Arc Suit Korrina & Lucario
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Arc Suit Korrina & Lucario
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Drain Punch
The more damage dealt to the target, the more it restores the user’s HP.
Almighty Aura Sphere
Activation Condition: When the user is not in a pinch. Deactivation Condition: When the user is in a pinch. Never misses. Lowers the target’s Sp. Def by two stat ranks. Reduces the user’s sync move countdown by one. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks. Applies Kalos Circle (Special) to the allied field of play the first time this attack move is successful each battle. Kalos Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Almighty Rock Smash
Activation Condition: When the user is not in a pinch. Deactivation Condition: When the user is in a pinch. Lowers the target’s Defense by two stat ranks. Reduces the user’s sync move countdown by one. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. Applies Kalos Circle (Physical) to the allied field of play the first time this attack move is successful each battle. Kalos Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Waiting to Skate On Through!
Restores the HP of all allied sync pairs by approximately 40% of their maximum HP. Applies the Gradual Healing effect to all allied sync pairs. If the user’s Lucario has Mega Evolved, also applies the Damage Guard Next effect to the user.
Fervent Fighter Divine Power-Up Punch
Become Mega Lucario until the end of battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Hit: HP Recovery 9Exclusive lucky cookie 1
Restores the user’s HP when its attack move is successful.
Passives and Superawakening
Fist Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Fist Judgment
Raises the Fighting Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Fighting Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Mega Evolution Successor
Turns the field of play’s zone into an EX Fighting Zone the first time the user successfully attacks with its buddy move each battle. (An EX Fighting Zone powers up Fighting-type attacks.) Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field. Extends the duration of the following field effects when they are applied to the allied field of play: - Kalos Circle (Physical) - Kalos Circle (Special) - Kalos Circle (Defensive)
Guiding Aura of Victory
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks when the user’s attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful.
Entry: Team Physical& Special Boost 1
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user enters a battle.
Arc Suit Korrina & Mega Lucario
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Drain Punch
The more damage dealt to the target, the more it restores the user’s HP.
Almighty Aura Sphere
Activation Condition: When the user is not in a pinch. Deactivation Condition: When the user is in a pinch. Never misses. Lowers the target’s Sp. Def by two stat ranks. Reduces the user’s sync move countdown by one. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks. Applies Kalos Circle (Special) to the allied field of play the first time this attack move is successful each battle. Kalos Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Almighty Rock Smash
Activation Condition: When the user is not in a pinch. Deactivation Condition: When the user is in a pinch. Lowers the target’s Defense by two stat ranks. Reduces the user’s sync move countdown by one. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. Applies Kalos Circle (Physical) to the allied field of play the first time this attack move is successful each battle. Kalos Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Kalos theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Waiting to Skate On Through!
Restores the HP of all allied sync pairs by approximately 40% of their maximum HP. Applies the Gradual Healing effect to all allied sync pairs. If the user’s Lucario has Mega Evolved, also applies the Damage Guard Next effect to the user.
Fervent Fighter Divine Power-Up Punch
Become Mega Lucario until the end of battle. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s sync move is used each battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Hit: HP Recovery 9Exclusive lucky cookie 1
Restores the user’s HP when its attack move is successful.
Passives and Superawakening
Fist Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Fighting theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Fist Judgment
Raises the Fighting Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Fighting Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
Mega Evolution Successor
Turns the field of play’s zone into an EX Fighting Zone the first time the user successfully attacks with its buddy move each battle. (An EX Fighting Zone powers up Fighting-type attacks.) Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field. Extends the duration of the following field effects when they are applied to the allied field of play: - Kalos Circle (Physical) - Kalos Circle (Special) - Kalos Circle (Defensive)
Guiding Aura of Victory
Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks when the user’s attack move is successful. Applies the Free Move Next effect to the user when its attack move is successful.
Entry: Team Physical& Special Boost 1
Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user enters a battle.
Sync Grid (BSB) 52 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| 1st S-Move: Fighting Z | Fighting Z: Team Crit Immun. Turns the field of play’s zone into a Fighting Zone the first time the user’s sync move is used each battle. (A Fighting Zone powers up Fighting-type attacks.) Protects all allied sync pairs against critical hits when the zone is a Fighting Zone. | 5 | 0 |
| Team Sharp Entry 3 Raises the critical-hit rate of all allied sync pairs by three stat ranks when the user enters a battle. | 4 | 0 |
| Fervent Fighter Divine Power-Up Punch: Power +50 | 3 | 0 |
| Almighty Aura Sphere: 1st “Almighty Aura Sphere” MP 0: Kalos C (Spec) on Field Applies Kalos Circle (Special) to the allied field of play the first time the remaining MP for the user’s Almighty Aura Sphere is zero each battle. | 3 | 10 |
| Kalos C (Spec) Extension 3 Extends the duration of Kalos Circle (Special) when Kalos Circle (Special) is applied to the allied field of play. | 3 | 10 |
| Hit: Team Attack ↑2 9 Raises the Attack of all allied sync pairs by two stat ranks when the user’s attack move is successful. | 3 | 10 |
| Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Hit: Team Sp. Atk ↑2 9 Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user’s attack move is successful. | 3 | 10 |
| Satisfied Snicker 9 Lowers the target’s Sp. Atk by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Almighty Rock Smash: 1st “Almighty Rock Smash” MP 0: Kalos C (Phys) on Field Applies Kalos Circle (Physical) to the allied field of play the first time the remaining MP for the user’s Almighty Rock Smash is zero each battle. | 3 | 10 |
| Kalos C (Phys) Extension 3 Extends the duration of Kalos Circle (Physical) when Kalos Circle (Physical) is applied to the allied field of play. | 3 | 10 |
| Fervent Fighter Divine Power-Up Punch: Power +25 | 3 | 5 |
| Fervent Fighter Divine Power-Up Punch: Power +25 | 3 | 5 |
| HP +40 | 2 | 0 |
| Waiting to Skate On Through!: Slippery 1 Raises the user’s evasiveness by one stat rank when its move is successful. | 2 | 7 |
| Brawling Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Fighting Zone. | 2 | 7 |
| Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 2 | 8 |
| Almighty Rock Smash: Power +2 | 2 | 3 |
| Almighty Rock Smash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Almighty Aura Sphere: Power +2 | 2 | 3 |
| Almighty Aura Sphere: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Brawling Acceleration 2 Quickly charges the move gauge when the zone is a Fighting Zone. | 2 | 9 |
| Drain Punch: Power +4 | 2 | 3 |
| Drain Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Team Speedy Entry 2 Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Almighty Rock Smash: Power +2 | 1 | 3 |
| Almighty Rock Smash: Power +2 | 1 | 3 |
| Almighty Rock Smash: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Almighty Aura Sphere: Power +2 | 1 | 3 |
| Almighty Aura Sphere: Power +2 | 1 | 3 |
| Almighty Aura Sphere: Power +2 | 1 | 3 |
| Drain Punch: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Drain Punch: Power +4 | 1 | 3 |
| Drain Punch: Power +4 | 1 | 3 |