 3166.25 sLarry (Special Costume 2) & Komala (Tera Type: Normal)Zeolite Tera Blast9 → 853,405,054
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
9 / E171sOpponent action (estimated)
10 / 1Final: repeats allowed175.75 sPalmer & RegigigasCrush Grip8 → 7510,202,181
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackNormal Rebuff -3: targets 1 (×1.6; persists)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
Field and Type Rebuff history +
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Normal Zone (Normal moves ×1.5): 0–110s (estimated)
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Normal Zone (Normal moves ×1.5): 0–110s (estimated)
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) · EX Normal Zone (Normal moves ×3): 23.75–133.75s (estimated)
  • Larry (Special Costume 2) & Komala (Tera Type: Normal) · EX Normal Zone (Normal moves ×3): 28.5–163.75s (estimated)
  • Juliana (Anniversary 2026) & Terapagos (Normal Form) · Normal Rebuff: target 1, 0 → -3 at 33.25 s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Try this team in the calculator →

Conditions and limitations

Official information