Kris (Academy)& Igglybuff
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Disarming Voice
Never misses.
Careful Observation Fairy Beam
No additional effect.
Super Effective ↑
Applies the Supereffective ↑ Next effect to an ally.
Headbutt
Has a chance (30%) of making the target flinch.
Play Rough
Has a chance (10%) of lowering the target’s Attack by one stat rank.
Support Prep
Raises the Sp. Def of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
Sing
Puts the target to sleep.
Draining Kiss
The more damage dealt to the target, the more it restores the user’s HP.
Support Practicum
Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Sync Grid (BSB) 126 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Unbending Defense cannot be lowered. | 1 | 0 |
| Dragon Guard Reduces damage when the user is attacked by Dragon-type moves. | 1 | 0 |
| Stalwart Sp. Def cannot be lowered. | 1 | 0 |
| Attack +10 | 1 | 0 |
| HP +20 | 1 | 0 |
| Sp. Atk +10 | 1 | 0 |
| Attack +10 | 1 | 0 |
| Learn Move: Super Effective ↑ Applies the Supereffective ↑ Next effect to an ally. | 1 | 0 |
| Super Effective ↑: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 0 |
| Super Effective ↑: Move on Ally: Free Move Next 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, applies the Free Move Next effect to the allied sync pair affected by the move. | 1 | 0 |
| Super Effective ↑: Move on Ally: Physical Boost ↑1& Special Boost ↑1 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank. | 1 | 0 |
| Super Effective ↑: Move on Ally: Sync Move Boost ↑4 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by four ranks. | 1 | 0 |
| Super Effective ↑: Move on Ally: Physical Boost ↑1& Special Boost ↑1 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank. | 1 | 0 |
| Learn Move: Headbutt Has a chance (30%) of making the target flinch. | 1 | 0 |
| Headbutt: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 0 |
| Headbutt: Trip Twice 9 Lowers the target’s Speed by two stat ranks when the user’s attack move against it is successful. | 1 | 0 |
| Headbutt: Power +100 | 1 | 0 |
| Headbutt: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 1 | 0 |
| Headbutt: Defense Destroyer 9 Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful. | 1 | 0 |
| Attack +20 | 1 | 0 |
| Attack +20 | 1 | 0 |
| Attack +40 | 1 | 0 |
| Attack +40 | 1 | 0 |
| Attack +60 | 1 | 0 |
| Learn Move: Play Rough Has a chance (10%) of lowering the target’s Attack by one stat rank. | 1 | 0 |
| Play Rough: Accuracy +10 | 1 | 0 |
| Play Rough: On a Roll 9 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 1 | 0 |
| Play Rough: Power +100 | 1 | 0 |
| Play Rough: Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 1 | 0 |
| Play Rough: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. | 1 | 0 |
| Attack +20 | 1 | 0 |
| Attack +20 | 1 | 0 |
| Attack +40 | 1 | 0 |
| Attack +40 | 1 | 0 |
| Attack +60 | 1 | 0 |
| Learn Move: Support Prep Raises the Sp. Def of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank. | 1 | 0 |
| Support Prep: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 0 |
| Support Prep: Pep Rally 2 Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful. | 1 | 0 |
| Support Prep: Move: Team Attack ↑& Sp. Atk ↑ 9 Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. | 1 | 0 |
| Support Prep: Barricade Buddies 1 Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful. | 1 | 0 |
| Support Prep: 1st T-Move: Sync CD ↓ 1 Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle. | 1 | 0 |
| Sp. Atk +10 | 1 | 0 |
| Learn Move: X Defense All Raises the Defense of all allied sync pairs by two stat ranks. | 1 | 0 |
| X Defense All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 0 |
| X Defense All: Precision Pals 1 Raises the accuracy of all allied sync pairs by one stat rank when the user’s move is successful. | 1 | 0 |
| X Defense All: Move: Team Attack ↑& Sp. Atk ↑ 9 Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. | 1 | 0 |
| X Defense All: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 1 | 0 |
| X Defense All: 1st T-Move: Sync CD ↓ 1 Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle. | 1 | 0 |
| Learn Move: Sing Puts the target to sleep. | 1 | 0 |
| Sing: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 0 |
| Sing: Accuracy +15 | 1 | 0 |
| Sing: Active Healing 9 Restores the user’s HP when it uses a move. | 1 | 0 |
| Sing: Accuracy +30 | 1 | 0 |
| Sing: Use Status P-Move on Opp: Attack ↓& Sp. Atk ↓ 9 Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s Pokémon uses a status move targeting that opponent. | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |
| Sp. Atk +40 | 1 | 0 |
| Sp. Atk +40 | 1 | 0 |
| Sp. Atk +60 | 1 | 0 |
| Learn Move: Draining Kiss The more damage dealt to the target, the more it restores the user’s HP. | 1 | 0 |
| Draining Kiss: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 0 |
| Draining Kiss: Gobsmack 9 Leaves the target confused when the user’s attack move against it is successful. | 1 | 0 |
| Draining Kiss: Power +100 | 1 | 0 |
| Draining Kiss: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 1 | 0 |
| Draining Kiss: Hit: Sp. Def ↓2 9 Lowers the target’s Sp. Def by two stat ranks when the user’s attack move against it is successful. | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |
| Sp. Atk +20 | 1 | 0 |
| Sp. Atk +40 | 1 | 0 |
| Sp. Atk +40 | 1 | 0 |
| Sp. Atk +60 | 1 | 0 |
| Learn Move: Support Practicum Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank. | 1 | 0 |
| Support Practicum: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 0 |
| Support Practicum: Pep Rally 2 Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful. | 1 | 0 |
| Support Practicum: Berserk Bunch 2 Raises the Attack of all allied sync pairs by two stat ranks when the user’s move is successful. | 1 | 0 |
| Support Practicum: Critical Squad 2 Raises the critical-hit rate of all allied sync pairs by two stat ranks when the user’s move is successful. | 1 | 0 |
| Support Practicum: Move: Team Phys& Spec Boost ↑1 9 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 1 | 0 |
| Disarming Voice: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 0 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 1 | 0 |
| Disarming Voice: Unfortuitous 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 1 | 0 |
| Opening Blockade Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | 1 | 0 |
| Status Immunity Status conditions cannot be inflicted on the user. | 1 | 0 |
| Disarming Voice: Attack Trap 9 Leaves the target trapped when the user’s attack move against it is successful. | 1 | 0 |
| Ruthless 9 Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 1 | 0 |
| Opp Trapped: Team S-Moves ↑ 3 Powers up the sync moves of all allied sync pairs when attacking a target that is trapped. | 1 | 0 |
| Fairy Observation Finds Turns the field of play’s zone into a Fairy Zone the first time the user’s attack move is successful each battle. (A Fairy Zone powers up Fairy-type attacks.) Applies Johto Circle (Defensive) to the allied field of play the first time the user’s attack move is successful each battle. | 1 | 0 |
| Whimsical Acceleration 2 Quickly charges the move gauge when the zone is a Fairy Zone. | 1 | 0 |
| Team Triage Tank 9 Restores the HP of all allied sync pairs when the user is hit by an attack move. | 1 | 0 |
| Careful Observation Fairy Beam: Power +25 | 1 | 0 |
| Fairy Zone: Team Attack Move DR 2 Reduces attack move damage taken by allies when the zone is a Fairy Zone. | 1 | 0 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 1 | 0 |
| Fairy Zone Extension 5 Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field. | 1 | 0 |
| 1st S-Move: Fairy Zone Turns the field of play’s zone into a Fairy Zone the first time the user’s sync move is used each battle. (A Fairy Zone powers up Fairy-type attacks.) | 1 | 0 |
| Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 1 | 0 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 1 | 0 |
| Careful Observation Fairy Beam: Power +25 | 1 | 0 |
| Vigilance Protects the user against critical hits. | 1 | 0 |
| S-Move: HP Recovery (M) 2 Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | 1 | 0 |
| Johto C (Defensive): Team Moves ↑ 2 Powers up the moves of all allied sync pairs when Johto Circle (Defensive) applies to the allied field of play. | 1 | 0 |
| 1st S-Move: Johto C (Def) on Field Applies Johto Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. | 1 | 0 |
| HP +20 | 1 | 0 |
| HP +20 | 1 | 0 |
| HP +20 | 1 | 0 |
| HP +20 | 1 | 0 |
| HP +40 | 1 | 0 |
| HP +40 | 1 | 0 |
| HP +40 | 1 | 0 |
| HP +60 | 1 | 0 |
| HP +60 | 1 | 0 |
| HP +60 | 1 | 0 |
| HP +80 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Defense +10 | 1 | 0 |
| Defense +10 | 1 | 0 |
| Defense +15 | 1 | 0 |
| Defense +15 | 1 | 0 |
| Defense +20 | 1 | 0 |
| Defense +25 | 1 | 0 |
| Defense +20 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Sp. Def +10 | 1 | 0 |
| Sp. Def +10 | 1 | 0 |
| Sp. Def +15 | 1 | 0 |
| Sp. Def +15 | 1 | 0 |
| Sp. Def +20 | 1 | 0 |
| Sp. Def +25 | 1 | 0 |
| Sp. Def +20 | 1 | 0 |