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SYNC PAIR DETAILS

Kris (Academy)& Igglybuff

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FairySupportEX role: SprintWeakness: PoisonJohto

Stats

HP260
Attack176
Defense52
Sp. Atk176
Sp. Def52
Speed396

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Disarming Voice

Pokémon moveSpecialFairyPower 54Gauge 2

Never misses.

Careful Observation Fairy Beam

Sync moveSpecialFairyPower 300

No additional effect.

Super Effective ↑

Trainer moveStatus−Uses 2

Applies the Supereffective ↑ Next effect to an ally.

Headbutt

Pokémon movePhysicalNormalPower 63Gauge 2

Has a chance (30%) of making the target flinch.

Play Rough

Pokémon movePhysicalFairyPower 133Gauge 3

Has a chance (10%) of lowering the target’s Attack by one stat rank.

Support Prep

Trainer moveStatus−Uses 2

Raises the Sp. Def of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank.

X Defense All

Trainer moveStatus−Uses 2

Raises the Defense of all allied sync pairs by two stat ranks.

Sing

Pokémon moveStatusNormalGauge 1

Puts the target to sleep.

Draining Kiss

Pokémon moveSpecialFairyPower 55Gauge 2

The more damage dealt to the target, the more it restores the user’s HP.

Support Practicum

Trainer moveStatus−Uses 2

Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Sync Grid (BSB) 126 tiles

Tile and effectMove Lv.Energy
Unbending

Defense cannot be lowered.

10
Dragon Guard

Reduces damage when the user is attacked by Dragon-type moves.

10
Stalwart

Sp. Def cannot be lowered.

10
Attack +1010
HP +2010
Sp. Atk +1010
Attack +1010
Learn Move: Super Effective ↑

Applies the Supereffective ↑ Next effect to an ally.

10
Super Effective ↑: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

10
Super Effective ↑: Move on Ally: Free Move Next 9

When the user’s move targeting an allied sync pair (excluding field effects) is successful, applies the Free Move Next effect to the allied sync pair affected by the move.

10
Super Effective ↑: Move on Ally: Physical Boost ↑1& Special Boost ↑1 9

When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank.

10
Super Effective ↑: Move on Ally: Sync Move Boost ↑4 9

When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by four ranks.

10
Super Effective ↑: Move on Ally: Physical Boost ↑1& Special Boost ↑1 9

When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of the ally affected by the move by one rank.

10
Learn Move: Headbutt

Has a chance (30%) of making the target flinch.

10
Headbutt: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

10
Headbutt: Trip Twice 9

Lowers the target’s Speed by two stat ranks when the user’s attack move against it is successful.

10
Headbutt: Power +10010
Headbutt: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

10
Headbutt: Defense Destroyer 9

Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful.

10
Attack +2010
Attack +2010
Attack +4010
Attack +4010
Attack +6010
Learn Move: Play Rough

Has a chance (10%) of lowering the target’s Attack by one stat rank.

10
Play Rough: Accuracy +1010
Play Rough: On a Roll 9

Raises the chance of lowering stat values with the additional effects of the user’s moves.

10
Play Rough: Power +10010
Play Rough: Overwhelm 9

Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful.

10
Play Rough: BOGO 9

Applies the Free Move Next effect to the user when its move is successful.

10
Attack +2010
Attack +2010
Attack +4010
Attack +4010
Attack +6010
Learn Move: Support Prep

Raises the Sp. Def of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank.

10
Support Prep: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

10
Support Prep: Pep Rally 2

Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful.

10
Support Prep: Move: Team Attack ↑& Sp. Atk ↑ 9

Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.

10
Support Prep: Barricade Buddies 1

Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful.

10
Support Prep: 1st T-Move: Sync CD ↓ 1

Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle.

10
Sp. Atk +1010
Learn Move: X Defense All

Raises the Defense of all allied sync pairs by two stat ranks.

10
X Defense All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

10
X Defense All: Precision Pals 1

Raises the accuracy of all allied sync pairs by one stat rank when the user’s move is successful.

10
X Defense All: Move: Team Attack ↑& Sp. Atk ↑ 9

Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.

10
X Defense All: Shielded 1

Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful.

10
X Defense All: 1st T-Move: Sync CD ↓ 1

Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle.

10
Learn Move: Sing

Puts the target to sleep.

10
Sing: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

10
Sing: Accuracy +1510
Sing: Active Healing 9

Restores the user’s HP when it uses a move.

10
Sing: Accuracy +3010
Sing: Use Status P-Move on Opp: Attack ↓& Sp. Atk ↓ 9

Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s Pokémon uses a status move targeting that opponent.

10
Sp. Atk +2010
Sp. Atk +2010
Sp. Atk +4010
Sp. Atk +4010
Sp. Atk +6010
Learn Move: Draining Kiss

The more damage dealt to the target, the more it restores the user’s HP.

10
Draining Kiss: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

10
Draining Kiss: Gobsmack 9

Leaves the target confused when the user’s attack move against it is successful.

10
Draining Kiss: Power +10010
Draining Kiss: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

10
Draining Kiss: Hit: Sp. Def ↓2 9

Lowers the target’s Sp. Def by two stat ranks when the user’s attack move against it is successful.

10
Sp. Atk +2010
Sp. Atk +2010
Sp. Atk +4010
Sp. Atk +4010
Sp. Atk +6010
Learn Move: Support Practicum

Raises the Sp. Atk of all allied sync pairs by two stat ranks. Raises the Speed of all allied sync pairs by one stat rank.

10
Support Practicum: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

10
Support Practicum: Pep Rally 2

Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful.

10
Support Practicum: Berserk Bunch 2

Raises the Attack of all allied sync pairs by two stat ranks when the user’s move is successful.

10
Support Practicum: Critical Squad 2

Raises the critical-hit rate of all allied sync pairs by two stat ranks when the user’s move is successful.

10
Support Practicum: Move: Team Phys& Spec Boost ↑1 9

Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful.

10
Disarming Voice: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

10
Healthy Healing

Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.

10
Disarming Voice: Unfortuitous 9

Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

10
Opening Blockade

Applies the Physical Damage Reduction effect and the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle.

10
Status Immunity

Status conditions cannot be inflicted on the user.

10
Disarming Voice: Attack Trap 9

Leaves the target trapped when the user’s attack move against it is successful.

10
Ruthless 9

Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

10
Opp Trapped: Team S-Moves ↑ 3

Powers up the sync moves of all allied sync pairs when attacking a target that is trapped.

10
Fairy Observation Finds

Turns the field of play’s zone into a Fairy Zone the first time the user’s attack move is successful each battle. (A Fairy Zone powers up Fairy-type attacks.) Applies Johto Circle (Defensive) to the allied field of play the first time the user’s attack move is successful each battle.

10
Whimsical Acceleration 2

Quickly charges the move gauge when the zone is a Fairy Zone.

10
Team Triage Tank 9

Restores the HP of all allied sync pairs when the user is hit by an attack move.

10
Careful Observation Fairy Beam: Power +2510
Fairy Zone: Team Attack Move DR 2

Reduces attack move damage taken by allies when the zone is a Fairy Zone.

10
Head Start 1

Reduces the user’s sync move countdown by one the first time it enters a battle each battle.

10
Fairy Zone Extension 5

Extends the duration of the Fairy Zone when the zone turns into a Fairy Zone while the user is on the field.

10
1st S-Move: Fairy Zone

Turns the field of play’s zone into a Fairy Zone the first time the user’s sync move is used each battle. (A Fairy Zone powers up Fairy-type attacks.)

10
Circle: HP Recovery 1

Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play.

10
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

10
Careful Observation Fairy Beam: Power +2510
Vigilance

Protects the user against critical hits.

10
S-Move: HP Recovery (M) 2

Restores the user’s HP by approximately 40% of its maximum HP after using its sync move.

10
Johto C (Defensive): Team Moves ↑ 2

Powers up the moves of all allied sync pairs when Johto Circle (Defensive) applies to the allied field of play.

10
1st S-Move: Johto C (Def) on Field

Applies Johto Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle.

10
HP +2010
HP +2010
HP +2010
HP +2010
HP +4010
HP +4010
HP +4010
HP +6010
HP +6010
HP +6010
HP +8010
Defense +510
Defense +1010
Defense +1010
Defense +1510
Defense +1510
Defense +2010
Defense +2510
Defense +2010
Sp. Def +510
Sp. Def +1010
Sp. Def +1010
Sp. Def +1510
Sp. Def +1510
Sp. Def +2010
Sp. Def +2510
Sp. Def +2010

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