Tate & Solrock
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Zen Headbutt
Has a chance (20%) of making the target flinch.
X Attack
Raises the user’s Attack by two stat ranks.
Rock Tomb
Lowers the target’s Speed by one stat rank.
All as One!
If the user’s stats are raised, the amount of increase is doubled.
Zen Headbutt of Duality
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Power Chain 3
Powers up the user’s moves when a unity bonus is in effect.
Headstrong
Attack cannot be lowered.
Unbending
Defense cannot be lowered.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Foul Fighting 9 Powers up the user’s moves against targets that are flinching, confused, or trapped. | 3 | 10 |
| Zen Headbutt: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Cakewalk The more the target’s Speed is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 10 |
| Sentry Entry 2 Raises the user’s Defense by two stat ranks when it enters a battle. | 3 | 10 |
| Superduper Effective 5 Powers up moves that are super effective. | 3 | 10 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Interference Sync 5 Powers up the user’s sync move against targets that are flinching, confused, or trapped. | 3 | 10 |
| Zen Headbutt of Duality: Power +25 | 3 | 5 |
| Zen Headbutt of Duality: Power +25 | 3 | 5 |
| Zen Headbutt: Power +4 | 2 | 3 |
| Zen Headbutt: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Zen Headbutt: Accuracy +10 | 2 | 5 |
| Rock Tomb: Power +4 | 2 | 3 |
| Rock Tomb: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +20 | 2 | 7 |
| Defense +5 | 2 | 2 |
| All as One!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Speedy Entry 1 Raises the user’s Speed by one stat rank when it enters a battle. | 2 | 8 |
| Ground Guard Reduces damage when the user is attacked by Ground-type moves. | 2 | 10 |
| X Attack: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Pinpoint Entry 1 Raises the user’s accuracy by one stat rank when it enters a battle. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Zen Headbutt: Power +4 | 1 | 3 |
| Zen Headbutt: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Rock Tomb: Accuracy +5 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Rock Tomb: Power +4 | 1 | 3 |
| Rock Tomb: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Rock Tomb: Power +4 | 1 | 3 |
| Rock Tomb: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Zen Headbutt: Power +4 | 1 | 3 |
| Zen Headbutt: Power +4 | 1 | 3 |