Pokemas Lab

POKÉMAS DAY · SYNC GRID COMPARISON

Bertha’s expanded grid: one support build and two sync-damage builds

By SciPocket · October 25, 2026

We compared Bertha & Hippowdon’s expanded sync grid in two roles: supporting her teammates’ physical damage and using her own sync moves. The three examples all require Bertha and use a 180-second limit against three Ground-weak opponents.

Team 1 supports its teammates with Defense Crush 9. Teams 2 and 3 use damage-focused grids with Attack drops during sandstorm and sync-move boosts for sandstorm and trapped targets. Trap and Sync 5 and the effects of lowering the target’s Attack are not credited in this damage index.

The order illustrates different roles; it is not a top-three ranking by percentage gain or total damage. The figures are calculated cumulative damage indices, not measured damage or in-game scores.

Try the featured teams at your own move levels

Open a team’s details, then select “Try this team in the calculator” to load its post-update grid and action sequence.

Compare the three teams ↓

One support setup and two builds focused on Bertha’s own damage

Team 1 was selected for its Defense-drop support, while Teams 2 and 3 use Bertha’s own sync moves. A Support pair is optional. Because the damage-focused grids are specified as a build requirement, they do not necessarily maximize the team’s total index.

Within the specified damage-focused grid requirements for Bertha, we cross-tested pre-update and post-update action sequences and the two teammates’ grids. We also evaluated routes that refresh sandstorm before the update, so an unfavorable old sequence would not inflate the apparent upgrade. The figures are selected from these constrained candidates; they do not guarantee the optimum across every grid and action sequence.

Kieran’s sun overwrites sandstorm in Team 2, so the route reapplies sandstorm before Bertha’s sync move. In both post-update damage-focused teams, both of Bertha’s two sync moves were confirmed to occur during sandstorm.

Team 1 supports its teammates; Teams 2 and 3 focus on Bertha’s own sync-move damage. Each row links to the selected grid and action sequence. Scroll the table horizontally on a phone.

Cumulative damage index: 180 seconds, three Ground-weak opponents
Team / detailsThree-pair teamTeam total · Before updateTeam total · After updateTeam increase
1View team details, grids and action sequence ↓Unmodeled effects: 1
Arc Suit Cynthia & GarchompBertha & HippowdonGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)
620,231,468635,224,026+2.42%
2View team details, grids and action sequence ↓Unmodeled effects: 1
Bertha & HippowdonN & Landorus (Incarnate Forme)Kieran & Hydrapple (Tera Type: Fighting)
81,169,754Bertha: 39,448,69786,252,732Bertha: 43,675,180+6.26%Bertha’s increase: 10.71%
3View team details, grids and action sequence ↓
Bertha & HippowdonN & Landorus (Incarnate Forme)Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock)
380,233,516Bertha: 181,925,109414,877,253Bertha: 213,898,753+9.11%Bertha’s increase: 17.58%

Featured tile contributions and selected grids

To check a featured tile’s contribution, we keep the published grid and action sequence fixed and disable only that tile’s effect. Removing a tile can disconnect the grid, so its position, energy cost and connections are preserved.

The table shows how much the published setup’s index falls when that effect is disabled. This differs from the pre-update versus post-update comparison, and the individual differences cannot be added together to recover the overall percentage increase.

TeamTile effect disabledIndex with effect disabledDecrease from completed setup
Team 1Attack +20
Energy: 0
634,698,956525,070
0.08% of completed setup
Team 1Defense Crush 9
Energy: 3
604,765,14730,458,879
4.79% of completed setup
Team 2Sand Blaster 9
Energy: 10
70,432,57215,820,160
18.34% of completed setup
Team 2Attack +20
Energy: 0
84,484,1101,768,622
2.05% of completed setup
Team 2Defense Crush 9
Energy: 3
80,960,6615,292,071
6.14% of completed setup
Team 3Sand Blaster 9
Energy: 10
333,909,67980,967,574
19.52% of completed setup
Team 3Sand Alert 3
Energy: 5
389,564,99825,312,255
6.10% of completed setup
Team 3Attack +20
Energy: 0
406,215,4378,661,816
2.09% of completed setup
Team 3Defense Crush 9
Energy: 3
381,904,31532,972,938
7.95% of completed setup

Disabling Defense Crush 9 in Team 1 reduces the team’s index by 30,458,879. The build supports its physical teammates as well as Bertha’s own damage. Arc Suit Cynthia’s sandstorm and Ground Zone extensions remain unmodeled, so treat the result as provisional.

The newly added Defense Crush 9 also contributes in the damage-focused builds. Disabling it reduces the team’s index by 5,292,071 in Team 2 and 32,972,938 in Team 3. Disabling Sand Alert 3 in Team 3 reduces Bertha’s own index by 25,312,255. The new Defense drops and longer sandstorm help these builds.

The pre-existing Sand Blaster 9 tile is a foundation of Bertha’s damage-focused grid. Disabling it on the same route reduces Team 2’s index by 15,820,160 and Team 3’s by 80,967,574. Its contribution is distinct from the gains provided by the newly added tiles. The table highlights the main tile contributions.

The new first Rock Damage Field Attack boost adds no damage on these routes. In Team 2, teammates have already raised Attack to rank 6; in Team 3, Bertha does not use Stealth Rock. Attack +20 adds to her physical damage for no energy, but these builds prioritize more than that stat tile alone.

The defensive benefit of Attack drops and HP +40 is outside the index. The selected Trap and Sync 5 and Soften Up 1 tiles are also not credited. Each team’s details list other unmodeled effects, including Kieran’s random Defense and Sp. Def drops.

Team 1: the selected grid with Defense Crush 9

Bertha’s seven selected grid tiles, using 22 of 70 energy, with Defense Crush 9’s position and effect displayed.
Team 1’s selected grid. Defense Crush 9 costs 3 energy and requires move level 2. Red outlines the tile being inspected, gold outlines the six new tiles, and check marks identify selected tiles. Enlarge the grid screenshot ↗

Teams 2 and 3: damage-focused grids with sandstorm and trapping sync boosts

The shared 24-tile Bertha grid for Teams 2 and 3, using 69 of 70 energy, with Sand Blaster 9, Attack drops during sandstorm and trapping sync boosts displayed.
Teams 2 and 3 use the same 24-tile damage-focused Bertha grid, costing 69 of 70 energy. The screen highlights key tiles such as Sand Blaster 9. Trap and Sync 5 and Soften Up 1 are selected but receive no credit in the index. Enlarge the grid screenshot ↗

Selected grids and action sequences for the three teams

Open a team to inspect its pre-update and post-update grids and action sequences through 180 seconds. For Teams 2 and 3, check when Bertha uses her sync moves and whether sandstorm and trapping are active.

The calculator links load the post-update trio, selected grids, battle settings and action sequence. Change move levels there to recalculate. Pre-update figures are kept for comparison and are not guaranteed to be reproducible using the updated database.

Team 1: Arc Suit Cynthia & Garchomp +Bertha & Hippowdon +Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock)After update: 635,224,026 · Increase: +2.42%View team details, grids and action order ▼Hide team details ▲
Before update: 48 tiles — 620,231,468

Bertha’s cumulative index: 19,321,550 / Her sync moves: 0

180-second result

620,231,468Cumulative damage index (all opponents)

Time-limited search · 3 sync moves · Last action: 175.75s

Estimated 180s · Starting sync buff 0 · Cycle: 19s

Sync grids were selected automatically from a limited set of candidates. A global optimum is not guaranteed.

Arc Suit Cynthia & Mega GarchompMove Lv. 5 · Grid: 26 tilesEnergy 69/70Grid used for this calculation; see the tile list below.
Bertha & HippowdonMove Lv. 5 · Grid: 18 tilesEnergy 54/70Grid used for this calculation; see the tile list below.
Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) (Terastal Form)Move Lv. 5 · Grid: 23 tilesEnergy 67/70Grid used for this calculation; see the tile list below.
Grid effects not evaluated: 29 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Arc Suit Cynthia & Garchomp · Quick Cure: This effect’s damage contribution is not verified
  • Arc Suit Cynthia & Garchomp · Almighty Rending Earthquake: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Arc Suit Cynthia & Garchomp · Almighty Rending Earthquake: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Arc Suit Cynthia & Garchomp · Sand Tomb: Hit: Team Apply Status Change 9: This effect’s damage contribution is not verified
  • Arc Suit Cynthia & Garchomp · Greatest Battle!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Arc Suit Cynthia & Garchomp · Sands of Time 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Arc Suit Cynthia & Garchomp · Sand Tomb: Discombobulate 4: Chance effects and MP recovery are not optimized
  • Arc Suit Cynthia & Garchomp · Sand Tomb: Discombobulate 4: This effect’s damage contribution is not verified
  • Arc Suit Cynthia & Garchomp · Hit Trapped Opp: Speed ↓ 9: This effect’s damage contribution is not verified
  • Arc Suit Cynthia & Garchomp · Sand Tomb: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Arc Suit Cynthia & Garchomp · Sand Tomb: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Arc Suit Cynthia & Garchomp · Attack Trap 4: Chance effects and MP recovery are not optimized
  • Arc Suit Cynthia & Garchomp · Attack Trap 4: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Sand Tomb: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Bertha & Hippowdon · Sand Tomb: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Bertha & Hippowdon · Gritty Guardian 3: Chance effects and MP recovery are not optimized
  • Bertha & Hippowdon · Gritty Guardian 3: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Sand Tomb: Sand Slinger 9: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Shifting Sand: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Stealth Rock: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • Bertha & Hippowdon · Sands of Time 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Bertha & Hippowdon · Quite Something!: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • Bertha & Hippowdon · Sandstorm: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Lithic Acceleration 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Pyro Ball: Hostile Environment 9: Chance effects and MP recovery are not optimized
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Pyro Ball: Hostile Environment 9: This effect’s damage contribution is not verified
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Get Excited!: T-Move: Team Free Move Next 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Get Excited!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · All the Fun!: MP Refresh 2: Chance effects and MP recovery are not optimized

The same pair cannot take consecutive actions, including across opponent actions and sync moves. The trio can change order. Only the final cycle, cycle 10, permits follow-up attacks after a sync move, consecutive actions and multiple actions by the same pair.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B133.25 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)5,388,2415,388,241
B261.75 sArc Suit Cynthia & Garchomp152,893,167158,281,408
B3128.25 sArc Suit Cynthia & Garchomp319,620,397477,901,805
End of time limit180 s—142,329,663620,231,468
Action order and move scores +
Cycle / actionElapsed timeSync pairActionSync countdownSync buffsScore
1 / 14.75 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Get Excited!9 → 800
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 45.25 s left (ends at 50 s)Galar Circle (Defensive): 95.25 s left (ends at 100 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)
Move-use changes
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) / Get Excited! 1 → 0
1 / 29.5 sArc Suit Cynthia & GarchompAlmighty Rending Earthquake8 → 703,839,994
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 40.5 s left (ends at 50 s)Galar Circle (Defensive): 90.5 s left (ends at 100 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)
After actionSandstorm: 40.5 s left (ends at 50 s)Galar Circle (Defensive): 90.5 s left (ends at 100 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓1: targets 1,2,3 (index ×1.25)
1 / 314.25 sBertha & HippowdonQuite Something!7 → 600
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 35.75 s left (ends at 50 s)Galar Circle (Defensive): 85.75 s left (ends at 100 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓1: targets 1,2,3 (index ×1.25)
Move-use changes
  • Bertha & Hippowdon / Quite Something! 2 → 1
1 / E19 secondsOpponent action (estimated)
2 / 123.75 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Meteor Quick Attack6 → 20152,286
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 26.25 s left (ends at 50 s)Galar Circle (Defensive): 76.25 s left (ends at 100 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓1: targets 1,2,3 (index ×1.25)
After actionSandstorm: 26.25 s left (ends at 50 s)Galar Circle (Defensive): 76.25 s left (ends at 100 s)NormalRock Zone (Rock moves ×1.5): 100 s left (ends at 123.75 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓1: targets 1,2,3 (index ×1.25)
Move-use changes
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) / Meteor Quick Attack 1 → 0
2 / 228.5 sArc Suit Cynthia & GarchompGreatest Battle!2 → 100
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 21.5 s left (ends at 50 s)Galar Circle (Defensive): 71.5 s left (ends at 100 s)NormalRock Zone (Rock moves ×1.5): 95.25 s left (ends at 123.75 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓1: targets 1,2,3 (index ×1.25)
Move-use changes
  • Arc Suit Cynthia & Garchomp / Greatest Battle! 1 → 0
2 / 333.25 sBertha & HippowdonQuite Something!1 → 000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 16.75 s left (ends at 50 s)Galar Circle (Defensive): 66.75 s left (ends at 100 s)NormalRock Zone (Rock moves ×1.5): 90.5 s left (ends at 123.75 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓1: targets 1,2,3 (index ×1.25)
Move-use changes
  • Bertha & Hippowdon / Quite Something! 1 → 0
2 / B33.25 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Sync (interrupt) Max Shining Fun Tera Blast0 → 601,395,961
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 16.75 s left (ends at 50 s)Galar Circle (Defensive): 66.75 s left (ends at 100 s)NormalRock Zone (Rock moves ×1.5): 90.5 s left (ends at 123.75 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓1: targets 1,2,3 (index ×1.25)
After actionSandstorm: 16.75 s left (ends at 50 s)Galar Circle (Defensive): 100 s left (ends at 133.25 s)NormalRock Zone (Rock moves ×1.5): 100 s left (ends at 133.25 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓1: targets 1,2,3 (index ×1.25)
Move-use changes
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) / Meteor Quick Attack 0 → 1
2 / E38sOpponent action (estimated)
3 / 142.75 sArc Suit Cynthia & GarchompSandstorm6 → 430
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 7.25 s left (ends at 50 s)Galar Circle (Defensive): 90.5 s left (ends at 133.25 s)NormalRock Zone (Rock moves ×1.5): 90.5 s left (ends at 133.25 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓1: targets 1,2,3 (index ×1.25)
After actionSandstorm: 50 s left (ends at 92.75 s)Galar Circle (Defensive): 90.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 50 s left (ends at 92.75 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓1: targets 1,2,3 (index ×1.25)
Move-use changes
  • Arc Suit Cynthia & Garchomp / Sandstorm 2 → 1
3 / 247.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast4 → 333,671,198
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 45.25 s left (ends at 92.75 s)Galar Circle (Defensive): 85.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 45.25 s left (ends at 92.75 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓1: targets 1,2,3 (index ×1.25)
After actionSandstorm: 45.25 s left (ends at 92.75 s)Galar Circle (Defensive): 85.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 45.25 s left (ends at 92.75 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
3 / 352.25 sBertha & HippowdonSand Tomb3 → 234,261,748
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 40.5 s left (ends at 92.75 s)Galar Circle (Defensive): 81 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 40.5 s left (ends at 92.75 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
3 / E57sOpponent action (estimated)
4 / 161.75 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Meteor Quick Attack2 → 03643,465
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 31 s left (ends at 92.75 s)Galar Circle (Defensive): 71.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 31 s left (ends at 92.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
After actionSandstorm: 31 s left (ends at 92.75 s)Galar Circle (Defensive): 71.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 31 s left (ends at 92.75 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
Move-use changes
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) / Meteor Quick Attack 1 → 0
4 / B61.75 sArc Suit Cynthia & GarchompSync (interrupt) Cataclysmic Divine Earthquake0 → 93144,316,756
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 31 s left (ends at 92.75 s)Galar Circle (Defensive): 71.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 31 s left (ends at 92.75 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
After actionSandstorm: 50 s left (ends at 111.75 s)Galar Circle (Defensive): 71.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 50 s left (ends at 111.75 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
4 / 266.5 sBertha & HippowdonSand Tomb9 → 843,722,507
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 45.25 s left (ends at 111.75 s)Galar Circle (Defensive): 66.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 45.25 s left (ends at 111.75 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
4 / 371.25 sArc Suit Cynthia & GarchompAlmighty Rending Earthquake8 → 7490,034,359
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 40.5 s left (ends at 111.75 s)Galar Circle (Defensive): 62 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 40.5 s left (ends at 111.75 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
After actionSandstorm: 40.5 s left (ends at 111.75 s)Galar Circle (Defensive): 62 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 40.5 s left (ends at 111.75 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓3: targets 1 (index ×1.515)Defense ↓2: targets 2,3 (index ×1.408)Sp. Def ↓1: targets 1 (index ×1.25)
4 / E76sOpponent action (estimated)
5 / 180.75 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast7 → 643,915,945
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 31 s left (ends at 111.75 s)Galar Circle (Defensive): 52.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 31 s left (ends at 111.75 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓3: targets 1 (index ×1.515)Defense ↓2: targets 2,3 (index ×1.408)Sp. Def ↓1: targets 1 (index ×1.25)
After actionSandstorm: 31 s left (ends at 111.75 s)Galar Circle (Defensive): 52.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 31 s left (ends at 111.75 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓4: targets 1 (index ×1.613)Defense ↓2: targets 2,3 (index ×1.408)Sp. Def ↓2: targets 1 (index ×1.408)
5 / 285.5 sArc Suit Cynthia & GarchompAlmighty Rending Earthquake6 → 5432,883,655
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 26.25 s left (ends at 111.75 s)Galar Circle (Defensive): 47.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 26.25 s left (ends at 111.75 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓4: targets 1 (index ×1.613)Defense ↓2: targets 2,3 (index ×1.408)Sp. Def ↓2: targets 1 (index ×1.408)
After actionSandstorm: 26.25 s left (ends at 111.75 s)Galar Circle (Defensive): 47.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 26.25 s left (ends at 111.75 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓5: targets 1 (index ×1.754)Defense ↓3: targets 2,3 (index ×1.515)Sp. Def ↓2: targets 1 (index ×1.408)
5 / 390.25 sBertha & HippowdonSand Tomb5 → 442,946,755
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 21.5 s left (ends at 111.75 s)Galar Circle (Defensive): 43 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 21.5 s left (ends at 111.75 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓5: targets 1 (index ×1.754)Defense ↓3: targets 2,3 (index ×1.515)Sp. Def ↓2: targets 1 (index ×1.408)
5 / E95sOpponent action (estimated)
6 / 199.75 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast4 → 341,923,622
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 12 s left (ends at 111.75 s)Galar Circle (Defensive): 33.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 12 s left (ends at 111.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓5: targets 1 (index ×1.754)Defense ↓3: targets 2,3 (index ×1.515)Sp. Def ↓2: targets 1 (index ×1.408)
After actionSandstorm: 12 s left (ends at 111.75 s)Galar Circle (Defensive): 33.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 12 s left (ends at 111.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓3: targets 2,3 (index ×1.515)Sp. Def ↓3: targets 1 (index ×1.515)
6 / 2104.5 sArc Suit Cynthia & GarchompAlmighty Rending Earthquake3 → 2430,448,454
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 7.25 s left (ends at 111.75 s)Galar Circle (Defensive): 28.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 7.25 s left (ends at 111.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓3: targets 2,3 (index ×1.515)Sp. Def ↓3: targets 1 (index ×1.515)
After actionSandstorm: 7.25 s left (ends at 111.75 s)Galar Circle (Defensive): 28.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 7.25 s left (ends at 111.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓3: targets 1 (index ×1.515)
6 / 3109.25 sBertha & HippowdonSand Tomb2 → 142,035,940
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 2.5 s left (ends at 111.75 s)Galar Circle (Defensive): 24 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 2.5 s left (ends at 111.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓3: targets 1 (index ×1.515)
6 / E114sOpponent action (estimated)
7 / 1118.75 sArc Suit Cynthia & GarchompSandstorm1 → 040
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 14.5 s left (ends at 133.25 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓3: targets 1 (index ×1.515)
After actionSandstorm: 50 s left (ends at 168.75 s)Galar Circle (Defensive): 14.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 50 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓3: targets 1 (index ×1.515)
Move-use changes
  • Arc Suit Cynthia & Garchomp / Sandstorm 1 → 0
7 / 2123.5 sBertha & HippowdonSand Tomb0 → 042,035,940
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 45.25 s left (ends at 168.75 s)Galar Circle (Defensive): 9.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 45.25 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓3: targets 1 (index ×1.515)
7 / 3128.25 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast0 → 041,993,572
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 40.5 s left (ends at 168.75 s)Galar Circle (Defensive): 5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 40.5 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓3: targets 1 (index ×1.515)
After actionSandstorm: 40.5 s left (ends at 168.75 s)Galar Circle (Defensive): 5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 40.5 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓4: targets 1 (index ×1.613)
7 / B128.25 sArc Suit Cynthia & GarchompSync (interrupt) Cataclysmic Divine Earthquake0 → 94147,679,648
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 40.5 s left (ends at 168.75 s)Galar Circle (Defensive): 5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 40.5 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓4: targets 1 (index ×1.613)
After actionSandstorm: 50 s left (ends at 178.25 s)Galar Circle (Defensive): 5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 50 s left (ends at 178.25 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓4: targets 1 (index ×1.613)
7 / E133sOpponent action (estimated)
8 / 1137.75 sBertha & HippowdonSand Tomb9 → 852,159,330
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 40.5 s left (ends at 178.25 s)NormalGround Zone (Ground moves ×1.5): 40.5 s left (ends at 178.25 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓4: targets 1 (index ×1.613)
8 / 2142.5 sArc Suit Cynthia & GarchompAlmighty Rending Earthquake8 → 7561,970,971
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 35.75 s left (ends at 178.25 s)NormalGround Zone (Ground moves ×1.5): 35.75 s left (ends at 178.25 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓4: targets 1 (index ×1.613)
After actionSandstorm: 35.75 s left (ends at 178.25 s)NormalGround Zone (Ground moves ×1.5): 35.75 s left (ends at 178.25 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓5: targets 2,3 (index ×1.754)Sp. Def ↓4: targets 1 (index ×1.613)
8 / 3147.25 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast7 → 652,114,394
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 31 s left (ends at 178.25 s)NormalGround Zone (Ground moves ×1.5): 31 s left (ends at 178.25 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓5: targets 2,3 (index ×1.754)Sp. Def ↓4: targets 1 (index ×1.613)
After actionSandstorm: 31 s left (ends at 178.25 s)NormalGround Zone (Ground moves ×1.5): 31 s left (ends at 178.25 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓5: targets 2,3 (index ×1.754)Sp. Def ↓5: targets 1 (index ×1.754)
8 / E152sOpponent action (estimated)
9 / 1156.75 sArc Suit Cynthia & GarchompAlmighty Rending Earthquake6 → 5535,480,704
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 21.5 s left (ends at 178.25 s)NormalGround Zone (Ground moves ×1.5): 21.5 s left (ends at 178.25 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓5: targets 2,3 (index ×1.754)Sp. Def ↓5: targets 1 (index ×1.754)
After actionSandstorm: 21.5 s left (ends at 178.25 s)NormalGround Zone (Ground moves ×1.5): 21.5 s left (ends at 178.25 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)
9 / 2161.5 sBertha & HippowdonSand Tomb5 → 452,159,330
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 16.75 s left (ends at 178.25 s)NormalGround Zone (Ground moves ×1.5): 16.75 s left (ends at 178.25 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)
9 / 3166.25 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast4 → 352,114,394
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 12 s left (ends at 178.25 s)NormalGround Zone (Ground moves ×1.5): 12 s left (ends at 178.25 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)
After actionSandstorm: 12 s left (ends at 178.25 s)NormalGround Zone (Ground moves ×1.5): 12 s left (ends at 178.25 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
9 / E171sOpponent action (estimated)
10 / 1Final: repeats allowed175.75 sArc Suit Cynthia & GarchompAlmighty Rending Earthquake3 → 2536,330,540
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 2.5 s left (ends at 178.25 s)NormalGround Zone (Ground moves ×1.5): 2.5 s left (ends at 178.25 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
Field and Type Rebuff history +
  • Bertha & Hippowdon · Sandstorm: 0–50s (estimated)
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Galar Circle (Defensive): 0–100s (estimated)
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Rock Zone (Rock moves ×1.5): 23.75–123.75s (estimated)
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Rock Zone (Rock moves ×1.5): 33.25–133.25s (estimated)
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Galar Circle (Defensive): 33.25–133.25s (estimated)
  • Arc Suit Cynthia & Garchomp · Sandstorm: 42.75–92.75s (estimated)
  • Arc Suit Cynthia & Garchomp · Ground Zone (Ground moves ×1.5): 42.75–92.75s (estimated)
  • Arc Suit Cynthia & Garchomp · Sandstorm: 61.75–111.75s (estimated)
  • Arc Suit Cynthia & Garchomp · Ground Zone (Ground moves ×1.5): 61.75–111.75s (estimated)
  • Arc Suit Cynthia & Garchomp · Sandstorm: 118.75–168.75s (estimated)
  • Arc Suit Cynthia & Garchomp · Ground Zone (Ground moves ×1.5): 118.75–168.75s (estimated)
  • Arc Suit Cynthia & Garchomp · Sandstorm: 128.25–178.25s (estimated)
  • Arc Suit Cynthia & Garchomp · Ground Zone (Ground moves ×1.5): 128.25–178.25s (estimated)
  • Arc Suit Cynthia & Garchomp · Ground Rebuff: target 1, 0 → -1 at 0 s (estimated)
  • Arc Suit Cynthia & Garchomp · Ground Rebuff: target 2, 0 → -1 at 0 s (estimated)
  • Arc Suit Cynthia & Garchomp · Ground Rebuff: target 3, 0 → -1 at 0 s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock):Circle timing assumes a 50-second base plus verified extensions.
Unmodeled conditions and effects: 1 +
  • Arc Suit Cynthia & Garchomp · Myth Archeologist: Extension omitted: the extension rank cannot be identified

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Sync grids selected for this calculation

Arc Suit Cynthia & Garchomp: 26 selected tiles · 69/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • Attack +20 0 energy · Move level 2

    Attack +20

  • Cataclysmic Divine Earthquake: Power +50 0 energy · Move level 3

    Cataclysmic Divine Earthquake: Power +50

  • S-Move: Physical Boost ↑2 9 0 energy · Move level 4

    Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move.

  • Dust Kicker 0 energy · Move level 5

    Causes a sandstorm after using the user’s sync move.

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Almighty Rending Earthquake: Power +3 3 energy · Move level 1

    Almighty Rending Earthquake: Power +3

  • Almighty Rending Earthquake: Power +3 3 energy · Move level 2

    Almighty Rending Earthquake: Power +3

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Sand Tomb: Power +3 3 energy · Move level 1

    Sand Tomb: Power +3

  • Attack +10 4 energy · Move level 2

    Attack +10

  • Sandstorm: P-Moves ↑ & S-Moves ↑ 5 10 energy · Move level 3

    Powers up the user’s moves and sync move during a sandstorm.

  • Defense +5 2 energy · Move level 1

    Defense +5

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Almighty Rending Earthquake: Power +3 3 energy · Move level 1

    Almighty Rending Earthquake: Power +3

  • Almighty Rending Earthquake: Power +3 3 energy · Move level 1

    Almighty Rending Earthquake: Power +3

  • Greatest Battle!: Mighty Command 9 10 energy · Move level 2

    Increases the user’s Physical Moves ↑ Next effect by one rank when its Trainer uses a move.

  • Haymaker 10 energy · Move level 3

    The more the user’s Attack is raised, the more it powers up the user’s sync move.

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Cataclysmic Divine Earthquake: Power +25 5 energy · Move level 3

    Cataclysmic Divine Earthquake: Power +25

  • Cataclysmic Divine Earthquake: Power +25 5 energy · Move level 3

    Cataclysmic Divine Earthquake: Power +25

Bertha & Hippowdon: 18 selected tiles · 54/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Stealth Rock: MP Refresh 2 7 energy · Move level 2

    Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

  • Sands of Time 2 8 energy · Move level 2

    Quickly charges the move gauge during a sandstorm.

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Quite Something!: MP Refresh 2 7 energy · Move level 2

    Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

  • Team Sharp Entry 1 10 energy · Move level 3

    Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Sand Tomb: Power +4 3 energy · Move level 2

    Sand Tomb: Power +4

  • Sandstorm: MP Refresh 2 7 energy · Move level 3

    Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock): 23 selected tiles · 67/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • 1st S-Move: Restore B-Move MP 1 0 energy · Move level 5

    Restores one MP of the user’s buddy move the first time its sync move is used each battle.

  • Debut: Galar C (Def) on Field & Extension 5 0 energy · Move level 4

    Applies Galar Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play.

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Pyro Ball: Power +2 3 energy · Move level 1

    Pyro Ball: Power +2

  • Pyro Ball: Power +2 3 energy · Move level 2

    Pyro Ball: Power +2

  • Meteor Quick Attack: Power +5 4 energy · Move level 1

    Meteor Quick Attack: Power +5

  • Meteor Quick Attack: Power +5 4 energy · Move level 2

    Meteor Quick Attack: Power +5

  • Meteor Quick Attack: Power +5 4 energy · Move level 1

    Meteor Quick Attack: Power +5

  • Attack +10 4 energy · Move level 2

    Attack +10

  • Haymaker 10 energy · Move level 2

    The more the user’s Attack is raised, the more it powers up the user’s sync move.

  • S-Move: Team Phys & Spec Boost ↑2 9 10 energy · Move level 3

    Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move.

  • Pyro Ball: Accuracy +10 5 energy · Move level 1

    Pyro Ball: Accuracy +10

  • Pyro Ball: Power +2 3 energy · Move level 1

    Pyro Ball: Power +2

  • Pyro Ball: Power +2 3 energy · Move level 2

    Pyro Ball: Power +2

  • Max Shining Fun Tera Blast: Power +25 5 energy · Move level 3

    Max Shining Fun Tera Blast: Power +25

  • Max Shining Fun Tera Blast: Power +25 5 energy · Move level 3

    Max Shining Fun Tera Blast: Power +25

After update: 54 tiles — 635,224,026
Try this team in the calculator →

Bertha’s cumulative index: 12,703,754 / Her sync moves: 0

180-second result

635,224,026Cumulative damage index (all opponents)

Time-limited search · 3 sync moves · Last action: 175.75s

Estimated 180s · Starting sync buff 0 · Cycle: 19s

Sync grids were selected automatically from a limited set of candidates. A global optimum is not guaranteed.

Arc Suit Cynthia & Mega GarchompMove Lv. 5 · Grid: 26 tilesEnergy 69/70Grid used for this calculation; see the tile list below.
Bertha & HippowdonMove Lv. 5 · Grid: 7 tilesEnergy 22/70Grid used for this calculation; see the tile list below.
Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) (Terastal Form)Move Lv. 5 · Grid: 23 tilesEnergy 67/70Grid used for this calculation; see the tile list below.
Grid effects not evaluated: 30 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Arc Suit Cynthia & Garchomp · Quick Cure: This effect’s damage contribution is not verified
  • Arc Suit Cynthia & Garchomp · Almighty Rending Earthquake: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Arc Suit Cynthia & Garchomp · Almighty Rending Earthquake: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Arc Suit Cynthia & Garchomp · Sand Tomb: Hit: Team Apply Status Change 9: This effect’s damage contribution is not verified
  • Arc Suit Cynthia & Garchomp · Greatest Battle!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Arc Suit Cynthia & Garchomp · Sands of Time 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Arc Suit Cynthia & Garchomp · Sand Tomb: Discombobulate 4: Chance effects and MP recovery are not optimized
  • Arc Suit Cynthia & Garchomp · Sand Tomb: Discombobulate 4: This effect’s damage contribution is not verified
  • Arc Suit Cynthia & Garchomp · Hit Trapped Opp: Speed ↓ 9: This effect’s damage contribution is not verified
  • Arc Suit Cynthia & Garchomp · Sand Tomb: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Arc Suit Cynthia & Garchomp · Sand Tomb: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Arc Suit Cynthia & Garchomp · Attack Trap 4: Chance effects and MP recovery are not optimized
  • Arc Suit Cynthia & Garchomp · Attack Trap 4: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Sand Tomb: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Bertha & Hippowdon · Sand Tomb: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Bertha & Hippowdon · Gritty Guardian 3: Chance effects and MP recovery are not optimized
  • Bertha & Hippowdon · Gritty Guardian 3: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Sand Tomb: Sand Slinger 9: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Shifting Sand: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Stealth Rock: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • Bertha & Hippowdon · Sands of Time 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Bertha & Hippowdon · Quite Something!: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • Bertha & Hippowdon · Sandstorm: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • Bertha & Hippowdon · Soften Up 1: This effect’s damage contribution is not verified
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Lithic Acceleration 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Pyro Ball: Hostile Environment 9: Chance effects and MP recovery are not optimized
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Pyro Ball: Hostile Environment 9: This effect’s damage contribution is not verified
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Get Excited!: T-Move: Team Free Move Next 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Get Excited!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · All the Fun!: MP Refresh 2: Chance effects and MP recovery are not optimized

The same pair cannot take consecutive actions, including across opponent actions and sync moves. The trio can change order. Only the final cycle, cycle 10, permits follow-up attacks after a sync move, consecutive actions and multiple actions by the same pair.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B133.25 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)5,856,8215,856,821
B261.75 sArc Suit Cynthia & Garchomp162,828,566168,685,387
B3161.5 sArc Suit Cynthia & Garchomp398,113,924566,799,311
End of time limit180 s—68,424,715635,224,026
Action order and move scores +
Cycle / actionElapsed timeSync pairActionSync countdownSync buffsScore
1 / 14.75 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Get Excited!9 → 800
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 45.25 s left (ends at 50 s)Galar Circle (Defensive): 95.25 s left (ends at 100 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)
Move-use changes
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) / Get Excited! 1 → 0
1 / 29.5 sArc Suit Cynthia & GarchompAlmighty Rending Earthquake8 → 703,839,994
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 40.5 s left (ends at 50 s)Galar Circle (Defensive): 90.5 s left (ends at 100 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)
After actionSandstorm: 40.5 s left (ends at 50 s)Galar Circle (Defensive): 90.5 s left (ends at 100 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓1: targets 1,2,3 (index ×1.25)
1 / 314.25 sBertha & HippowdonSand Tomb7 → 60196,170
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 35.75 s left (ends at 50 s)Galar Circle (Defensive): 85.75 s left (ends at 100 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓1: targets 1,2,3 (index ×1.25)
After actionSandstorm: 35.75 s left (ends at 50 s)Galar Circle (Defensive): 85.75 s left (ends at 100 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)
1 / E19 secondsOpponent action (estimated)
2 / 123.75 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Meteor Quick Attack6 → 20171,590
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 26.25 s left (ends at 50 s)Galar Circle (Defensive): 76.25 s left (ends at 100 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)
After actionSandstorm: 26.25 s left (ends at 50 s)Galar Circle (Defensive): 76.25 s left (ends at 100 s)NormalRock Zone (Rock moves ×1.5): 100 s left (ends at 123.75 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)
Move-use changes
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) / Meteor Quick Attack 1 → 0
2 / 228.5 sArc Suit Cynthia & GarchompGreatest Battle!2 → 100
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 21.5 s left (ends at 50 s)Galar Circle (Defensive): 71.5 s left (ends at 100 s)NormalRock Zone (Rock moves ×1.5): 95.25 s left (ends at 123.75 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)
Move-use changes
  • Arc Suit Cynthia & Garchomp / Greatest Battle! 1 → 0
2 / 333.25 sBertha & HippowdonSand Tomb1 → 00521,017
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 16.75 s left (ends at 50 s)Galar Circle (Defensive): 66.75 s left (ends at 100 s)NormalRock Zone (Rock moves ×1.5): 90.5 s left (ends at 123.75 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)
After actionSandstorm: 16.75 s left (ends at 50 s)Galar Circle (Defensive): 66.75 s left (ends at 100 s)NormalRock Zone (Rock moves ×1.5): 90.5 s left (ends at 123.75 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)
2 / B33.25 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Sync (interrupt) Max Shining Fun Tera Blast0 → 601,128,050
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 16.75 s left (ends at 50 s)Galar Circle (Defensive): 66.75 s left (ends at 100 s)NormalRock Zone (Rock moves ×1.5): 90.5 s left (ends at 123.75 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)
After actionSandstorm: 16.75 s left (ends at 50 s)Galar Circle (Defensive): 100 s left (ends at 133.25 s)NormalRock Zone (Rock moves ×1.5): 100 s left (ends at 133.25 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)
Move-use changes
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) / Meteor Quick Attack 0 → 1
2 / E38sOpponent action (estimated)
3 / 142.75 sArc Suit Cynthia & GarchompSandstorm6 → 430
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 7.25 s left (ends at 50 s)Galar Circle (Defensive): 90.5 s left (ends at 133.25 s)NormalRock Zone (Rock moves ×1.5): 90.5 s left (ends at 133.25 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)
After actionSandstorm: 50 s left (ends at 92.75 s)Galar Circle (Defensive): 90.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 50 s left (ends at 92.75 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)
Move-use changes
  • Arc Suit Cynthia & Garchomp / Sandstorm 2 → 1
3 / 247.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast4 → 332,966,625
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 45.25 s left (ends at 92.75 s)Galar Circle (Defensive): 85.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 45.25 s left (ends at 92.75 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)
After actionSandstorm: 45.25 s left (ends at 92.75 s)Galar Circle (Defensive): 85.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 45.25 s left (ends at 92.75 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓4: targets 1 (index ×1.613)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
3 / 352.25 sBertha & HippowdonSand Tomb3 → 232,237,433
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 40.5 s left (ends at 92.75 s)Galar Circle (Defensive): 81 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 40.5 s left (ends at 92.75 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓4: targets 1 (index ×1.613)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
After actionSandstorm: 40.5 s left (ends at 92.75 s)Galar Circle (Defensive): 81 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 40.5 s left (ends at 92.75 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓5: targets 1 (index ×1.754)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
3 / E57sOpponent action (estimated)
4 / 161.75 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Meteor Quick Attack2 → 03534,339
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 31 s left (ends at 92.75 s)Galar Circle (Defensive): 71.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 31 s left (ends at 92.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓5: targets 1 (index ×1.754)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
After actionSandstorm: 31 s left (ends at 92.75 s)Galar Circle (Defensive): 71.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 31 s left (ends at 92.75 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓5: targets 1 (index ×1.754)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
Move-use changes
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) / Meteor Quick Attack 1 → 0
4 / B61.75 sArc Suit Cynthia & GarchompSync (interrupt) Cataclysmic Divine Earthquake0 → 93157,090,169
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 31 s left (ends at 92.75 s)Galar Circle (Defensive): 71.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 31 s left (ends at 92.75 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓5: targets 1 (index ×1.754)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
After actionSandstorm: 50 s left (ends at 111.75 s)Galar Circle (Defensive): 71.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 50 s left (ends at 111.75 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓5: targets 1 (index ×1.754)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
4 / 266.5 sBertha & HippowdonSand Tomb9 → 842,920,440
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 45.25 s left (ends at 111.75 s)Galar Circle (Defensive): 66.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 45.25 s left (ends at 111.75 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓5: targets 1 (index ×1.754)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
After actionSandstorm: 45.25 s left (ends at 111.75 s)Galar Circle (Defensive): 66.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 45.25 s left (ends at 111.75 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
4 / 371.25 sArc Suit Cynthia & GarchompAlmighty Rending Earthquake8 → 74102,030,609
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 40.5 s left (ends at 111.75 s)Galar Circle (Defensive): 62 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 40.5 s left (ends at 111.75 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓1: targets 1 (index ×1.25)
After actionSandstorm: 40.5 s left (ends at 111.75 s)Galar Circle (Defensive): 62 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 40.5 s left (ends at 111.75 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓2: targets 2,3 (index ×1.408)Sp. Def ↓1: targets 1 (index ×1.25)
4 / E76sOpponent action (estimated)
5 / 180.75 sBertha & HippowdonSand Tomb7 → 641,926,042
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 31 s left (ends at 111.75 s)Galar Circle (Defensive): 52.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 31 s left (ends at 111.75 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓2: targets 2,3 (index ×1.408)Sp. Def ↓1: targets 1 (index ×1.25)
5 / 285.5 sArc Suit Cynthia & GarchompAlmighty Rending Earthquake6 → 5434,817,377
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 26.25 s left (ends at 111.75 s)Galar Circle (Defensive): 47.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 26.25 s left (ends at 111.75 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓2: targets 2,3 (index ×1.408)Sp. Def ↓1: targets 1 (index ×1.25)
After actionSandstorm: 26.25 s left (ends at 111.75 s)Galar Circle (Defensive): 47.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 26.25 s left (ends at 111.75 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓3: targets 2,3 (index ×1.515)Sp. Def ↓1: targets 1 (index ×1.25)
5 / 390.25 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast5 → 443,132,756
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 21.5 s left (ends at 111.75 s)Galar Circle (Defensive): 43 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 21.5 s left (ends at 111.75 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓3: targets 2,3 (index ×1.515)Sp. Def ↓1: targets 1 (index ×1.25)
After actionSandstorm: 21.5 s left (ends at 111.75 s)Galar Circle (Defensive): 43 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 21.5 s left (ends at 111.75 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓3: targets 2,3 (index ×1.515)Sp. Def ↓2: targets 1 (index ×1.408)
5 / E95sOpponent action (estimated)
6 / 199.75 sArc Suit Cynthia & GarchompAlmighty Rending Earthquake4 → 3430,448,454
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 12 s left (ends at 111.75 s)Galar Circle (Defensive): 33.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 12 s left (ends at 111.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓3: targets 2,3 (index ×1.515)Sp. Def ↓2: targets 1 (index ×1.408)
After actionSandstorm: 12 s left (ends at 111.75 s)Galar Circle (Defensive): 33.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 12 s left (ends at 111.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓2: targets 1 (index ×1.408)
6 / 2104.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast3 → 241,329,048
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 7.25 s left (ends at 111.75 s)Galar Circle (Defensive): 28.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 7.25 s left (ends at 111.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓2: targets 1 (index ×1.408)
After actionSandstorm: 7.25 s left (ends at 111.75 s)Galar Circle (Defensive): 28.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 7.25 s left (ends at 111.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓3: targets 1 (index ×1.515)
6 / 3109.25 sBertha & HippowdonSand Tomb2 → 141,284,028
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 2.5 s left (ends at 111.75 s)Galar Circle (Defensive): 24 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 2.5 s left (ends at 111.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓3: targets 1 (index ×1.515)
6 / E114sOpponent action (estimated)
7 / 1118.75 sArc Suit Cynthia & GarchompSandstorm1 → 040
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 14.5 s left (ends at 133.25 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓3: targets 1 (index ×1.515)
After actionSandstorm: 50 s left (ends at 168.75 s)Galar Circle (Defensive): 14.5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 50 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓3: targets 1 (index ×1.515)
Move-use changes
  • Arc Suit Cynthia & Garchomp / Sandstorm 1 → 0
7 / 2123.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast0 → 041,329,048
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 45.25 s left (ends at 168.75 s)Galar Circle (Defensive): 9.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 45.25 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓3: targets 1 (index ×1.515)
After actionSandstorm: 45.25 s left (ends at 168.75 s)Galar Circle (Defensive): 9.75 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 45.25 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓4: targets 1 (index ×1.613)
7 / 3128.25 sBertha & HippowdonSand Tomb0 → 041,284,028
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 40.5 s left (ends at 168.75 s)Galar Circle (Defensive): 5 s left (ends at 133.25 s)NormalGround Zone (Ground moves ×1.5): 40.5 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓4: targets 1 (index ×1.613)
7 / E133sOpponent action (estimated)
8 / 1137.75 sArc Suit Cynthia & GarchompAlmighty Rending Earthquake0 → 0428,796,556
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 31 s left (ends at 168.75 s)NormalGround Zone (Ground moves ×1.5): 31 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓4: targets 1 (index ×1.613)
After actionSandstorm: 31 s left (ends at 168.75 s)NormalGround Zone (Ground moves ×1.5): 31 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓5: targets 2,3 (index ×1.754)Sp. Def ↓4: targets 1 (index ×1.613)
8 / 2142.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast0 → 041,208,225
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 26.25 s left (ends at 168.75 s)NormalGround Zone (Ground moves ×1.5): 26.25 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓5: targets 2,3 (index ×1.754)Sp. Def ↓4: targets 1 (index ×1.613)
After actionSandstorm: 26.25 s left (ends at 168.75 s)NormalGround Zone (Ground moves ×1.5): 26.25 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓5: targets 2,3 (index ×1.754)Sp. Def ↓5: targets 1 (index ×1.754)
8 / 3147.25 sBertha & HippowdonSand Tomb0 → 041,167,298
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 21.5 s left (ends at 168.75 s)NormalGround Zone (Ground moves ×1.5): 21.5 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓5: targets 2,3 (index ×1.754)Sp. Def ↓5: targets 1 (index ×1.754)
8 / E152sOpponent action (estimated)
9 / 1156.75 sArc Suit Cynthia & GarchompAlmighty Rending Earthquake0 → 0430,412,030
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 12 s left (ends at 168.75 s)NormalGround Zone (Ground moves ×1.5): 12 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1 (index ×1.818)Defense ↓5: targets 2,3 (index ×1.754)Sp. Def ↓5: targets 1 (index ×1.754)
After actionSandstorm: 12 s left (ends at 168.75 s)NormalGround Zone (Ground moves ×1.5): 12 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)
9 / 2161.5 sBertha & HippowdonSand Tomb0 → 041,167,298
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 7.25 s left (ends at 168.75 s)NormalGround Zone (Ground moves ×1.5): 7.25 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)
9 / B161.5 sArc Suit Cynthia & GarchompSync (interrupt) Cataclysmic Divine Earthquake0 → 94154,860,687
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 7.25 s left (ends at 168.75 s)NormalGround Zone (Ground moves ×1.5): 7.25 s left (ends at 168.75 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)
After actionSandstorm: 50 s left (ends at 211.5 s)NormalGround Zone (Ground moves ×1.5): 50 s left (ends at 211.5 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)
9 / 3166.25 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast9 → 851,409,596
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 45.25 s left (ends at 211.5 s)NormalGround Zone (Ground moves ×1.5): 45.25 s left (ends at 211.5 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)
After actionSandstorm: 45.25 s left (ends at 211.5 s)NormalGround Zone (Ground moves ×1.5): 45.25 s left (ends at 211.5 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
9 / E171sOpponent action (estimated)
10 / 1Final: repeats allowed175.75 sArc Suit Cynthia & GarchompAlmighty Rending Earthquake8 → 7567,015,119
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 35.75 s left (ends at 211.5 s)NormalGround Zone (Ground moves ×1.5): 35.75 s left (ends at 211.5 s)Ground Rebuff -1: targets 1,2,3 (×1.3; persists)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)
Field and Type Rebuff history +
  • Bertha & Hippowdon · Sandstorm: 0–50s (estimated)
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Galar Circle (Defensive): 0–100s (estimated)
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Rock Zone (Rock moves ×1.5): 23.75–123.75s (estimated)
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Rock Zone (Rock moves ×1.5): 33.25–133.25s (estimated)
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Galar Circle (Defensive): 33.25–133.25s (estimated)
  • Arc Suit Cynthia & Garchomp · Sandstorm: 42.75–92.75s (estimated)
  • Arc Suit Cynthia & Garchomp · Ground Zone (Ground moves ×1.5): 42.75–92.75s (estimated)
  • Arc Suit Cynthia & Garchomp · Sandstorm: 61.75–111.75s (estimated)
  • Arc Suit Cynthia & Garchomp · Ground Zone (Ground moves ×1.5): 61.75–111.75s (estimated)
  • Arc Suit Cynthia & Garchomp · Sandstorm: 118.75–168.75s (estimated)
  • Arc Suit Cynthia & Garchomp · Ground Zone (Ground moves ×1.5): 118.75–168.75s (estimated)
  • Arc Suit Cynthia & Garchomp · Sandstorm: 161.5–211.5s (estimated)
  • Arc Suit Cynthia & Garchomp · Ground Zone (Ground moves ×1.5): 161.5–211.5s (estimated)
  • Arc Suit Cynthia & Garchomp · Ground Rebuff: target 1, 0 → -1 at 0 s (estimated)
  • Arc Suit Cynthia & Garchomp · Ground Rebuff: target 2, 0 → -1 at 0 s (estimated)
  • Arc Suit Cynthia & Garchomp · Ground Rebuff: target 3, 0 → -1 at 0 s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock):Circle timing assumes a 50-second base plus verified extensions.
Unmodeled conditions and effects: 1 +
  • Arc Suit Cynthia & Garchomp · Myth Archeologist: Extension omitted: the extension rank cannot be identified

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Sync grids selected for this calculation

Arc Suit Cynthia & Garchomp: 26 selected tiles · 69/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • Attack +20 0 energy · Move level 2

    Attack +20

  • Cataclysmic Divine Earthquake: Power +50 0 energy · Move level 3

    Cataclysmic Divine Earthquake: Power +50

  • S-Move: Physical Boost ↑2 9 0 energy · Move level 4

    Increases the user’s Physical Moves ↑ Next effect by two ranks after using its sync move.

  • Dust Kicker 0 energy · Move level 5

    Causes a sandstorm after using the user’s sync move.

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Almighty Rending Earthquake: Power +3 3 energy · Move level 1

    Almighty Rending Earthquake: Power +3

  • Almighty Rending Earthquake: Power +3 3 energy · Move level 2

    Almighty Rending Earthquake: Power +3

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Sand Tomb: Power +3 3 energy · Move level 1

    Sand Tomb: Power +3

  • Attack +10 4 energy · Move level 2

    Attack +10

  • Sandstorm: P-Moves ↑ & S-Moves ↑ 5 10 energy · Move level 3

    Powers up the user’s moves and sync move during a sandstorm.

  • Defense +5 2 energy · Move level 1

    Defense +5

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Almighty Rending Earthquake: Power +3 3 energy · Move level 1

    Almighty Rending Earthquake: Power +3

  • Almighty Rending Earthquake: Power +3 3 energy · Move level 1

    Almighty Rending Earthquake: Power +3

  • Greatest Battle!: Mighty Command 9 10 energy · Move level 2

    Increases the user’s Physical Moves ↑ Next effect by one rank when its Trainer uses a move.

  • Haymaker 10 energy · Move level 3

    The more the user’s Attack is raised, the more it powers up the user’s sync move.

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Cataclysmic Divine Earthquake: Power +25 5 energy · Move level 3

    Cataclysmic Divine Earthquake: Power +25

  • Cataclysmic Divine Earthquake: Power +25 5 energy · Move level 3

    Cataclysmic Divine Earthquake: Power +25

Bertha & Hippowdon: 7 selected tiles · 22/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Quite Something!: MP Refresh 2 7 energy · Move level 2

    Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

  • Team Sharp Entry 1 10 energy · Move level 3

    Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle.

  • Attack +20 0 energy · Move level 1

    Attack +20

  • Defense Crush 9 3 energy · Move level 2

    Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.

Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock): 23 selected tiles · 67/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • 1st S-Move: Restore B-Move MP 1 0 energy · Move level 5

    Restores one MP of the user’s buddy move the first time its sync move is used each battle.

  • Debut: Galar C (Def) on Field & Extension 5 0 energy · Move level 4

    Applies Galar Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play.

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Pyro Ball: Power +2 3 energy · Move level 1

    Pyro Ball: Power +2

  • Pyro Ball: Power +2 3 energy · Move level 2

    Pyro Ball: Power +2

  • Meteor Quick Attack: Power +5 4 energy · Move level 1

    Meteor Quick Attack: Power +5

  • Meteor Quick Attack: Power +5 4 energy · Move level 2

    Meteor Quick Attack: Power +5

  • Meteor Quick Attack: Power +5 4 energy · Move level 1

    Meteor Quick Attack: Power +5

  • Attack +10 4 energy · Move level 2

    Attack +10

  • Haymaker 10 energy · Move level 2

    The more the user’s Attack is raised, the more it powers up the user’s sync move.

  • S-Move: Team Phys & Spec Boost ↑2 9 10 energy · Move level 3

    Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move.

  • Pyro Ball: Accuracy +10 5 energy · Move level 1

    Pyro Ball: Accuracy +10

  • Pyro Ball: Power +2 3 energy · Move level 1

    Pyro Ball: Power +2

  • Pyro Ball: Power +2 3 energy · Move level 2

    Pyro Ball: Power +2

  • Max Shining Fun Tera Blast: Power +25 5 energy · Move level 3

    Max Shining Fun Tera Blast: Power +25

  • Max Shining Fun Tera Blast: Power +25 5 energy · Move level 3

    Max Shining Fun Tera Blast: Power +25

Team 2: Bertha & Hippowdon +N & Landorus (Incarnate Forme) +Kieran & Hydrapple (Tera Type: Fighting)After update: 86,252,732 · Increase: +6.26%View team details, grids and action order ▼Hide team details ▲
Before update: 48 tiles — 81,169,754

Bertha’s cumulative index: 39,448,697 / Her sync moves: 2

180-second result

81,169,754Cumulative damage index (all opponents)

Time-limited search · 3 sync moves · Last action: 175.75s

Estimated 180s · Starting sync buff 0 · Cycle: 19s

Bertha’s grid is fixed for this comparison. The result does not guarantee the optimum across every grid and action sequence.

Bertha & HippowdonMove Lv. 5 · Grid: 24 tilesEnergy 68/70Your manually selected grid is preserved
N & Landorus (Incarnate Forme)Move Lv. 5 · Grid: 20 tilesEnergy 68/70Grid used for this calculation; see the tile list below.
Kieran & Hydrapple (Tera Type: Fighting) (Terastal Form)Move Lv. 5 · Grid: 22 tilesEnergy 67/70Grid used for this calculation; see the tile list below.
Grid effects not evaluated: 34 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Bertha & Hippowdon · Sand Tomb: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Bertha & Hippowdon · Sand Tomb: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Bertha & Hippowdon · Gritty Guardian 3: Chance effects and MP recovery are not optimized
  • Bertha & Hippowdon · Gritty Guardian 3: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Sand Tomb: Sand Slinger 9: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Shifting Sand: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Stealth Rock: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • Bertha & Hippowdon · Sands of Time 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Bertha & Hippowdon · Quite Something!: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • Bertha & Hippowdon · Sandstorm: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Super Effective ↑: MP Refresh 2: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Harmonius Formula!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Hostile Environment 1: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Hostile Environment 1: This effect’s damage contribution is not verified
  • N & Landorus (Incarnate Forme) · Peak Autumn Sandsear Storm: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Peak Autumn Sandsear Storm: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Ground Zone: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Enemy moves always hit: This effect’s damage contribution is not verified
  • Kieran & Hydrapple (Tera Type: Fighting) · Sync Freebie: Gauge consumption, recovery, and waiting time are not evaluated
  • Kieran & Hydrapple (Tera Type: Fighting) · Potion: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Kieran & Hydrapple (Tera Type: Fighting) · Red-Ripe Sunny Day: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Kieran & Hydrapple (Tera Type: Fighting) · Red-Ripe Sunny Day: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Kieran & Hydrapple (Tera Type: Fighting) · Won’t Hold Back!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Kieran & Hydrapple (Tera Type: Fighting) · Super Sun 4: Chance effects and MP recovery are not optimized
  • Kieran & Hydrapple (Tera Type: Fighting) · Topaz Tera Blast: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Kieran & Hydrapple (Tera Type: Fighting) · Topaz Tera Blast: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Kieran & Hydrapple (Tera Type: Fighting) · Brawling Acceleration 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Kieran & Hydrapple (Tera Type: Fighting) · Breaking Swipe: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Kieran & Hydrapple (Tera Type: Fighting) · Breaking Swipe: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Kieran & Hydrapple (Tera Type: Fighting) · Breaking Swipe: Attack Trap 4: Chance effects and MP recovery are not optimized
  • Kieran & Hydrapple (Tera Type: Fighting) · Breaking Swipe: Attack Trap 4: This effect’s damage contribution is not verified
  • Kieran & Hydrapple (Tera Type: Fighting) · Breaking Swipe: Discombobulate 9: This effect’s damage contribution is not verified

The same pair cannot take consecutive actions, including across opponent actions and sync moves. The trio can change order. Only the final cycle, cycle 10, permits follow-up attacks after a sync move, consecutive actions and multiple actions by the same pair.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B142.75 sN & Landorus (Incarnate Forme)3,604,8243,604,824
B290.25 sBertha & Hippowdon34,979,16438,583,988
B3156.75 sBertha & Hippowdon37,166,86975,750,857
End of time limit180 s—5,418,89781,169,754
Action order and move scores +
Cycle / actionElapsed timeSync pairActionSync countdownSync buffsScore
1 / 14.75 sKieran & Hydrapple (Tera Type: Fighting)Topaz Tera Blast8 → 70638,040
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 45.25 s left (ends at 50 s)
After actionSandstorm: 45.25 s left (ends at 50 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
1 / 29.5 sN & Landorus (Incarnate Forme)Sandsear Storm7 → 60662,175
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 40.5 s left (ends at 50 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
After actionSandstorm: 40.5 s left (ends at 50 s)EXEX Ground Zone (Ground moves ×3): 50 s left (ends at 59.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
1 / 314.25 sBertha & HippowdonSand Tomb6 → 50387,990
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 35.75 s left (ends at 50 s)EXEX Ground Zone (Ground moves ×3): 45.25 s left (ends at 59.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
1 / E19 secondsOpponent action (estimated)
2 / 123.75 sKieran & Hydrapple (Tera Type: Fighting)Won’t Hold Back!5 → 400
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 26.25 s left (ends at 50 s)EXEX Ground Zone (Ground moves ×3): 35.75 s left (ends at 59.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
Move-use changes
  • Kieran & Hydrapple (Tera Type: Fighting) / Won’t Hold Back! 1 → 0
2 / 228.5 sBertha & HippowdonStealth Rock4 → 300
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 21.5 s left (ends at 50 s)EXEX Ground Zone (Ground moves ×3): 31 s left (ends at 59.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
Move-use changes
  • Bertha & Hippowdon / Stealth Rock 2 → 1
2 / 333.25 sN & Landorus (Incarnate Forme)Super Effective ↑3 → 200
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 16.75 s left (ends at 50 s)EXEX Ground Zone (Ground moves ×3): 26.25 s left (ends at 59.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
Move-use changes
  • N & Landorus (Incarnate Forme) / Super Effective ↑ 2 → 1
2 / E38sOpponent action (estimated)
3 / 142.75 sKieran & Hydrapple (Tera Type: Fighting)Red-Ripe Sunny Day2 → 000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 7.25 s left (ends at 50 s)EXEX Ground Zone (Ground moves ×3): 16.75 s left (ends at 59.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
After actionSunny: 80 s left (ends at 122.75 s)EXEX Ground Zone (Ground moves ×3): 16.75 s left (ends at 59.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
Move-use changes
  • Kieran & Hydrapple (Tera Type: Fighting) / Red-Ripe Sunny Day 3 → 2
3 / B42.75 sN & Landorus (Incarnate Forme)Sync (interrupt) Calm the Winds and Thunder Ground Beam0 → 801,916,619
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSunny: 80 s left (ends at 122.75 s)EXEX Ground Zone (Ground moves ×3): 46.75 s left (ends at 89.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
3 / 247.5 sBertha & HippowdonSand Tomb8 → 723,462,007
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSunny: 75.25 s left (ends at 122.75 s)EXEX Ground Zone (Ground moves ×3): 42 s left (ends at 89.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
3 / 352.25 sN & Landorus (Incarnate Forme)Sandsear Storm7 → 629,843,210
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSunny: 70.5 s left (ends at 122.75 s)EXEX Ground Zone (Ground moves ×3): 37.25 s left (ends at 89.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
After actionSunny: 70.5 s left (ends at 122.75 s)EXEX Ground Zone (Ground moves ×3): 37.25 s left (ends at 89.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓3: targets 1,2,3 (index ×1.515)
3 / E57sOpponent action (estimated)
4 / 161.75 sKieran & Hydrapple (Tera Type: Fighting)Red-Ripe Sunny Day6 → 420
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSunny: 61 s left (ends at 122.75 s)EXEX Ground Zone (Ground moves ×3): 27.75 s left (ends at 89.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓3: targets 1,2,3 (index ×1.515)
After actionSunny: 80 s left (ends at 141.75 s)EXEX Ground Zone (Ground moves ×3): 27.75 s left (ends at 89.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓3: targets 1,2,3 (index ×1.515)
Move-use changes
  • Kieran & Hydrapple (Tera Type: Fighting) / Red-Ripe Sunny Day 2 → 1
4 / 266.5 sN & Landorus (Incarnate Forme)Sandsear Storm4 → 325,449,089
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSunny: 75.25 s left (ends at 141.75 s)EXEX Ground Zone (Ground moves ×3): 23 s left (ends at 89.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓3: targets 1,2,3 (index ×1.515)
After actionSunny: 75.25 s left (ends at 141.75 s)EXEX Ground Zone (Ground moves ×3): 23 s left (ends at 89.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
4 / 371.25 sBertha & HippowdonStealth Rock3 → 220
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSunny: 70.5 s left (ends at 141.75 s)EXEX Ground Zone (Ground moves ×3): 18.25 s left (ends at 89.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
Move-use changes
  • Bertha & Hippowdon / Stealth Rock 1 → 0
4 / E76sOpponent action (estimated)
5 / 180.75 sKieran & Hydrapple (Tera Type: Fighting)Red-Ripe Sunny Day2 → 020
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSunny: 61 s left (ends at 141.75 s)EXEX Ground Zone (Ground moves ×3): 8.75 s left (ends at 89.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
After actionSunny: 80 s left (ends at 160.75 s)EXEX Ground Zone (Ground moves ×3): 8.75 s left (ends at 89.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
Move-use changes
  • Kieran & Hydrapple (Tera Type: Fighting) / Red-Ripe Sunny Day 1 → 0
5 / 285.5 sBertha & HippowdonSandstorm0 → 020
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSunny: 75.25 s left (ends at 160.75 s)EXEX Ground Zone (Ground moves ×3): 4 s left (ends at 89.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
After actionSandstorm: 50 s left (ends at 135.5 s)EXEX Ground Zone (Ground moves ×3): 4 s left (ends at 89.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
Move-use changes
  • Bertha & Hippowdon / Sandstorm 2 → 1
5 / 390.25 sN & Landorus (Incarnate Forme)Sandsear Storm0 → 022,163,483
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 45.25 s left (ends at 135.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
After actionSandstorm: 45.25 s left (ends at 135.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓5: targets 1,2,3 (index ×1.754)
5 / B90.25 sBertha & HippowdonSync (interrupt) Team Effort Earthquake0 → 9214,061,375
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 45.25 s left (ends at 135.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓5: targets 1,2,3 (index ×1.754)
5 / E95sOpponent action (estimated)
6 / 199.75 sN & Landorus (Incarnate Forme)Sandsear Storm9 → 831,698,156
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 35.75 s left (ends at 135.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓5: targets 1,2,3 (index ×1.754)
After actionSandstorm: 35.75 s left (ends at 135.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
6 / 2104.5 sBertha & HippowdonSand Tomb8 → 731,058,643
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 31 s left (ends at 135.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
6 / 3109.25 sKieran & Hydrapple (Tera Type: Fighting)Topaz Tera Blast7 → 634,655,625
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 26.25 s left (ends at 135.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
After actionSandstorm: 26.25 s left (ends at 135.5 s)Defense ↓2: targets 1,2,3 (index ×1.408)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
6 / E114sOpponent action (estimated)
7 / 1118.75 sN & Landorus (Incarnate Forme)Sandsear Storm6 → 531,759,908
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 16.75 s left (ends at 135.5 s)Defense ↓2: targets 1,2,3 (index ×1.408)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
7 / 2123.5 sKieran & Hydrapple (Tera Type: Fighting)Topaz Tera Blast5 → 431,647,885
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 12 s left (ends at 135.5 s)Defense ↓2: targets 1,2,3 (index ×1.408)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
After actionSandstorm: 12 s left (ends at 135.5 s)Defense ↓3: targets 1,2,3 (index ×1.515)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
7 / 3128.25 sBertha & HippowdonSandstorm4 → 330
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 7.25 s left (ends at 135.5 s)Defense ↓3: targets 1,2,3 (index ×1.515)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
After actionSandstorm: 50 s left (ends at 178.25 s)Defense ↓3: targets 1,2,3 (index ×1.515)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Bertha & Hippowdon / Sandstorm 1 → 0
7 / E133sOpponent action (estimated)
8 / 1137.75 sKieran & Hydrapple (Tera Type: Fighting)Topaz Tera Blast3 → 232,416,818
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 40.5 s left (ends at 178.25 s)Defense ↓3: targets 1,2,3 (index ×1.515)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
After actionSandstorm: 40.5 s left (ends at 178.25 s)Defense ↓4: targets 1,2,3 (index ×1.613)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
8 / 2142.5 sN & Landorus (Incarnate Forme)Sandsear Storm2 → 132,407,908
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 35.75 s left (ends at 178.25 s)Defense ↓4: targets 1,2,3 (index ×1.613)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
8 / 3147.25 sBertha & HippowdonSand Tomb1 → 03886,330
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 31 s left (ends at 178.25 s)Defense ↓4: targets 1,2,3 (index ×1.613)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
8 / E152sOpponent action (estimated)
9 / 1156.75 sKieran & Hydrapple (Tera Type: Fighting)Topaz Tera Blast0 → 031,887,096
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 21.5 s left (ends at 178.25 s)Defense ↓4: targets 1,2,3 (index ×1.613)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
After actionSandstorm: 21.5 s left (ends at 178.25 s)Defense ↓5: targets 1,2,3 (index ×1.754)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
9 / B156.75 sBertha & HippowdonSync (interrupt) Team Effort Earthquake0 → 9318,748,500
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 21.5 s left (ends at 178.25 s)Defense ↓5: targets 1,2,3 (index ×1.754)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
9 / 2161.5 sN & Landorus (Incarnate Forme)Sandsear Storm9 → 842,111,889
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 16.75 s left (ends at 178.25 s)Defense ↓5: targets 1,2,3 (index ×1.754)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
9 / 3166.25 sBertha & HippowdonSand Tomb8 → 74843,852
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 12 s left (ends at 178.25 s)Defense ↓5: targets 1,2,3 (index ×1.754)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
9 / E171sOpponent action (estimated)
10 / 1Final: repeats allowed175.75 sKieran & Hydrapple (Tera Type: Fighting)Topaz Tera Blast7 → 642,463,156
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 2.5 s left (ends at 178.25 s)Defense ↓5: targets 1,2,3 (index ×1.754)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
After actionSandstorm: 2.5 s left (ends at 178.25 s)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Field and Type Rebuff history +
  • Bertha & Hippowdon · Sandstorm: 0–50s (estimated)
  • N & Landorus (Incarnate Forme) · EX Ground Zone (Ground moves ×3): 9.5–59.5s (estimated)
  • Kieran & Hydrapple (Tera Type: Fighting) · Sunny: 42.75–122.75s (estimated)
  • N & Landorus (Incarnate Forme) · EX Ground Zone (Ground moves ×3): 42.75–89.5s (estimated)
  • Kieran & Hydrapple (Tera Type: Fighting) · Sunny: 61.75–141.75s (estimated)
  • Kieran & Hydrapple (Tera Type: Fighting) · Sunny: 80.75–160.75s (estimated)
  • Bertha & Hippowdon · Sandstorm: 85.5–135.5s (estimated)
  • Bertha & Hippowdon · Sandstorm: 128.25–178.25s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Kieran & Hydrapple (Tera Type: Fighting):Activation Condition: When the user’s HP is at 50% or more. Deactivation Condition: When the user’s HP is less than 50%. Makes the weather sunny. Reduces the user’s sync move countdown by one. Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks.
Unmodeled conditions and effects: 1 +
  • Kieran & Hydrapple (Tera Type: Fighting) · Topaz Tera Blast: Random Defense and Sp. Def. drops are not modeled.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Sync grids selected for this calculation

Bertha & Hippowdon: 24 selected tiles · 68/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • Defense +5 2 energy · Move level 1

    Defense +5

  • Sand Tomb: Power +4 3 energy · Move level 1

    Sand Tomb: Power +4

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Sand Tomb: Power +4 3 energy · Move level 1

    Sand Tomb: Power +4

  • Sand Tomb: Accuracy +5 3 energy · Move level 1

    Sand Tomb: Accuracy +5

  • HP +10 2 energy · Move level 1

    HP +10

  • HP +20 4 energy · Move level 2

    HP +20

  • Sand Tomb: Sand Slinger 9 8 energy · Move level 3

    Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful during a sandstorm.

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Defense +5 2 energy · Move level 1

    Defense +5

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Trap and Sync 5 8 energy · Move level 3

    Powers up the user’s sync move against targets that are trapped.

  • Sand Blaster 9 10 energy · Move level 3

    Powers up the user’s sync move during a sandstorm.

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Sand Tomb: Power +4 3 energy · Move level 1

    Sand Tomb: Power +4

  • Team Effort Earthquake: Power +25 5 energy · Move level 3

    Team Effort Earthquake: Power +25

  • Team Effort Earthquake: Power +25 5 energy · Move level 3

    Team Effort Earthquake: Power +25

N & Landorus (Incarnate Forme): 20 selected tiles · 68/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Sp. Atk +5 0 energy · Move level 1

    Sp. Atk +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Sp. Atk +5 0 energy · Move level 1

    Sp. Atk +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • Sandsear Storm: Power +2 3 energy · Move level 1

    Sandsear Storm: Power +2

  • Sandsear Storm: Power +2 3 energy · Move level 1

    Sandsear Storm: Power +2

  • Sand Shelter 5 energy · Move level 1

    Protects the user from damage from a sandstorm.

  • Sp. Atk +10 4 energy · Move level 2

    Sp. Atk +10

  • Sandsear Storm: Power +2 3 energy · Move level 2

    Sandsear Storm: Power +2

  • Furious Brain 10 energy · Move level 3

    The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Sp. Atk +5 2 energy · Move level 1

    Sp. Atk +5

  • Peak Autumn Sandsear Storm: Power +2 3 energy · Move level 1

    Peak Autumn Sandsear Storm: Power +2

  • Peak Autumn Sandsear Storm: Power +2 3 energy · Move level 2

    Peak Autumn Sandsear Storm: Power +2

  • 1st S-Move: Team Special Boost 2 10 energy · Move level 3

    Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle.

  • Pecking Order 10 energy · Move level 3

    The more the target’s Attack is lowered, the more it powers up the user’s sync move.

  • Calm the Winds and Thunder Ground Beam: Power +25 5 energy · Move level 3

    Calm the Winds and Thunder Ground Beam: Power +25

  • Calm the Winds and Thunder Ground Beam: Power +25 5 energy · Move level 3

    Calm the Winds and Thunder Ground Beam: Power +25

Kieran & Hydrapple (Tera Type: Fighting): 22 selected tiles · 67/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • Sun & Fighting Zone Extension 3 0 energy · Move level 5

    Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field.

  • Sync Burst 1 0 energy · Move level 4

    Restores one MP for the user the first time its sync move is used each battle.

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Attack +10 4 energy · Move level 2

    Attack +10

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Won’t Hold Back!: MP Refresh 2 7 energy · Move level 2

    Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

  • Super Sun 4 9 energy · Move level 3

    Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a move while the weather is sunny.

  • Sunny: Team Moves ↑ 2 10 energy · Move level 3

    Powers up the moves of all allied sync pairs when the weather is sunny.

  • Topaz Tera Blast: Power +2 3 energy · Move level 1

    Topaz Tera Blast: Power +2

  • Brawling Acceleration 2 9 energy · Move level 2

    Quickly charges the move gauge when the zone is a Fighting Zone.

  • Breaking Swipe: Power +4 3 energy · Move level 1

    Breaking Swipe: Power +4

  • Breaking Swipe: Power +4 3 energy · Move level 1

    Breaking Swipe: Power +4

  • Breaking Swipe: Power +4 3 energy · Move level 2

    Breaking Swipe: Power +4

  • Start Over from Zero Tera Blast: Power +25 5 energy · Move level 3

    Start Over from Zero Tera Blast: Power +25

  • Start Over from Zero Tera Blast: Power +25 5 energy · Move level 3

    Start Over from Zero Tera Blast: Power +25

After update: 54 tiles — 86,252,732
Try this team in the calculator →

Bertha’s cumulative index: 43,675,180 / Her sync moves: 2

180-second result

86,252,732Cumulative damage index (all opponents)

Time-limited search · 3 sync moves · Last action: 175.75s

Estimated 180s · Starting sync buff 0 · Cycle: 19s

Bertha’s grid is fixed for this comparison. The result does not guarantee the optimum across every grid and action sequence.

Bertha & HippowdonMove Lv. 5 · Grid: 24 tilesEnergy 69/70Your manually selected grid is preserved
N & Landorus (Incarnate Forme)Move Lv. 5 · Grid: 20 tilesEnergy 68/70Grid used for this calculation; see the tile list below.
Kieran & Hydrapple (Tera Type: Fighting) (Terastal Form)Move Lv. 5 · Grid: 22 tilesEnergy 67/70Grid used for this calculation; see the tile list below.
Grid effects not evaluated: 35 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Bertha & Hippowdon · Sand Tomb: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Bertha & Hippowdon · Sand Tomb: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Bertha & Hippowdon · Gritty Guardian 3: Chance effects and MP recovery are not optimized
  • Bertha & Hippowdon · Gritty Guardian 3: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Sand Tomb: Sand Slinger 9: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Shifting Sand: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Stealth Rock: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • Bertha & Hippowdon · Sands of Time 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Bertha & Hippowdon · Quite Something!: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • Bertha & Hippowdon · Sandstorm: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • Bertha & Hippowdon · Soften Up 1: This effect’s damage contribution is not verified
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Super Effective ↑: MP Refresh 2: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Harmonius Formula!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Hostile Environment 1: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Hostile Environment 1: This effect’s damage contribution is not verified
  • N & Landorus (Incarnate Forme) · Peak Autumn Sandsear Storm: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Peak Autumn Sandsear Storm: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Ground Zone: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Enemy moves always hit: This effect’s damage contribution is not verified
  • Kieran & Hydrapple (Tera Type: Fighting) · Sync Freebie: Gauge consumption, recovery, and waiting time are not evaluated
  • Kieran & Hydrapple (Tera Type: Fighting) · Potion: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Kieran & Hydrapple (Tera Type: Fighting) · Red-Ripe Sunny Day: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Kieran & Hydrapple (Tera Type: Fighting) · Red-Ripe Sunny Day: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Kieran & Hydrapple (Tera Type: Fighting) · Won’t Hold Back!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Kieran & Hydrapple (Tera Type: Fighting) · Super Sun 4: Chance effects and MP recovery are not optimized
  • Kieran & Hydrapple (Tera Type: Fighting) · Topaz Tera Blast: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Kieran & Hydrapple (Tera Type: Fighting) · Topaz Tera Blast: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Kieran & Hydrapple (Tera Type: Fighting) · Brawling Acceleration 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Kieran & Hydrapple (Tera Type: Fighting) · Breaking Swipe: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Kieran & Hydrapple (Tera Type: Fighting) · Breaking Swipe: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Kieran & Hydrapple (Tera Type: Fighting) · Breaking Swipe: Attack Trap 4: Chance effects and MP recovery are not optimized
  • Kieran & Hydrapple (Tera Type: Fighting) · Breaking Swipe: Attack Trap 4: This effect’s damage contribution is not verified
  • Kieran & Hydrapple (Tera Type: Fighting) · Breaking Swipe: Discombobulate 9: This effect’s damage contribution is not verified

The same pair cannot take consecutive actions, including across opponent actions and sync moves. The trio can change order. Only the final cycle, cycle 10, permits follow-up attacks after a sync move, consecutive actions and multiple actions by the same pair.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B142.75 sN & Landorus (Incarnate Forme)3,531,7593,531,759
B290.25 sBertha & Hippowdon38,211,59741,743,356
B3156.75 sBertha & Hippowdon39,191,65880,935,014
End of time limit180 s—5,317,71886,252,732
Action order and move scores +
Cycle / actionElapsed timeSync pairActionSync countdownSync buffsScore
1 / 14.75 sKieran & Hydrapple (Tera Type: Fighting)Topaz Tera Blast8 → 70638,040
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 75.25 s left (ends at 80 s)
After actionSandstorm: 75.25 s left (ends at 80 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
1 / 29.5 sN & Landorus (Incarnate Forme)Sandsear Storm7 → 60662,175
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 70.5 s left (ends at 80 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
After actionSandstorm: 70.5 s left (ends at 80 s)EXEX Ground Zone (Ground moves ×3): 50 s left (ends at 59.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
1 / 314.25 sBertha & HippowdonSand Tomb6 → 50314,925
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 65.75 s left (ends at 80 s)EXEX Ground Zone (Ground moves ×3): 45.25 s left (ends at 59.5 s)Defense ↓1: targets 1,2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
After actionSandstorm: 65.75 s left (ends at 80 s)EXEX Ground Zone (Ground moves ×3): 45.25 s left (ends at 59.5 s)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
1 / E19 secondsOpponent action (estimated)
2 / 123.75 sKieran & Hydrapple (Tera Type: Fighting)Won’t Hold Back!5 → 400
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 56.25 s left (ends at 80 s)EXEX Ground Zone (Ground moves ×3): 35.75 s left (ends at 59.5 s)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
Move-use changes
  • Kieran & Hydrapple (Tera Type: Fighting) / Won’t Hold Back! 1 → 0
2 / 228.5 sBertha & HippowdonStealth Rock4 → 300
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 51.5 s left (ends at 80 s)EXEX Ground Zone (Ground moves ×3): 31 s left (ends at 59.5 s)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
Move-use changes
  • Bertha & Hippowdon / Stealth Rock 2 → 1
2 / 333.25 sN & Landorus (Incarnate Forme)Super Effective ↑3 → 200
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 46.75 s left (ends at 80 s)EXEX Ground Zone (Ground moves ×3): 26.25 s left (ends at 59.5 s)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
Move-use changes
  • N & Landorus (Incarnate Forme) / Super Effective ↑ 2 → 1
2 / E38sOpponent action (estimated)
3 / 142.75 sKieran & Hydrapple (Tera Type: Fighting)Red-Ripe Sunny Day2 → 000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 37.25 s left (ends at 80 s)EXEX Ground Zone (Ground moves ×3): 16.75 s left (ends at 59.5 s)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
After actionSunny: 80 s left (ends at 122.75 s)EXEX Ground Zone (Ground moves ×3): 16.75 s left (ends at 59.5 s)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
Move-use changes
  • Kieran & Hydrapple (Tera Type: Fighting) / Red-Ripe Sunny Day 3 → 2
3 / B42.75 sN & Landorus (Incarnate Forme)Sync (interrupt) Calm the Winds and Thunder Ground Beam0 → 801,916,619
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSunny: 80 s left (ends at 122.75 s)EXEX Ground Zone (Ground moves ×3): 46.75 s left (ends at 89.5 s)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
3 / 247.5 sBertha & HippowdonSand Tomb8 → 723,177,861
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSunny: 75.25 s left (ends at 122.75 s)EXEX Ground Zone (Ground moves ×3): 42 s left (ends at 89.5 s)Defense ↓2: targets 1 (index ×1.408)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
After actionSunny: 75.25 s left (ends at 122.75 s)EXEX Ground Zone (Ground moves ×3): 42 s left (ends at 89.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
3 / 352.25 sN & Landorus (Incarnate Forme)Sandsear Storm7 → 629,843,210
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSunny: 70.5 s left (ends at 122.75 s)EXEX Ground Zone (Ground moves ×3): 37.25 s left (ends at 89.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓2: targets 1,2,3 (index ×1.408)
After actionSunny: 70.5 s left (ends at 122.75 s)EXEX Ground Zone (Ground moves ×3): 37.25 s left (ends at 89.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓3: targets 1,2,3 (index ×1.515)
3 / E57sOpponent action (estimated)
4 / 161.75 sKieran & Hydrapple (Tera Type: Fighting)Red-Ripe Sunny Day6 → 420
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSunny: 61 s left (ends at 122.75 s)EXEX Ground Zone (Ground moves ×3): 27.75 s left (ends at 89.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓3: targets 1,2,3 (index ×1.515)
After actionSunny: 80 s left (ends at 141.75 s)EXEX Ground Zone (Ground moves ×3): 27.75 s left (ends at 89.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓3: targets 1,2,3 (index ×1.515)
Move-use changes
  • Kieran & Hydrapple (Tera Type: Fighting) / Red-Ripe Sunny Day 2 → 1
4 / 266.5 sN & Landorus (Incarnate Forme)Sandsear Storm4 → 325,449,089
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSunny: 75.25 s left (ends at 141.75 s)EXEX Ground Zone (Ground moves ×3): 23 s left (ends at 89.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓3: targets 1,2,3 (index ×1.515)
After actionSunny: 75.25 s left (ends at 141.75 s)EXEX Ground Zone (Ground moves ×3): 23 s left (ends at 89.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
4 / 371.25 sBertha & HippowdonStealth Rock3 → 220
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSunny: 70.5 s left (ends at 141.75 s)EXEX Ground Zone (Ground moves ×3): 18.25 s left (ends at 89.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
Move-use changes
  • Bertha & Hippowdon / Stealth Rock 1 → 0
4 / E76sOpponent action (estimated)
5 / 180.75 sKieran & Hydrapple (Tera Type: Fighting)Red-Ripe Sunny Day2 → 020
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSunny: 61 s left (ends at 141.75 s)EXEX Ground Zone (Ground moves ×3): 8.75 s left (ends at 89.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
After actionSunny: 80 s left (ends at 160.75 s)EXEX Ground Zone (Ground moves ×3): 8.75 s left (ends at 89.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
Move-use changes
  • Kieran & Hydrapple (Tera Type: Fighting) / Red-Ripe Sunny Day 1 → 0
5 / 285.5 sBertha & HippowdonSandstorm0 → 020
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSunny: 75.25 s left (ends at 160.75 s)EXEX Ground Zone (Ground moves ×3): 4 s left (ends at 89.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
After actionSandstorm: 80 s left (ends at 165.5 s)EXEX Ground Zone (Ground moves ×3): 4 s left (ends at 89.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
Move-use changes
  • Bertha & Hippowdon / Sandstorm 2 → 1
5 / 390.25 sN & Landorus (Incarnate Forme)Sandsear Storm0 → 022,163,483
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 75.25 s left (ends at 165.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓4: targets 1,2,3 (index ×1.613)
After actionSandstorm: 75.25 s left (ends at 165.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓5: targets 1,2,3 (index ×1.754)
5 / B90.25 sBertha & HippowdonSync (interrupt) Team Effort Earthquake0 → 9217,577,954
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 75.25 s left (ends at 165.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓5: targets 1,2,3 (index ×1.754)
5 / E95sOpponent action (estimated)
6 / 199.75 sN & Landorus (Incarnate Forme)Sandsear Storm9 → 831,698,156
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 65.75 s left (ends at 165.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓5: targets 1,2,3 (index ×1.754)
After actionSandstorm: 65.75 s left (ends at 165.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
6 / 2104.5 sBertha & HippowdonSand Tomb8 → 731,040,534
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 61 s left (ends at 165.5 s)Defense ↓3: targets 1 (index ×1.515)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
After actionSandstorm: 61 s left (ends at 165.5 s)Defense ↓4: targets 1 (index ×1.613)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
6 / 3109.25 sKieran & Hydrapple (Tera Type: Fighting)Topaz Tera Blast7 → 635,106,169
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 56.25 s left (ends at 165.5 s)Defense ↓4: targets 1 (index ×1.613)Defense ↓1: targets 2,3 (index ×1.25)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
After actionSandstorm: 56.25 s left (ends at 165.5 s)Defense ↓5: targets 1 (index ×1.754)Defense ↓2: targets 2,3 (index ×1.408)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
6 / E114sOpponent action (estimated)
7 / 1118.75 sN & Landorus (Incarnate Forme)Sandsear Storm6 → 531,759,908
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 46.75 s left (ends at 165.5 s)Defense ↓5: targets 1 (index ×1.754)Defense ↓2: targets 2,3 (index ×1.408)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
7 / 2123.5 sKieran & Hydrapple (Tera Type: Fighting)Topaz Tera Blast5 → 431,782,800
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 42 s left (ends at 165.5 s)Defense ↓5: targets 1 (index ×1.754)Defense ↓2: targets 2,3 (index ×1.408)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
After actionSandstorm: 42 s left (ends at 165.5 s)Defense ↓6: targets 1 (index ×1.818)Defense ↓3: targets 2,3 (index ×1.515)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
7 / 3128.25 sBertha & HippowdonSandstorm4 → 330
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 37.25 s left (ends at 165.5 s)Defense ↓6: targets 1 (index ×1.818)Defense ↓3: targets 2,3 (index ×1.515)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
After actionSandstorm: 80 s left (ends at 208.25 s)Defense ↓6: targets 1 (index ×1.818)Defense ↓3: targets 2,3 (index ×1.515)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Move-use changes
  • Bertha & Hippowdon / Sandstorm 1 → 0
7 / E133sOpponent action (estimated)
8 / 1137.75 sKieran & Hydrapple (Tera Type: Fighting)Topaz Tera Blast3 → 232,577,939
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 70.5 s left (ends at 208.25 s)Defense ↓6: targets 1 (index ×1.818)Defense ↓3: targets 2,3 (index ×1.515)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
After actionSandstorm: 70.5 s left (ends at 208.25 s)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
8 / 2142.5 sN & Landorus (Incarnate Forme)Sandsear Storm2 → 132,407,908
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 65.75 s left (ends at 208.25 s)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
8 / 3147.25 sBertha & HippowdonSand Tomb1 → 03812,222
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 61 s left (ends at 208.25 s)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
8 / E152sOpponent action (estimated)
9 / 1156.75 sKieran & Hydrapple (Tera Type: Fighting)Topaz Tera Blast0 → 031,967,154
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 51.5 s left (ends at 208.25 s)Defense ↓6: targets 1 (index ×1.818)Defense ↓4: targets 2,3 (index ×1.613)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
After actionSandstorm: 51.5 s left (ends at 208.25 s)Defense ↓6: targets 1 (index ×1.818)Defense ↓5: targets 2,3 (index ×1.754)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
9 / B156.75 sBertha & HippowdonSync (interrupt) Team Effort Earthquake0 → 9320,038,868
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 51.5 s left (ends at 208.25 s)Defense ↓6: targets 1 (index ×1.818)Defense ↓5: targets 2,3 (index ×1.754)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
9 / 2161.5 sN & Landorus (Incarnate Forme)Sandsear Storm9 → 842,111,889
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 46.75 s left (ends at 208.25 s)Defense ↓6: targets 1 (index ×1.818)Defense ↓5: targets 2,3 (index ×1.754)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
9 / 3166.25 sBertha & HippowdonSand Tomb8 → 74712,816
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 42 s left (ends at 208.25 s)Defense ↓6: targets 1 (index ×1.818)Defense ↓5: targets 2,3 (index ×1.754)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
9 / E171sOpponent action (estimated)
10 / 1Final: repeats allowed175.75 sKieran & Hydrapple (Tera Type: Fighting)Topaz Tera Blast7 → 642,493,013
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 32.5 s left (ends at 208.25 s)Defense ↓6: targets 1 (index ×1.818)Defense ↓5: targets 2,3 (index ×1.754)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
After actionSandstorm: 32.5 s left (ends at 208.25 s)Defense ↓6: targets 1,2,3 (index ×1.818)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Field and Type Rebuff history +
  • Bertha & Hippowdon · Sandstorm: 0–80s (estimated)
  • N & Landorus (Incarnate Forme) · EX Ground Zone (Ground moves ×3): 9.5–59.5s (estimated)
  • Kieran & Hydrapple (Tera Type: Fighting) · Sunny: 42.75–122.75s (estimated)
  • N & Landorus (Incarnate Forme) · EX Ground Zone (Ground moves ×3): 42.75–89.5s (estimated)
  • Kieran & Hydrapple (Tera Type: Fighting) · Sunny: 61.75–141.75s (estimated)
  • Kieran & Hydrapple (Tera Type: Fighting) · Sunny: 80.75–160.75s (estimated)
  • Bertha & Hippowdon · Sandstorm: 85.5–165.5s (estimated)
  • Bertha & Hippowdon · Sandstorm: 128.25–208.25s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Kieran & Hydrapple (Tera Type: Fighting):Activation Condition: When the user’s HP is at 50% or more. Deactivation Condition: When the user’s HP is less than 50%. Makes the weather sunny. Reduces the user’s sync move countdown by one. Increases the Sync Move ↑ Next effect of all allied sync pairs by two ranks.
Unmodeled conditions and effects: 1 +
  • Kieran & Hydrapple (Tera Type: Fighting) · Topaz Tera Blast: Random Defense and Sp. Def. drops are not modeled.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Sync grids selected for this calculation

Bertha & Hippowdon: 24 selected tiles · 69/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • Defense +5 2 energy · Move level 1

    Defense +5

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Sand Tomb: Accuracy +5 3 energy · Move level 1

    Sand Tomb: Accuracy +5

  • HP +10 2 energy · Move level 1

    HP +10

  • HP +20 4 energy · Move level 2

    HP +20

  • Sand Tomb: Sand Slinger 9 8 energy · Move level 3

    Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful during a sandstorm.

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Trap and Sync 5 8 energy · Move level 3

    Powers up the user’s sync move against targets that are trapped.

  • Sand Blaster 9 10 energy · Move level 3

    Powers up the user’s sync move during a sandstorm.

  • Team Effort Earthquake: Power +25 5 energy · Move level 3

    Team Effort Earthquake: Power +25

  • Team Effort Earthquake: Power +25 5 energy · Move level 3

    Team Effort Earthquake: Power +25

  • HP +40 0 energy · Move level 1

    HP +40

  • 1st Time User Sets Rock DF: Attack ↑ 4 3 energy · Move level 2

    Raises the user’s Attack by four stat ranks the first time it applies Rock Damage Field to the opponent's field of play each battle.

  • Sand Alert 3 5 energy · Move level 3

    Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field.

  • Attack +20 0 energy · Move level 1

    Attack +20

  • Defense Crush 9 3 energy · Move level 2

    Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.

  • Soften Up 1 5 energy · Move level 3

    Critical hits land more easily when the user attacks with a sync move.

N & Landorus (Incarnate Forme): 20 selected tiles · 68/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Sp. Atk +5 0 energy · Move level 1

    Sp. Atk +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Sp. Atk +5 0 energy · Move level 1

    Sp. Atk +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • Sandsear Storm: Power +2 3 energy · Move level 1

    Sandsear Storm: Power +2

  • Sandsear Storm: Power +2 3 energy · Move level 1

    Sandsear Storm: Power +2

  • Sand Shelter 5 energy · Move level 1

    Protects the user from damage from a sandstorm.

  • Sp. Atk +10 4 energy · Move level 2

    Sp. Atk +10

  • Sandsear Storm: Power +2 3 energy · Move level 2

    Sandsear Storm: Power +2

  • Furious Brain 10 energy · Move level 3

    The more the user’s Sp. Atk is raised, the more it powers up the user’s moves.

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Sp. Atk +5 2 energy · Move level 1

    Sp. Atk +5

  • Peak Autumn Sandsear Storm: Power +2 3 energy · Move level 1

    Peak Autumn Sandsear Storm: Power +2

  • Peak Autumn Sandsear Storm: Power +2 3 energy · Move level 2

    Peak Autumn Sandsear Storm: Power +2

  • 1st S-Move: Team Special Boost 2 10 energy · Move level 3

    Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle.

  • Pecking Order 10 energy · Move level 3

    The more the target’s Attack is lowered, the more it powers up the user’s sync move.

  • Calm the Winds and Thunder Ground Beam: Power +25 5 energy · Move level 3

    Calm the Winds and Thunder Ground Beam: Power +25

  • Calm the Winds and Thunder Ground Beam: Power +25 5 energy · Move level 3

    Calm the Winds and Thunder Ground Beam: Power +25

Kieran & Hydrapple (Tera Type: Fighting): 22 selected tiles · 67/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • Sun & Fighting Zone Extension 3 0 energy · Move level 5

    Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field.

  • Sync Burst 1 0 energy · Move level 4

    Restores one MP for the user the first time its sync move is used each battle.

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Attack +10 4 energy · Move level 2

    Attack +10

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Won’t Hold Back!: MP Refresh 2 7 energy · Move level 2

    Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

  • Super Sun 4 9 energy · Move level 3

    Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its Pokémon uses a move while the weather is sunny.

  • Sunny: Team Moves ↑ 2 10 energy · Move level 3

    Powers up the moves of all allied sync pairs when the weather is sunny.

  • Topaz Tera Blast: Power +2 3 energy · Move level 1

    Topaz Tera Blast: Power +2

  • Brawling Acceleration 2 9 energy · Move level 2

    Quickly charges the move gauge when the zone is a Fighting Zone.

  • Breaking Swipe: Power +4 3 energy · Move level 1

    Breaking Swipe: Power +4

  • Breaking Swipe: Power +4 3 energy · Move level 1

    Breaking Swipe: Power +4

  • Breaking Swipe: Power +4 3 energy · Move level 2

    Breaking Swipe: Power +4

  • Start Over from Zero Tera Blast: Power +25 5 energy · Move level 3

    Start Over from Zero Tera Blast: Power +25

  • Start Over from Zero Tera Blast: Power +25 5 energy · Move level 3

    Start Over from Zero Tera Blast: Power +25

Team 3: Bertha & Hippowdon +N & Landorus (Incarnate Forme) +Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock)After update: 414,877,253 · Increase: +9.11%View team details, grids and action order ▼Hide team details ▲
Before update: 48 tiles — 380,233,516

Bertha’s cumulative index: 181,925,109 / Her sync moves: 2

180-second result

380,233,516Cumulative damage index (all opponents)

Time-limited search · 4 sync moves · Last action: 175.75s

Estimated 180s · Starting sync buff 0 · Cycle: 19s

Bertha’s grid is fixed for this comparison. The result does not guarantee the optimum across every grid and action sequence.

Bertha & HippowdonMove Lv. 5 · Grid: 24 tilesEnergy 68/70Your manually selected grid is preserved
N & Landorus (Incarnate Forme)Move Lv. 5 · Grid: 20 tilesEnergy 69/70Grid used for this calculation; see the tile list below.
Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) (Terastal Form)Move Lv. 5 · Grid: 23 tilesEnergy 67/70Grid used for this calculation; see the tile list below.
Grid effects not evaluated: 26 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Bertha & Hippowdon · Sand Tomb: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Bertha & Hippowdon · Sand Tomb: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Bertha & Hippowdon · Gritty Guardian 3: Chance effects and MP recovery are not optimized
  • Bertha & Hippowdon · Gritty Guardian 3: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Sand Tomb: Sand Slinger 9: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Shifting Sand: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Stealth Rock: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • Bertha & Hippowdon · Sands of Time 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Bertha & Hippowdon · Quite Something!: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • Bertha & Hippowdon · Sandstorm: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Super Effective ↑: MP Refresh 2: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Harmonius Formula!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Hostile Environment 1: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Hostile Environment 1: This effect’s damage contribution is not verified
  • N & Landorus (Incarnate Forme) · Peak Autumn Sandsear Storm: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Peak Autumn Sandsear Storm: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Ground Zone: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Enemy moves always hit: This effect’s damage contribution is not verified
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Lithic Acceleration 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Pyro Ball: Hostile Environment 9: Chance effects and MP recovery are not optimized
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Pyro Ball: Hostile Environment 9: This effect’s damage contribution is not verified
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Get Excited!: T-Move: Team Free Move Next 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Get Excited!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · All the Fun!: MP Refresh 2: Chance effects and MP recovery are not optimized

The same pair cannot take consecutive actions, including across opponent actions and sync moves. The trio can change order. Only the final cycle, cycle 10, permits follow-up attacks after a sync move, consecutive actions and multiple actions by the same pair.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B128.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)1,794,8181,794,818
B266.5 sN & Landorus (Incarnate Forme)90,302,73392,097,551
B3118.75 sBertha & Hippowdon231,941,385324,038,936
B4175.75 sBertha & Hippowdon56,194,580380,233,516
End of time limit180 s—0380,233,516
Action order and move scores +
Cycle / actionElapsed timeSync pairActionSync countdownSync buffsScore
1 / 14.75 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Get Excited!8 → 700
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 45.25 s left (ends at 50 s)Galar Circle (Defensive): 95.25 s left (ends at 100 s)
Move-use changes
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) / Get Excited! 1 → 0
1 / 29.5 sN & Landorus (Incarnate Forme)Sandsear Storm7 → 60807,186
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 40.5 s left (ends at 50 s)Galar Circle (Defensive): 90.5 s left (ends at 100 s)
After actionSandstorm: 40.5 s left (ends at 50 s)Galar Circle (Defensive): 90.5 s left (ends at 100 s)EXEX Ground Zone (Ground moves ×3): 80 s left (ends at 89.5 s)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
1 / 314.25 sBertha & HippowdonSand Tomb6 → 50386,865
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 35.75 s left (ends at 50 s)Galar Circle (Defensive): 85.75 s left (ends at 100 s)EXEX Ground Zone (Ground moves ×3): 75.25 s left (ends at 89.5 s)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
1 / E19 secondsOpponent action (estimated)
2 / 123.75 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Meteor Quick Attack5 → 10104,425
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 26.25 s left (ends at 50 s)Galar Circle (Defensive): 76.25 s left (ends at 100 s)EXEX Ground Zone (Ground moves ×3): 65.75 s left (ends at 89.5 s)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
After actionSandstorm: 26.25 s left (ends at 50 s)Galar Circle (Defensive): 76.25 s left (ends at 100 s)EXEX Ground Zone (Ground moves ×3): 65.75 s left (ends at 89.5 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
Move-use changes
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) / Meteor Quick Attack 1 → 0
2 / 228.5 sN & Landorus (Incarnate Forme)Harmonius Formula!1 → 000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 21.5 s left (ends at 50 s)Galar Circle (Defensive): 71.5 s left (ends at 100 s)EXEX Ground Zone (Ground moves ×3): 61 s left (ends at 89.5 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
Move-use changes
  • N & Landorus (Incarnate Forme) / Harmonius Formula! 1 → 0
2 / B28.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Sync (interrupt) Max Shining Fun Tera Blast0 → 60496,342
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 21.5 s left (ends at 50 s)Galar Circle (Defensive): 71.5 s left (ends at 100 s)EXEX Ground Zone (Ground moves ×3): 61 s left (ends at 89.5 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
After actionSandstorm: 21.5 s left (ends at 50 s)Galar Circle (Defensive): 100 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 61 s left (ends at 89.5 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
Move-use changes
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) / Meteor Quick Attack 0 → 1
2 / 333.25 sBertha & HippowdonSand Tomb6 → 535,088,278
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 16.75 s left (ends at 50 s)Galar Circle (Defensive): 95.25 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 56.25 s left (ends at 89.5 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
2 / E38sOpponent action (estimated)
3 / 142.75 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast5 → 431,827,441
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 7.25 s left (ends at 50 s)Galar Circle (Defensive): 85.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 46.75 s left (ends at 89.5 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
After actionSandstorm: 7.25 s left (ends at 50 s)Galar Circle (Defensive): 85.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 46.75 s left (ends at 89.5 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓2: targets 1 (index ×1.408)Sp. Def ↓1: targets 2,3 (index ×1.25)
3 / 247.5 sN & Landorus (Incarnate Forme)Peak Autumn Sandsear Storm4 → 3362,372,440
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 2.5 s left (ends at 50 s)Galar Circle (Defensive): 81 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 42 s left (ends at 89.5 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓2: targets 1 (index ×1.408)Sp. Def ↓1: targets 2,3 (index ×1.25)
After actionSandstorm: 2.5 s left (ends at 50 s)Galar Circle (Defensive): 81 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 42 s left (ends at 89.5 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓2: targets 2,3 (index ×1.408)
Move-use changes
  • N & Landorus (Incarnate Forme) / Peak Autumn Sandsear Storm 2 → 1
3 / 352.25 sBertha & HippowdonSand Tomb3 → 232,720,148
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 76.25 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 37.25 s left (ends at 89.5 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓2: targets 2,3 (index ×1.408)
3 / E57sOpponent action (estimated)
4 / 161.75 sN & Landorus (Incarnate Forme)Sandsear Storm2 → 138,741,937
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 66.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 27.75 s left (ends at 89.5 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓2: targets 2,3 (index ×1.408)
After actionGalar Circle (Defensive): 66.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 27.75 s left (ends at 89.5 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓3: targets 2,3 (index ×1.515)
4 / 266.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Meteor Quick Attack1 → 03326,328
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 62 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 23 s left (ends at 89.5 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓3: targets 2,3 (index ×1.515)
After actionGalar Circle (Defensive): 62 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 23 s left (ends at 89.5 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓3: targets 2,3 (index ×1.515)
Move-use changes
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) / Meteor Quick Attack 1 → 0
4 / B66.5 sN & Landorus (Incarnate Forme)Sync (interrupt) Calm the Winds and Thunder Ground Beam0 → 839,226,161
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 62 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 53 s left (ends at 119.5 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓3: targets 2,3 (index ×1.515)
4 / 371.25 sBertha & HippowdonSand Tomb8 → 756,384,349
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 57.25 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 48.25 s left (ends at 119.5 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓3: targets 2,3 (index ×1.515)
4 / E76sOpponent action (estimated)
5 / 180.75 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast7 → 652,284,301
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 47.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 38.75 s left (ends at 119.5 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓3: targets 2,3 (index ×1.515)
After actionGalar Circle (Defensive): 47.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 38.75 s left (ends at 119.5 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓5: targets 1 (index ×1.754)Sp. Def ↓3: targets 2,3 (index ×1.515)
5 / 285.5 sN & Landorus (Incarnate Forme)Super Effective ↑6 → 550
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 43 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 34 s left (ends at 119.5 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓5: targets 1 (index ×1.754)Sp. Def ↓3: targets 2,3 (index ×1.515)
Move-use changes
  • N & Landorus (Incarnate Forme) / Super Effective ↑ 2 → 1
5 / 390.25 sBertha & HippowdonSand Tomb5 → 456,436,408
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 38.25 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 29.25 s left (ends at 119.5 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓5: targets 1 (index ×1.754)Sp. Def ↓3: targets 2,3 (index ×1.515)
5 / E95sOpponent action (estimated)
6 / 199.75 sN & Landorus (Incarnate Forme)Super Effective ↑4 → 350
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 28.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 19.75 s left (ends at 119.5 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓5: targets 1 (index ×1.754)Sp. Def ↓3: targets 2,3 (index ×1.515)
Move-use changes
  • N & Landorus (Incarnate Forme) / Super Effective ↑ 1 → 0
6 / 2104.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast3 → 251,029,544
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 24 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 15 s left (ends at 119.5 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓5: targets 1 (index ×1.754)Sp. Def ↓3: targets 2,3 (index ×1.515)
After actionGalar Circle (Defensive): 24 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 15 s left (ends at 119.5 s)Defense ↓3: targets 1 (index ×1.515)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓3: targets 2,3 (index ×1.515)
6 / 3109.25 sBertha & HippowdonSandstorm2 → 150
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 19.25 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 10.25 s left (ends at 119.5 s)Defense ↓3: targets 1 (index ×1.515)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓3: targets 2,3 (index ×1.515)
After actionSandstorm: 50 s left (ends at 159.25 s)Galar Circle (Defensive): 19.25 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 10.25 s left (ends at 119.5 s)Defense ↓3: targets 1 (index ×1.515)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓3: targets 2,3 (index ×1.515)
Move-use changes
  • Bertha & Hippowdon / Sandstorm 2 → 1
6 / E114sOpponent action (estimated)
7 / 1118.75 sN & Landorus (Incarnate Forme)Peak Autumn Sandsear Storm1 → 0591,785,456
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 40.5 s left (ends at 159.25 s)Galar Circle (Defensive): 9.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 0.75 s left (ends at 119.5 s)Defense ↓3: targets 1 (index ×1.515)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓3: targets 2,3 (index ×1.515)
After actionSandstorm: 40.5 s left (ends at 159.25 s)Galar Circle (Defensive): 9.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 0.75 s left (ends at 119.5 s)Defense ↓3: targets 1 (index ×1.515)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
Move-use changes
  • N & Landorus (Incarnate Forme) / Peak Autumn Sandsear Storm 1 → 0
7 / B118.75 sBertha & HippowdonSync (interrupt) Team Effort Earthquake0 → 95124,021,327
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 40.5 s left (ends at 159.25 s)Galar Circle (Defensive): 9.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 0.75 s left (ends at 119.5 s)Defense ↓3: targets 1 (index ×1.515)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
7 / 2123.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast9 → 861,265,760
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 35.75 s left (ends at 159.25 s)Galar Circle (Defensive): 5 s left (ends at 128.5 s)Defense ↓3: targets 1 (index ×1.515)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
After actionSandstorm: 35.75 s left (ends at 159.25 s)Galar Circle (Defensive): 5 s left (ends at 128.5 s)Defense ↓4: targets 1 (index ×1.613)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
7 / 3128.25 sBertha & HippowdonSand Tomb8 → 761,247,953
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 31 s left (ends at 159.25 s)Galar Circle (Defensive): 0.25 s left (ends at 128.5 s)Defense ↓4: targets 1 (index ×1.613)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
7 / E133sOpponent action (estimated)
8 / 1137.75 sN & Landorus (Incarnate Forme)Sandsear Storm7 → 664,935,077
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 21.5 s left (ends at 159.25 s)Defense ↓4: targets 1 (index ×1.613)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
After actionSandstorm: 21.5 s left (ends at 159.25 s)Defense ↓4: targets 1 (index ×1.613)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
8 / 2142.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast6 → 561,224,929
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 16.75 s left (ends at 159.25 s)Defense ↓4: targets 1 (index ×1.613)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
After actionSandstorm: 16.75 s left (ends at 159.25 s)Defense ↓5: targets 1 (index ×1.754)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
8 / 3147.25 sBertha & HippowdonSandstorm5 → 460
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 12 s left (ends at 159.25 s)Defense ↓5: targets 1 (index ×1.754)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
After actionSandstorm: 50 s left (ends at 197.25 s)Defense ↓5: targets 1 (index ×1.754)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
Move-use changes
  • Bertha & Hippowdon / Sandstorm 1 → 0
8 / E152sOpponent action (estimated)
9 / 1156.75 sN & Landorus (Incarnate Forme)Sandsear Storm4 → 365,211,933
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 40.5 s left (ends at 197.25 s)Defense ↓5: targets 1 (index ×1.754)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
After actionSandstorm: 40.5 s left (ends at 197.25 s)Defense ↓5: targets 1 (index ×1.754)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
9 / 2161.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast3 → 261,332,378
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 35.75 s left (ends at 197.25 s)Defense ↓5: targets 1 (index ×1.754)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
After actionSandstorm: 35.75 s left (ends at 197.25 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
9 / 3166.25 sBertha & HippowdonSand Tomb2 → 161,278,894
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 31 s left (ends at 197.25 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
9 / E171sOpponent action (estimated)
10 / 1Final: repeats allowed175.75 sN & Landorus (Incarnate Forme)Sandsear Storm1 → 065,336,769
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 21.5 s left (ends at 197.25 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
10 / BFinal: repeats allowed175.75 sBertha & HippowdonSync (interrupt) Team Effort Earthquake0 → 9634,360,887
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 21.5 s left (ends at 197.25 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Field and Type Rebuff history +
  • Bertha & Hippowdon · Sandstorm: 0–50s (estimated)
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Galar Circle (Defensive): 0–100s (estimated)
  • N & Landorus (Incarnate Forme) · EX Ground Zone (Ground moves ×3): 9.5–89.5s (estimated)
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Galar Circle (Defensive): 28.5–128.5s (estimated)
  • N & Landorus (Incarnate Forme) · EX Ground Zone (Ground moves ×3): 66.5–119.5s (estimated)
  • Bertha & Hippowdon · Sandstorm: 109.25–159.25s (estimated)
  • Bertha & Hippowdon · Sandstorm: 147.25–197.25s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock):Circle timing assumes a 50-second base plus verified extensions.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Sync grids selected for this calculation

Bertha & Hippowdon: 24 selected tiles · 68/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • Defense +5 2 energy · Move level 1

    Defense +5

  • Sand Tomb: Power +4 3 energy · Move level 1

    Sand Tomb: Power +4

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Sand Tomb: Power +4 3 energy · Move level 1

    Sand Tomb: Power +4

  • Sand Tomb: Accuracy +5 3 energy · Move level 1

    Sand Tomb: Accuracy +5

  • HP +10 2 energy · Move level 1

    HP +10

  • HP +20 4 energy · Move level 2

    HP +20

  • Sand Tomb: Sand Slinger 9 8 energy · Move level 3

    Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful during a sandstorm.

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Defense +5 2 energy · Move level 1

    Defense +5

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Trap and Sync 5 8 energy · Move level 3

    Powers up the user’s sync move against targets that are trapped.

  • Sand Blaster 9 10 energy · Move level 3

    Powers up the user’s sync move during a sandstorm.

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Sand Tomb: Power +4 3 energy · Move level 1

    Sand Tomb: Power +4

  • Team Effort Earthquake: Power +25 5 energy · Move level 3

    Team Effort Earthquake: Power +25

  • Team Effort Earthquake: Power +25 5 energy · Move level 3

    Team Effort Earthquake: Power +25

N & Landorus (Incarnate Forme): 20 selected tiles · 69/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Sp. Atk +5 0 energy · Move level 1

    Sp. Atk +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Sp. Atk +5 0 energy · Move level 1

    Sp. Atk +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Sand Shelter 5 energy · Move level 1

    Protects the user from damage from a sandstorm.

  • Sp. Atk +10 4 energy · Move level 2

    Sp. Atk +10

  • Team Offensive Defense 9 9 energy · Move level 3

    Raises the Defense of all allied sync pairs by one stat rank when the user’s attack move is successful.

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Defense +5 2 energy · Move level 1

    Defense +5

  • HP +10 2 energy · Move level 1

    HP +10

  • Peak Autumn Sandsear Storm: Power +2 3 energy · Move level 2

    Peak Autumn Sandsear Storm: Power +2

  • 1st S-Move: Team Special Boost 2 10 energy · Move level 3

    Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle.

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Peak Autumn Sandsear Storm: Power +2 3 energy · Move level 1

    Peak Autumn Sandsear Storm: Power +2

  • Peak Autumn Sandsear Storm: Move Gauge Refresh 3 7 energy · Move level 2

    Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

  • Ground Zone: MG → 2 8 energy · Move level 2

    Quickly charges the move gauge when the zone is a Ground Zone.

  • Ground Zone Extension 3 10 energy · Move level 3

    Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.

Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock): 23 selected tiles · 67/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • 1st S-Move: Restore B-Move MP 1 0 energy · Move level 5

    Restores one MP of the user’s buddy move the first time its sync move is used each battle.

  • Debut: Galar C (Def) on Field & Extension 5 0 energy · Move level 4

    Applies Galar Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play.

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Pyro Ball: Power +2 3 energy · Move level 1

    Pyro Ball: Power +2

  • Pyro Ball: Power +2 3 energy · Move level 2

    Pyro Ball: Power +2

  • Meteor Quick Attack: Power +5 4 energy · Move level 1

    Meteor Quick Attack: Power +5

  • Meteor Quick Attack: Power +5 4 energy · Move level 2

    Meteor Quick Attack: Power +5

  • Meteor Quick Attack: Power +5 4 energy · Move level 1

    Meteor Quick Attack: Power +5

  • Attack +10 4 energy · Move level 2

    Attack +10

  • Haymaker 10 energy · Move level 2

    The more the user’s Attack is raised, the more it powers up the user’s sync move.

  • S-Move: Team Phys & Spec Boost ↑2 9 10 energy · Move level 3

    Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move.

  • Pyro Ball: Accuracy +10 5 energy · Move level 1

    Pyro Ball: Accuracy +10

  • Pyro Ball: Power +2 3 energy · Move level 1

    Pyro Ball: Power +2

  • Pyro Ball: Power +2 3 energy · Move level 2

    Pyro Ball: Power +2

  • Max Shining Fun Tera Blast: Power +25 5 energy · Move level 3

    Max Shining Fun Tera Blast: Power +25

  • Max Shining Fun Tera Blast: Power +25 5 energy · Move level 3

    Max Shining Fun Tera Blast: Power +25

After update: 54 tiles — 414,877,253
Try this team in the calculator →

Bertha’s cumulative index: 213,898,753 / Her sync moves: 2

180-second result

414,877,253Cumulative damage index (all opponents)

Time-limited search · 4 sync moves · Last action: 175.75s

Estimated 180s · Starting sync buff 0 · Cycle: 19s

Bertha’s grid is fixed for this comparison. The result does not guarantee the optimum across every grid and action sequence.

Bertha & HippowdonMove Lv. 5 · Grid: 24 tilesEnergy 69/70Your manually selected grid is preserved
N & Landorus (Incarnate Forme)Move Lv. 5 · Grid: 20 tilesEnergy 69/70Grid used for this calculation; see the tile list below.
Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) (Terastal Form)Move Lv. 5 · Grid: 23 tilesEnergy 67/70Grid used for this calculation; see the tile list below.
Grid effects not evaluated: 27 +

Some available grid effects are not modeled, so grid selection is provisional. These effects are not assigned a fixed utility score.

  • Bertha & Hippowdon · Sand Tomb: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • Bertha & Hippowdon · Sand Tomb: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • Bertha & Hippowdon · Gritty Guardian 3: Chance effects and MP recovery are not optimized
  • Bertha & Hippowdon · Gritty Guardian 3: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Sand Tomb: Sand Slinger 9: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Shifting Sand: This effect’s damage contribution is not verified
  • Bertha & Hippowdon · Stealth Rock: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • Bertha & Hippowdon · Sands of Time 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Bertha & Hippowdon · Quite Something!: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • Bertha & Hippowdon · Sandstorm: MP Refresh 2: Chance-based effects and MP refresh optimization are not modeled.
  • Bertha & Hippowdon · Soften Up 1: This effect’s damage contribution is not verified
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Super Effective ↑: MP Refresh 2: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Harmonius Formula!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Hostile Environment 1: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Sandsear Storm: Hostile Environment 1: This effect’s damage contribution is not verified
  • N & Landorus (Incarnate Forme) · Peak Autumn Sandsear Storm: Move Gauge Refresh 3: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Peak Autumn Sandsear Storm: Move Gauge Refresh 3: Chance effects and MP recovery are not optimized
  • N & Landorus (Incarnate Forme) · Ground Zone: MG → 2: Gauge consumption, recovery, and waiting time are not evaluated
  • N & Landorus (Incarnate Forme) · Enemy moves always hit: This effect’s damage contribution is not verified
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Lithic Acceleration 2: Gauge consumption, recovery, and waiting time are not evaluated
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Pyro Ball: Hostile Environment 9: Chance effects and MP recovery are not optimized
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Pyro Ball: Hostile Environment 9: This effect’s damage contribution is not verified
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Get Excited!: T-Move: Team Free Move Next 9: Gauge consumption, recovery, and waiting time are not evaluated
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Get Excited!: MP Refresh 2: Chance effects and MP recovery are not optimized
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · All the Fun!: MP Refresh 2: Chance effects and MP recovery are not optimized

The same pair cannot take consecutive actions, including across opponent actions and sync moves. The trio can change order. Only the final cycle, cycle 10, permits follow-up attacks after a sync move, consecutive actions and multiple actions by the same pair.

Sync moves usedElapsed timeSync userDamage index for this intervalCumulative score
B128.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)1,874,9831,874,983
B266.5 sN & Landorus (Incarnate Forme)91,233,95393,108,936
B3118.75 sBertha & Hippowdon263,319,862356,428,798
B4175.75 sBertha & Hippowdon58,448,455414,877,253
End of time limit180 s—0414,877,253
Action order and move scores +
Cycle / actionElapsed timeSync pairActionSync countdownSync buffsScore
1 / 14.75 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Get Excited!8 → 700
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 75.25 s left (ends at 80 s)Galar Circle (Defensive): 95.25 s left (ends at 100 s)
Move-use changes
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) / Get Excited! 1 → 0
1 / 29.5 sN & Landorus (Incarnate Forme)Sandsear Storm7 → 60807,186
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 70.5 s left (ends at 80 s)Galar Circle (Defensive): 90.5 s left (ends at 100 s)
After actionSandstorm: 70.5 s left (ends at 80 s)Galar Circle (Defensive): 90.5 s left (ends at 100 s)EXEX Ground Zone (Ground moves ×3): 80 s left (ends at 89.5 s)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
1 / 314.25 sBertha & HippowdonSand Tomb6 → 50316,839
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 65.75 s left (ends at 80 s)Galar Circle (Defensive): 85.75 s left (ends at 100 s)EXEX Ground Zone (Ground moves ×3): 75.25 s left (ends at 89.5 s)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
After actionSandstorm: 65.75 s left (ends at 80 s)Galar Circle (Defensive): 85.75 s left (ends at 100 s)EXEX Ground Zone (Ground moves ×3): 75.25 s left (ends at 89.5 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
1 / E19 secondsOpponent action (estimated)
2 / 123.75 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Meteor Quick Attack5 → 10130,531
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 56.25 s left (ends at 80 s)Galar Circle (Defensive): 76.25 s left (ends at 100 s)EXEX Ground Zone (Ground moves ×3): 65.75 s left (ends at 89.5 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
After actionSandstorm: 56.25 s left (ends at 80 s)Galar Circle (Defensive): 76.25 s left (ends at 100 s)EXEX Ground Zone (Ground moves ×3): 65.75 s left (ends at 89.5 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
Move-use changes
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) / Meteor Quick Attack 1 → 0
2 / 228.5 sN & Landorus (Incarnate Forme)Harmonius Formula!1 → 000
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 51.5 s left (ends at 80 s)Galar Circle (Defensive): 71.5 s left (ends at 100 s)EXEX Ground Zone (Ground moves ×3): 61 s left (ends at 89.5 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
Move-use changes
  • N & Landorus (Incarnate Forme) / Harmonius Formula! 1 → 0
2 / B28.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Sync (interrupt) Max Shining Fun Tera Blast0 → 60620,427
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 51.5 s left (ends at 80 s)Galar Circle (Defensive): 71.5 s left (ends at 100 s)EXEX Ground Zone (Ground moves ×3): 61 s left (ends at 89.5 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
After actionSandstorm: 51.5 s left (ends at 80 s)Galar Circle (Defensive): 100 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 61 s left (ends at 89.5 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
Move-use changes
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) / Meteor Quick Attack 0 → 1
2 / 333.25 sBertha & HippowdonSand Tomb6 → 535,198,149
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 46.75 s left (ends at 80 s)Galar Circle (Defensive): 95.25 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 56.25 s left (ends at 89.5 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Defense ↓1: targets 1 (index ×1.25)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
After actionSandstorm: 46.75 s left (ends at 80 s)Galar Circle (Defensive): 95.25 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 56.25 s left (ends at 89.5 s)Physical break: targets 1 / 2 actions left (estimated end: 57 s)Special break: targets 1 / 2 actions left (estimated end: 57 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
2 / E38sOpponent action (estimated)
3 / 142.75 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast5 → 432,573,860
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 37.25 s left (ends at 80 s)Galar Circle (Defensive): 85.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 46.75 s left (ends at 89.5 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Defense ↓2: targets 1 (index ×1.408)Sp. Def ↓1: targets 1,2,3 (index ×1.25)
After actionSandstorm: 37.25 s left (ends at 80 s)Galar Circle (Defensive): 85.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 46.75 s left (ends at 89.5 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Defense ↓3: targets 1 (index ×1.515)Sp. Def ↓2: targets 1 (index ×1.408)Sp. Def ↓1: targets 2,3 (index ×1.25)
3 / 247.5 sN & Landorus (Incarnate Forme)Peak Autumn Sandsear Storm4 → 3362,372,440
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 32.5 s left (ends at 80 s)Galar Circle (Defensive): 81 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 42 s left (ends at 89.5 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Defense ↓3: targets 1 (index ×1.515)Sp. Def ↓2: targets 1 (index ×1.408)Sp. Def ↓1: targets 2,3 (index ×1.25)
After actionSandstorm: 32.5 s left (ends at 80 s)Galar Circle (Defensive): 81 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 42 s left (ends at 89.5 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Defense ↓3: targets 1 (index ×1.515)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓2: targets 2,3 (index ×1.408)
Move-use changes
  • N & Landorus (Incarnate Forme) / Peak Autumn Sandsear Storm 2 → 1
3 / 352.25 sBertha & HippowdonSand Tomb3 → 232,700,337
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 27.75 s left (ends at 80 s)Galar Circle (Defensive): 76.25 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 37.25 s left (ends at 89.5 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Defense ↓3: targets 1 (index ×1.515)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓2: targets 2,3 (index ×1.408)
After actionSandstorm: 27.75 s left (ends at 80 s)Galar Circle (Defensive): 76.25 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 37.25 s left (ends at 89.5 s)Physical break: targets 1 / 1 actions left (estimated end: 57 s)Special break: targets 1 / 1 actions left (estimated end: 57 s)Defense ↓4: targets 1 (index ×1.613)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓2: targets 2,3 (index ×1.408)
3 / E57sOpponent action (estimated)
4 / 161.75 sN & Landorus (Incarnate Forme)Sandsear Storm2 → 138,741,937
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 18.25 s left (ends at 80 s)Galar Circle (Defensive): 66.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 27.75 s left (ends at 89.5 s)Defense ↓4: targets 1 (index ×1.613)Sp. Def ↓3: targets 1 (index ×1.515)Sp. Def ↓2: targets 2,3 (index ×1.408)
After actionSandstorm: 18.25 s left (ends at 80 s)Galar Circle (Defensive): 66.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 27.75 s left (ends at 89.5 s)Defense ↓4: targets 1 (index ×1.613)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓3: targets 2,3 (index ×1.515)
4 / 266.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Meteor Quick Attack1 → 03421,069
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 13.5 s left (ends at 80 s)Galar Circle (Defensive): 62 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 23 s left (ends at 89.5 s)Defense ↓4: targets 1 (index ×1.613)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓3: targets 2,3 (index ×1.515)
After actionSandstorm: 13.5 s left (ends at 80 s)Galar Circle (Defensive): 62 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 23 s left (ends at 89.5 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Defense ↓4: targets 1 (index ×1.613)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓3: targets 2,3 (index ×1.515)
Move-use changes
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) / Meteor Quick Attack 1 → 0
4 / B66.5 sN & Landorus (Incarnate Forme)Sync (interrupt) Calm the Winds and Thunder Ground Beam0 → 839,226,161
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 13.5 s left (ends at 80 s)Galar Circle (Defensive): 62 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 53 s left (ends at 119.5 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Defense ↓4: targets 1 (index ×1.613)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓3: targets 2,3 (index ×1.515)
4 / 371.25 sBertha & HippowdonSand Tomb8 → 756,707,289
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 8.75 s left (ends at 80 s)Galar Circle (Defensive): 57.25 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 48.25 s left (ends at 119.5 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Defense ↓4: targets 1 (index ×1.613)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓3: targets 2,3 (index ×1.515)
After actionSandstorm: 8.75 s left (ends at 80 s)Galar Circle (Defensive): 57.25 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 48.25 s left (ends at 119.5 s)Physical break: targets 1 / 2 actions left (estimated end: 95 s)Special break: targets 1 / 2 actions left (estimated end: 95 s)Defense ↓5: targets 1 (index ×1.754)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓3: targets 2,3 (index ×1.515)
4 / E76sOpponent action (estimated)
5 / 180.75 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast7 → 653,206,036
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 47.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 38.75 s left (ends at 119.5 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Defense ↓5: targets 1 (index ×1.754)Sp. Def ↓4: targets 1 (index ×1.613)Sp. Def ↓3: targets 2,3 (index ×1.515)
After actionGalar Circle (Defensive): 47.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 38.75 s left (ends at 119.5 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)Sp. Def ↓3: targets 2,3 (index ×1.515)
5 / 285.5 sN & Landorus (Incarnate Forme)Super Effective ↑6 → 550
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 43 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 34 s left (ends at 119.5 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)Sp. Def ↓3: targets 2,3 (index ×1.515)
Move-use changes
  • N & Landorus (Incarnate Forme) / Super Effective ↑ 2 → 1
5 / 390.25 sBertha & HippowdonSand Tomb5 → 456,804,850
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 38.25 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 29.25 s left (ends at 119.5 s)Physical break: targets 1 / 1 actions left (estimated end: 95 s)Special break: targets 1 / 1 actions left (estimated end: 95 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)Sp. Def ↓3: targets 2,3 (index ×1.515)
5 / E95sOpponent action (estimated)
6 / 199.75 sN & Landorus (Incarnate Forme)Super Effective ↑4 → 350
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 28.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 19.75 s left (ends at 119.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)Sp. Def ↓3: targets 2,3 (index ×1.515)
Move-use changes
  • N & Landorus (Incarnate Forme) / Super Effective ↑ 1 → 0
6 / 2104.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast3 → 251,329,048
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 24 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 15 s left (ends at 119.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 1 (index ×1.754)Sp. Def ↓3: targets 2,3 (index ×1.515)
After actionGalar Circle (Defensive): 24 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 15 s left (ends at 119.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓3: targets 2,3 (index ×1.515)
6 / 3109.25 sBertha & HippowdonSandstorm2 → 150
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackGalar Circle (Defensive): 19.25 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 10.25 s left (ends at 119.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓3: targets 2,3 (index ×1.515)
After actionSandstorm: 80 s left (ends at 189.25 s)Galar Circle (Defensive): 19.25 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 10.25 s left (ends at 119.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓3: targets 2,3 (index ×1.515)
Move-use changes
  • Bertha & Hippowdon / Sandstorm 2 → 1
6 / E114sOpponent action (estimated)
7 / 1118.75 sN & Landorus (Incarnate Forme)Peak Autumn Sandsear Storm1 → 0591,785,456
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 70.5 s left (ends at 189.25 s)Galar Circle (Defensive): 9.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 0.75 s left (ends at 119.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓3: targets 2,3 (index ×1.515)
After actionSandstorm: 70.5 s left (ends at 189.25 s)Galar Circle (Defensive): 9.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 0.75 s left (ends at 119.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
Move-use changes
  • N & Landorus (Incarnate Forme) / Peak Autumn Sandsear Storm 1 → 0
7 / B118.75 sBertha & HippowdonSync (interrupt) Team Effort Earthquake0 → 95153,487,183
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 70.5 s left (ends at 189.25 s)Galar Circle (Defensive): 9.75 s left (ends at 128.5 s)EXEX Ground Zone (Ground moves ×3): 0.75 s left (ends at 119.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
7 / 2123.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast9 → 861,518,912
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 65.75 s left (ends at 189.25 s)Galar Circle (Defensive): 5 s left (ends at 128.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
7 / 3128.25 sBertha & HippowdonSand Tomb8 → 761,152,144
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 61 s left (ends at 189.25 s)Galar Circle (Defensive): 0.25 s left (ends at 128.5 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
7 / E133sOpponent action (estimated)
8 / 1137.75 sN & Landorus (Incarnate Forme)Sandsear Storm7 → 664,935,077
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 51.5 s left (ends at 189.25 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓4: targets 2,3 (index ×1.613)
After actionSandstorm: 51.5 s left (ends at 189.25 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
8 / 2142.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast6 → 561,380,829
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 46.75 s left (ends at 189.25 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
8 / 3147.25 sBertha & HippowdonSand Tomb5 → 461,047,403
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 42 s left (ends at 189.25 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
8 / E152sOpponent action (estimated)
9 / 1156.75 sN & Landorus (Incarnate Forme)Sandsear Storm4 → 365,211,933
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 32.5 s left (ends at 189.25 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1 (index ×1.818)Sp. Def ↓5: targets 2,3 (index ×1.754)
After actionSandstorm: 32.5 s left (ends at 189.25 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
9 / 2161.5 sGloria (Anniversary 2025) & Cinderace (Tera Type: Rock)Rutile Tera Blast3 → 261,380,829
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 27.75 s left (ends at 189.25 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
9 / 3166.25 sBertha & HippowdonSand Tomb2 → 161,047,403
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 23 s left (ends at 189.25 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
9 / E171sOpponent action (estimated)
10 / 1Final: repeats allowed175.75 sN & Landorus (Incarnate Forme)Sandsear Storm1 → 065,336,769
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 13.5 s left (ends at 189.25 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
10 / BFinal: repeats allowed175.75 sBertha & HippowdonSync (interrupt) Team Effort Earthquake0 → 9635,437,156
Fields, breaks, rebuffs, and defense drops (at attack / after action)
At attackSandstorm: 13.5 s left (ends at 189.25 s)Defense ↓6: targets 1 (index ×1.818)Sp. Def ↓6: targets 1,2,3 (index ×1.818)
Field and Type Rebuff history +
  • Bertha & Hippowdon · Sandstorm: 0–80s (estimated)
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Galar Circle (Defensive): 0–100s (estimated)
  • N & Landorus (Incarnate Forme) · EX Ground Zone (Ground moves ×3): 9.5–89.5s (estimated)
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock) · Galar Circle (Defensive): 28.5–128.5s (estimated)
  • N & Landorus (Incarnate Forme) · EX Ground Zone (Ground moves ×3): 66.5–119.5s (estimated)
  • Bertha & Hippowdon · Sandstorm: 109.25–189.25s (estimated)
Assumed conditions +
  • Buddy-move conditions: Buddy move checks assume 100% HP for every ally
  • Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock):Circle timing assumes a 50-second base plus verified extensions.

This is a firepower index, not measured damage. Bounded search does not guarantee the maximum over every team and action order.

Sync grids selected for this calculation

Bertha & Hippowdon: 24 selected tiles · 69/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • Defense +5 2 energy · Move level 1

    Defense +5

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Sand Tomb: Accuracy +5 3 energy · Move level 1

    Sand Tomb: Accuracy +5

  • HP +10 2 energy · Move level 1

    HP +10

  • HP +20 4 energy · Move level 2

    HP +20

  • Sand Tomb: Sand Slinger 9 8 energy · Move level 3

    Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful during a sandstorm.

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Trap and Sync 5 8 energy · Move level 3

    Powers up the user’s sync move against targets that are trapped.

  • Sand Blaster 9 10 energy · Move level 3

    Powers up the user’s sync move during a sandstorm.

  • Team Effort Earthquake: Power +25 5 energy · Move level 3

    Team Effort Earthquake: Power +25

  • Team Effort Earthquake: Power +25 5 energy · Move level 3

    Team Effort Earthquake: Power +25

  • HP +40 0 energy · Move level 1

    HP +40

  • 1st Time User Sets Rock DF: Attack ↑ 4 3 energy · Move level 2

    Raises the user’s Attack by four stat ranks the first time it applies Rock Damage Field to the opponent's field of play each battle.

  • Sand Alert 3 5 energy · Move level 3

    Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field.

  • Attack +20 0 energy · Move level 1

    Attack +20

  • Defense Crush 9 3 energy · Move level 2

    Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.

  • Soften Up 1 5 energy · Move level 3

    Critical hits land more easily when the user attacks with a sync move.

N & Landorus (Incarnate Forme): 20 selected tiles · 69/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Sp. Atk +5 0 energy · Move level 1

    Sp. Atk +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Sp. Atk +5 0 energy · Move level 1

    Sp. Atk +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Sand Shelter 5 energy · Move level 1

    Protects the user from damage from a sandstorm.

  • Sp. Atk +10 4 energy · Move level 2

    Sp. Atk +10

  • Team Offensive Defense 9 9 energy · Move level 3

    Raises the Defense of all allied sync pairs by one stat rank when the user’s attack move is successful.

  • Sp. Def +5 2 energy · Move level 1

    Sp. Def +5

  • Defense +5 2 energy · Move level 1

    Defense +5

  • HP +10 2 energy · Move level 1

    HP +10

  • Peak Autumn Sandsear Storm: Power +2 3 energy · Move level 2

    Peak Autumn Sandsear Storm: Power +2

  • 1st S-Move: Team Special Boost 2 10 energy · Move level 3

    Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks the first time the user’s sync move is used each battle.

  • Speed +5 2 energy · Move level 1

    Speed +5

  • Peak Autumn Sandsear Storm: Power +2 3 energy · Move level 1

    Peak Autumn Sandsear Storm: Power +2

  • Peak Autumn Sandsear Storm: Move Gauge Refresh 3 7 energy · Move level 2

    Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

  • Ground Zone: MG → 2 8 energy · Move level 2

    Quickly charges the move gauge when the zone is a Ground Zone.

  • Ground Zone Extension 3 10 energy · Move level 3

    Extends the duration of the Ground Zone when the zone turns into a Ground Zone while the user is on the field.

Gloria (Anniversary 2025) & Cinderace (Tera Type: Rock): 23 selected tiles · 67/70 energy
  • HP +10 0 energy · Move level 1

    HP +10

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Defense +5 0 energy · Move level 1

    Defense +5

  • Attack +5 0 energy · Move level 1

    Attack +5

  • Sp. Def +5 0 energy · Move level 1

    Sp. Def +5

  • Speed +5 0 energy · Move level 1

    Speed +5

  • 1st S-Move: Restore B-Move MP 1 0 energy · Move level 5

    Restores one MP of the user’s buddy move the first time its sync move is used each battle.

  • Debut: Galar C (Def) on Field & Extension 5 0 energy · Move level 4

    Applies Galar Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Galar Circle (Defensive) when Galar Circle (Defensive) is applied to the allied field of play.

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Attack +5 2 energy · Move level 1

    Attack +5

  • Pyro Ball: Power +2 3 energy · Move level 1

    Pyro Ball: Power +2

  • Pyro Ball: Power +2 3 energy · Move level 2

    Pyro Ball: Power +2

  • Meteor Quick Attack: Power +5 4 energy · Move level 1

    Meteor Quick Attack: Power +5

  • Meteor Quick Attack: Power +5 4 energy · Move level 2

    Meteor Quick Attack: Power +5

  • Meteor Quick Attack: Power +5 4 energy · Move level 1

    Meteor Quick Attack: Power +5

  • Attack +10 4 energy · Move level 2

    Attack +10

  • Haymaker 10 energy · Move level 2

    The more the user’s Attack is raised, the more it powers up the user’s sync move.

  • S-Move: Team Phys & Spec Boost ↑2 9 10 energy · Move level 3

    Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks after using the user’s sync move.

  • Pyro Ball: Accuracy +10 5 energy · Move level 1

    Pyro Ball: Accuracy +10

  • Pyro Ball: Power +2 3 energy · Move level 1

    Pyro Ball: Power +2

  • Pyro Ball: Power +2 3 energy · Move level 2

    Pyro Ball: Power +2

  • Max Shining Fun Tera Blast: Power +25 5 energy · Move level 3

    Max Shining Fun Tera Blast: Power +25

  • Max Shining Fun Tera Blast: Power +25 5 energy · Move level 3

    Max Shining Fun Tera Blast: Power +25

The six added tiles

The official Pokémon Masters Day announcement confirms new sync grid tiles for Bertha & Hippowdon, including tiles unlocked at move levels 2 and 3. The 48-to-54 tile count and individual effects below were checked against the native game-data tables; those details are not all listed in the announcement. The energy shown is the cost of each tile alone. Reaching a tile can require additional energy for its path.

TileUnlock requirementEnergyEffect / use
HP +40Move Lv. 10HP +40
1st Time User Sets Rock DF: Attack ↑ 4Move Lv. 23Raises the user’s Attack by four stat ranks the first time it applies Rock Damage Field to the opponent's field of play each battle.
Sand Alert 3Move Lv. 35Extends the duration of a sandstorm when a sandstorm is caused while the user is on the field.
Attack +20Move Lv. 10Attack +20
Defense Crush 9Move Lv. 23Lowers the target’s Defense by one stat rank when the user’s attack move against it is successful.
Soften Up 1Move Lv. 35Critical hits land more easily when the user attacks with a sync move.

Damage-focused builds prioritize sync boosts during sandstorm and trapping

Bertha’s sync move has an innate power increase during sandstorm. The damage-focused builds combine this with Sand Blaster 9 and the two sync-move Power +25 tiles, then prioritize her sync moves. Trap and Sync 5 is also selected, but its additional boost is not included in this index.

With the Sand Tomb: Sand Slinger 9 tile selected, Bertha’s innate Sand Slinger 9 and the tile together lower the opponent’s Attack by two stat ranks when Sand Tomb hits during sandstorm. This Attack reduction is not credited in the damage index; its practical value in reducing incoming damage should be considered separately. Bertha does not lower Sp. Atk herself.

The new Attack +20 tile costs no energy and strengthens Bertha’s physical damage. Defense Crush 9 lowers the Defense of the opponent hit by an attack move, helping both Bertha and her physical teammates. The priorities of the build determine which tiles and actions to use.

Calculation settings and how to read the results

The comparison uses a 180-second limit, three Ground-weak opponents and no starting sync buffs. Damage from the whole team counts, not only Ground-type moves. These are standard comparison settings without enemy modifiers from a particular Super Sparring or Gym battle.

Bertha & Hippowdon is required, while a Support pair is optional. All pairs use move level 5 and a 70-energy grid limit, with EX and EX role effects enabled. The details show the energy actually used.

Base stats use the current public dataset’s level 200, Superawakening level 0 baseline. Superawakening skills are disabled for every pair. Base stats and Superawakening settings are identical before and after the update; Bertha’s new grid tiles are the only change to the input data.

Action timing is approximated using a 19-second cycle. The model does not simulate incoming attacks, HP changes, survival, move gauge delays or individual animation lengths. HP-dependent moves are evaluated at 100% HP.

The simplified critical-hit model treats attacks as critical hits at critical-hit rate rank 3 or higher. It does not model the sync-move-specific critical-hit modifier, and Soften Up 1 receives no additional credit for improving consistency. This is not an expected-damage calculation weighted by critical-hit probabilities.

Residual damage from Rock Damage Field and trapping, as well as defensive and healing benefits, is excluded. The Attack boost after Stealth Rock and the effect of Defense drops on later attacks are evaluated according to their targets and activation order.

The extension amount for Arc Suit Cynthia’s Myth Archeologist could not be established from the source tables used here. Its sandstorm and Ground Zone extensions are omitted and are listed among the unmodeled effects. That team’s result is provisional rather than a complete evaluation of her kit.

These three teams illustrate team-support and damage-focused builds. Grid selection and action-sequence search are approximate and do not guarantee the best result across every pair, grid and action sequence.

The innate sandstorm power increase of Bertha’s sync move is included. The selected Trap and Sync 5 tile receives no credit because the model does not adequately track trapping targets and duration. Selecting a tile does not imply that its effect is included in the index.

Sources and verification scope

The official announcement confirms the grid expansion. Individual tile effects, costs and positions were checked against native game-data tables published by third-party data mirrors. The calculated indices come from the site’s shared team optimizer.