Clair (New Year's 2024) & Drampa
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Twister
Has a chance (20%) of making the target flinch.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
Dragon Breath
Has a chance (30%) of leaving the target paralyzed.
You’re Good!
Raises the Attack and Sp. Atk of all allied sync pairs by two stat ranks. Raises the critical-hit rate of all allied sync pairs by three stat ranks.
New Year’s Dance Dragon Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
T-Move: Team Free Move Next 9
Applies the Free Move Next effect to all allied sync pairs when the user’s Trainer uses a move.
1st S-Move: Team HP Recovery (M) 2
Restores the HP of all allied sync pairs by approximately 40% of their maximum HP the first time the user’s sync move is used each battle.
Team Takes Hit From P-/S-/Max Move: Ignore WTZ Power ↑
Ignores the power-up effects of weather conditions, terrains, and zones when an ally is hit by an attack move, sync move, or max move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Twister: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 9 |
| Team Fist Bump 3 Has a chance (40%) of restoring the HP of all allied sync pairs when the user’s attack move is successful. | 3 | 9 |
| All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| WTZ Change: Team Moves ↑ 2 Powers up the moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect. | 3 | 10 |
| Hit Paralyzed Opp: HP Recovery 9 Restores the user’s HP when its attack move is successful against a paralyzed opponent. | 3 | 10 |
| Half HP: Restore MP Once 9 Restores one MP for the user’s moves when its HP drops to half or below. This effect can activate only once per battle. | 3 | 10 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 10 |
| Berserk Bunch 1 Raises the Attack of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 10 |
| New Year’s Dance Dragon Beam: Power +25 | 3 | 5 |
| New Year’s Dance Dragon Beam: Power +25 | 3 | 5 |
| Twister: Power +4 | 2 | 3 |
| Twister: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Defense +10 | 2 | 4 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Revenge Boost 4 Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move. | 2 | 7 |
| You’re Good!: Team Hit and Heal Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful. | 2 | 10 |
| Dragon Breath: Hostile Environment 1 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 7 |
| Dragon Breath: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Def +10 | 2 | 4 |
| Sp. Def +5 | 2 | 2 |
| Grass Guard Reduces damage when the user is attacked by Grass-type moves. | 2 | 8 |
| Panic Button Applies the Move Gauge Acceleration effect to the allied field of play the first time the user is in a pinch each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| Twister: Power +4 | 1 | 3 |
| Twister: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Dragon Breath: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Dragon Breath: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Dragon Breath: Power +4 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Dragon Breath: Power +4 | 1 | 3 |
| Dragon Breath: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Twister: Power +4 | 1 | 3 |
| Twister: Power +4 | 1 | 3 |