Pokemas Lab
SYNC PAIR DETAILS

Whitney & Wigglytuff

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

NormalSupportEX role: FieldWeakness: SteelJohto

Stats

HP839
Attack195
Defense338
Sp. Atk173
Sp. Def349
Speed368

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Headbutt

Pokémon movePhysicalNormalPower 63Gauge 2

Has a chance (30%) of making the target flinch.

Johto Solidarity

Trainer moveStatus−Gauge 2Uses 2

Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Johto Circle (Defensive) to the allied field of play. Johto Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)

Potion

Trainer moveStatus−Uses 2

Restores an ally’s HP by approximately 40% of its maximum HP.

I Won’t Lose!

Trainer moveStatus−Uses 1

Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.

Ballooning Frustration Normal Impact

Sync movePhysicalNormalPower 360

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

I’m Doing Great!

Powers up the Normal-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.

The Incredibly Pretty Girl Superawakening

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Applies Johto Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of Johto Circle (Defensive) when Johto Circle (Defensive) is applied to the allied field of play.

Adrenaline 1

Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

Sync Damage Guard

Applies the Damage Guard Next effect to the user the first time its sync move is used each battle.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Potion: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Potion: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

310
HP +4037
1st S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user’s sync move is used each battle.

310
Safety Tether

Applies the Enduring effect to the user the first time its sync move is used each battle.

310
Johto Solidarity: MP Refresh 1

Has a chance (20%) of restoring one MP of the user’s move when that move is successful.

310
Headbutt: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Vigilance

Protects the user against critical hits.

310
Ballooning Frustration Normal Impact: Power +2535
Ballooning Frustration Normal Impact: Power +2535
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Potion: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

210
Defense +1024
Normal Zone: HP Recovery 1

Restores the user’s HP whenever its Pokémon takes an action when the zone is a Normal Zone.

28
I Won’t Lose!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Stalwart

Sp. Def cannot be lowered.

25
Circle: MG → 2

Quickly charges the move gauge when a circle applies to the allied field of play.

28
Circle: Attack Move DR 2

Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.

210
Headbutt: Power +423
Dragon Guard

Reduces damage when the user is attacked by Dragon-type moves.

28
Sp. Def +1024
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Sp. Def +512
Headbutt: Power +413
Defense +512
Headbutt: Power +413
Speed +512
Speed +512
Escape Artist

Prevents the user from becoming trapped.

15
HP +1012
Attack +512
Speed +512
Defense +512
Sp. Def +512
Wide Awake

Prevents the user from falling asleep.

15
Speed +512
Attack +512
HP +1012
Speed +512
Headbutt: Power +413
Headbutt: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

17

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