Sygna Suit Acerola & Tapu Bulu
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bullet Seed
Attacks the target two to five times in a row.
Sunny Day
Makes the weather sunny.
Unbreakable Swords Dance
Activation Condition: When weather, terrain, or zone effects are activated. Deactivation Condition: When all weather, terrain, and zone effects are cleared. Raises the Attack of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Charges the user’s move gauge by two when the weather is sunny.
Now I’m Angry!
Raises the Defense of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by three stat ranks. Raises the Speed of all allied sync pairs by two stat ranks when the weather is sunny.
Gentle Warning Bloom Doom
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Grassy Terrain Debut & Extension 5
Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.
Guardian’s Abundance Superawakening
Reduces special attack move damage taken by allies when the weather is sunny. Extends the duration of sunny weather when the weather turns sunny while the user is on the field. Turns the field of play’s terrain into Grassy Terrain the first time the user uses Sunny Day each battle.
Team Verdant Physical DR 3
Reduces physical attack move damage taken by allies when the terrain is Grassy Terrain.
Ula’ula Ocean Breeze
Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Bullet Seed: Punishing Strike 2 Has a chance (30%) of lowering the target’s Defense by one stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target’s Defense by one stat rank for each hit. | 5 | 10 |
| Vigilance Protects the user against critical hits. | 5 | 10 |
| Bullet Seed: Recharging Strike 2 Has a chance (30%) of charging the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of charging the user’s move gauge by one for each hit. | 4 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 4 | 10 |
| Bullet Seed: Tripping Strike 4 Has a chance (50%) of lowering the target’s Speed by one stat rank when the user’s attack move against it hits. If the move has the multistrike effect tag, has a chance (50%) of lowering the target’s Speed by one stat rank for each hit. | 3 | 10 |
| Bullet Seed: No Quarter Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 8 |
| Team Grassy Restoration 9 Restores the HP of all allied sync pairs when the user uses a move while the terrain is Grassy Terrain. | 3 | 10 |
| Green Thumb Turns the field of play’s terrain into Grassy Terrain after using the user’s sync move. | 3 | 12 |
| Sunny Day: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 8 |
| Sunny Day: Team Brawn Gain 9 Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 3 | 8 |
| Gentle Warning Bloom Doom: Power +25 | 3 | 5 |
| Gentle Warning Bloom Doom: Power +25 | 3 | 5 |
| Sunscreen 1 Reduces damage when the user is hit by an attack move while the weather is sunny. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Bullet Seed: Power +1 | 2 | 3 |
| Bullet Seed: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Now I’m Angry!: Pep Rally 1 Raises the Speed of all allied sync pairs by one stat rank when the user’s move is successful. | 2 | 7 |
| Defense +5 | 2 | 2 |
| Now I’m Angry!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. | 2 | 9 |
| Defense +20 | 2 | 7 |
| Grassy Tenacity Prevents the user from flinching, becoming confused, or becoming trapped when the terrain is Grassy Terrain. | 2 | 8 |
| HP +10 | 2 | 2 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 2 | 9 |
| Sunny Day: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Bullet Seed: Power +1 | 1 | 3 |
| Bullet Seed: Power +1 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Bullet Seed: Power +1 | 1 | 3 |
| Bullet Seed: Power +1 | 1 | 3 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |