Grimsley (Kimono)& Bisharp
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Iron Head
Has a chance (30%) of making the target flinch.
Screech
Lowers the target’s Defense by two stat ranks.
Metal Burst
The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attack the opponent that made the hit. The more damage the user has taken, the greater the power of this attack.
Stay Sharp!
Raises the user’s Attack by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Enduring effect to the user. Lowers the user’s Defense and Sp. Def by six stat ranks.
Coin Flip of Destiny Iron Head
The more the target’s Defense is lowered, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Grimsley’s Gambit
Makes opponents target the user for a short time when it uses Metal Burst. Grants all of the following effects when the user’s attack move, which was conducted after leaving the counterattacking posture by being hit by an attack move, is successful: Returns the user’s lowered stats to normal. Raises the user’s evasiveness by six stat ranks.
Full First Aid
Fully restores the user’s HP the first time it is in a pinch each battle.
Unflappable
Prevents the user from flinching.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Harry 3 Powers up the user’s moves against targets that are flinching. | 3 | 10 |
| Iron Head: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Critical Healing 2 Has a chance (30%) of restoring the user’s HP when its move is a critical hit. | 3 | 10 |
| Metal Burst: MP Refresh 4 Has a chance (50%) of restoring one MP of the user’s move when that move is successful. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Insult to Injury The more the target’s Defense is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Risky Counter 9 Reduces the user’s sync move countdown by one when its attack move, which was conducted after leaving the counterattacking posture by being hit by an attack move, is successful. | 3 | 10 |
| Metal Burst: Critical Strike 3 Powers up the user’s attacks when they become critical hits. | 3 | 10 |
| Coin Flip of Destiny Iron Head: Power +25 | 3 | 5 |
| Coin Flip of Destiny Iron Head: Power +25 | 3 | 5 |
| Prep/Posture: Physical Boost ↑3 9 Increases the user’s Physical Moves ↑ Next effect by three ranks when the user takes up a counter attacking posture or gets ready to attack. | 3 | 5 |
| Endure Again Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 3 | 5 |
| Iron Head: Power +3 | 2 | 3 |
| Iron Head: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Attack +5 | 2 | 2 |
| Stay Sharp!: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. | 2 | 7 |
| Stay Sharp!: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Sp. Def +5 | 2 | 2 |
| Screech: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| Metal Burst: Power +3 | 2 | 3 |
| Metal Burst: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Metal Burst: Power +3 | 2 | 3 |
| Prep/Posture: Physical Boost ↑2 9 Increases the user’s Physical Moves ↑ Next effect by two ranks when the user takes up a counter attacking posture or gets ready to attack. | 2 | 3 |
| Metal Burst: 1st Move: Restore MP 1 Restores one MP of the user’s move the first time that move is successful each battle. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Iron Head: Power +3 | 1 | 3 |
| Iron Head: Power +3 | 1 | 3 |
| HP +10 | 1 | 2 |
| Metal Burst: Power +3 | 1 | 3 |
| Metal Burst: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Iron Head: Power +3 | 1 | 3 |
| Iron Head: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Metal Burst: Power +3 | 1 | 3 |
| Speed +20 | 1 | 0 |
| Attack +20 | 1 | 0 |