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SYNC PAIR DETAILS

Grimsley (Kimono)& Bisharp

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

SteelTechWeakness: GroundAlola

Stats

HP726
Attack592
Defense195
Sp. Atk204
Sp. Def193
Speed243

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Iron Head

Pokémon movePhysicalSteelPower 110Gauge 3

Has a chance (30%) of making the target flinch.

Screech

Pokémon moveStatusNormalGauge 2

Lowers the target’s Defense by two stat ranks.

Metal Burst

Pokémon movePhysicalSteelPower 180Gauge 3Uses 1

The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attack the opponent that made the hit. The more damage the user has taken, the greater the power of this attack.

Stay Sharp!

Trainer moveStatus−Uses 1

Raises the user’s Attack by six stat ranks. Raises the user’s critical-hit rate by three stat ranks. Applies the Supereffective ↑ Next effect to the user. Applies the Enduring effect to the user. Lowers the user’s Defense and Sp. Def by six stat ranks.

Coin Flip of Destiny Iron Head

Sync movePhysicalSteelPower 240

The more the target’s Defense is lowered, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Grimsley’s Gambit

Makes opponents target the user for a short time when it uses Metal Burst. Grants all of the following effects when the user’s attack move, which was conducted after leaving the counterattacking posture by being hit by an attack move, is successful: Returns the user’s lowered stats to normal. Raises the user’s evasiveness by six stat ranks.

Full First Aid

Fully restores the user’s HP the first time it is in a pinch each battle.

Unflappable

Prevents the user from flinching.

Sync Grid (BSB) 54 tiles

Tile and effectMove Lv.Energy
Harry 3

Powers up the user’s moves against targets that are flinching.

310
Iron Head: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Critical Healing 2

Has a chance (30%) of restoring the user’s HP when its move is a critical hit.

310
Metal Burst: MP Refresh 4

Has a chance (50%) of restoring one MP of the user’s move when that move is successful.

310
Haymaker

The more the user’s Attack is raised, the more it powers up the user’s sync move.

310
Insult to Injury

The more the target’s Defense is lowered, the more it powers up the user’s moves.

310
Risky Counter 9

Reduces the user’s sync move countdown by one when its attack move, which was conducted after leaving the counterattacking posture by being hit by an attack move, is successful.

310
Metal Burst: Critical Strike 3

Powers up the user’s attacks when they become critical hits.

310
Coin Flip of Destiny Iron Head: Power +2535
Coin Flip of Destiny Iron Head: Power +2535
Prep/Posture: Physical Boost ↑3 9

Increases the user’s Physical Moves ↑ Next effect by three ranks when the user takes up a counter attacking posture or gets ready to attack.

35
Endure Again

Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle.

35
Iron Head: Power +323
Iron Head: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Speed +1024
Attack +522
Stay Sharp!: BOGO 9

Applies the Free Move Next effect to the user when its move is successful.

27
Stay Sharp!: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Sp. Def +522
Screech: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Attack +1024
Metal Burst: Power +323
Metal Burst: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Metal Burst: Power +323
Prep/Posture: Physical Boost ↑2 9

Increases the user’s Physical Moves ↑ Next effect by two ranks when the user takes up a counter attacking posture or gets ready to attack.

23
Metal Burst: 1st Move: Restore MP 1

Restores one MP of the user’s move the first time that move is successful each battle.

23
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
HP +1012
Defense +512
Speed +512
Sp. Def +512
Iron Head: Power +313
Iron Head: Power +313
HP +1012
Metal Burst: Power +313
Metal Burst: Power +313
Speed +512
HP +1012
Defense +512
Iron Head: Power +313
Iron Head: Power +313
Speed +512
HP +1012
Defense +512
Sp. Def +512
Attack +512
Metal Burst: Power +313
Speed +2010
Attack +2010

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