Sygna Suit Red (Thunderbolt)& Pikachu
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Sygna Suit Red (Thunderbolt)& Pikachu
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder Shock
Has a chance (10%) of leaving the target paralyzed.
Electric Terrain
Turns the field of play’s terrain into Electric Terrain.
Origin Volt Tackle
Activation Condition: When the field of play’s terrain turns into Electric Terrain. Deactivation Condition: When the field of play’s terrain is no longer Electric Terrain. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target’s Defense and Sp. Def by one stat rank when the target is paralyzed.
Spark of Victory!
Raises the user’s Attack by six stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Lightning-Fast Volt Tackle
This attack’s power increases when the terrain is Electric Terrain.
Master passive skill
Kanto Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Red’s Fighting Spirit
Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
Clutch Critical
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves, sync move, or max moves.
MAX Countdown 3
Reduces the user’s sync move countdown by three after using its max move.
Sygna Suit Red (Thunderbolt)& Pikachu
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Thunder Shock
Has a chance (10%) of leaving the target paralyzed.
Electric Terrain
Turns the field of play’s terrain into Electric Terrain.
Origin Volt Tackle
Activation Condition: When the field of play’s terrain turns into Electric Terrain. Deactivation Condition: When the field of play’s terrain is no longer Electric Terrain. Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect. The power of this move is not lowered even if there are multiple targets. Lowers the target’s Defense and Sp. Def by one stat rank when the target is paralyzed.
Spark of Victory!
Raises the user’s Attack by six stat ranks. Applies the Gradual Healing effect to all allied sync pairs.
Lightning-Fast Volt Tackle
This attack’s power increases when the terrain is Electric Terrain.
G-Max Volt Crash
Leaves all opposing sync pairs paralyzed.
Max Guard
Applies the Damage Guard Next effect to an ally.
G-Max Volt Crash
Leaves all opposing sync pairs paralyzed.
Master passive skill
Kanto Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Kanto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Red’s Fighting Spirit
Extends the duration of Electric Terrain when the terrain turns into Electric Terrain while the user is on the field. Quickly charges the move gauge when the terrain is Electric Terrain. Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.
Clutch Critical
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves, sync move, or max moves.
MAX Countdown 3
Reduces the user’s sync move countdown by three after using its max move.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Ally Sets Electric Terrain: Physical Boost ↑3 9 Increases the user’s Physical Moves ↑ Next effect by three ranks when an ally turns the field of play’s terrain into Electric Terrain. | 5 | 0 |
| Head Start 2 Reduces the user’s sync move countdown by two the first time it enters a battle each battle. | 4 | 0 |
| Piercing Gaze Moves never miss. | 3 | 10 |
| MAX Conductivity Turns the field of play’s terrain into Electric Terrain after using the user’s max move. | 3 | 12 |
| Attack to the MAX 3 Powers up the user’s max move when its Attack is raised. | 3 | 8 |
| Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 3 | 9 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Thunder Shock: Staggering 4 Has a chance (50%) of making the target flinch when the user’s attack move against it is successful. | 3 | 10 |
| Cakewalk The more the target’s Speed is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Shocking Slowdown 9 Lowers the target’s Speed by one stat rank when the user’s attack move is successful against a paralyzed opponent. | 3 | 9 |
| Lightning-Fast Volt Tackle: Power +25 | 3 | 5 |
| Lightning-Fast Volt Tackle: Power +25 | 3 | 5 |
| Origin Volt Tackle: Power +2 | 2 | 3 |
| Electric Terrain: Precision Pals 1 Raises the accuracy of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 8 |
| Paralysis Synergy 1 Powers up the user’s moves when the target is paralyzed. | 2 | 8 |
| Origin Volt Tackle: Power +2 | 2 | 3 |
| Grounding Wire Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Electric Terrain. | 2 | 8 |
| Charged Immunity Status conditions cannot be inflicted on the user when the terrain is Electric Terrain. | 2 | 8 |
| Thunder Shock: Power +4 | 2 | 3 |
| Thunder Shock: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Thunder Shock: Hostile Environment 4 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 8 |
| Sp. Atk +10 | 2 | 4 |
| Spark of Victory!: Ramp Up 2 Raises the user’s Sp. Atk by two stat ranks when its move is successful. | 2 | 7 |
| Static Shock 3 Powers up the user’s sync move when the target is paralyzed. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Origin Volt Tackle: Power +2 | 1 | 3 |
| Origin Volt Tackle: Power +2 | 1 | 3 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Origin Volt Tackle: Power +2 | 1 | 3 |
| Thunder Shock: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Thunder Shock: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Thunder Shock: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Thunder Shock: Power +4 | 1 | 3 |
| Spark of Victory!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Thunder Shock: Power +4 | 1 | 3 |