Grimsley (Kimono)& Absol
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Grimsley (Kimono)& Absol
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bite
Has a chance (30%) of making the target flinch.
Snatch
Returns the target’s raised stats to normal, then raises the user’s same stats by the same amount.
Feint Attack Heads
Activation Condition: When the user’s HP is at 50% or more. Deactivation Condition: When the user’s HP is less than 50%. Never misses. Grants one of the following additional effects one time at random: Leaves the target confused. Turns the field of play’s zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Reduces the user’s sync move countdown by one. Raises the user’s evasiveness by two stat ranks. Applies the Free Move Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by two ranks. Lowers the user’s Attack and Sp. Atk by one stat rank. Lowers the user’s Defense and Sp. Def by one stat rank.
It Isn’t Over Yet!
The smaller the user’s percentage of remaining HP, the more it reduces the user’s sync move countdown (can be reduced by up to four maximum). Applies the Enduring effect to the user.
Try Your Luck Dark Impact
Become Mega Absol until the end of battle. The more the user’s Attack is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
High Risk, High Return
Grants all of the following effects the first time the user’s sync move is used each battle: Applies the Damage Guard Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by six ranks. The user takes damage equal to 60% of its remaining HP.
The Die Has Been Cast!
Grants all of the following effects when the user enters a battle: Raises the user’s Attack by one to six stat ranks at random. Raises the user’s Defense by one to six stat ranks at random. Raises the user’s Sp. Def by one to six stat ranks at random.
P-Moves & S-Moves Crit
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Grimsley (Kimono)& Mega Absol
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bite
Has a chance (30%) of making the target flinch.
Snatch
Returns the target’s raised stats to normal, then raises the user’s same stats by the same amount.
Feint Attack Tails
Activation Condition: When the user’s HP is less than 50%. Deactivation Condition: When the user’s HP is at 50% or more. Never misses. Grants one of the following additional effects two times at random: Leaves the target flinching, confused, and trapped. Turns the field of play’s zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises the evasiveness of all allied sync pairs by two stat ranks. Applies the Free Move Next effect to all allied sync pairs. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. Reduces the user’s sync move countdown by one. Applies the Damage Guard Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by four ranks. Lowers the user’s Attack and Sp. Atk by two stat ranks. Lowers the user’s Defense and Sp. Def by two stat ranks.
It Isn’t Over Yet!
The smaller the user’s percentage of remaining HP, the more it reduces the user’s sync move countdown (can be reduced by up to four maximum). Applies the Enduring effect to the user.
Try Your Luck Dark Impact
Become Mega Absol until the end of battle. The more the user’s Attack is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
High Risk, High Return
Grants all of the following effects the first time the user’s sync move is used each battle: Applies the Damage Guard Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by six ranks. The user takes damage equal to 60% of its remaining HP.
The Die Has Been Cast!
Grants all of the following effects when the user enters a battle: Raises the user’s Attack by one to six stat ranks at random. Raises the user’s Defense by one to six stat ranks at random. Raises the user’s Sp. Def by one to six stat ranks at random.
P-Moves & S-Moves Crit
Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Sync Grid (BSB) 51 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Snatch: Catalytic Cure 9 Restores the user’s HP by approximately 20% of its maximum HP when its move is successful. | 3 | 10 |
| Foul Fighting 3 Powers up the user’s moves against targets that are flinching, confused, or trapped. | 3 | 10 |
| Rising Tide The more the user’s stats are raised, the more it powers up the user’s sync move. | 3 | 10 |
| 1st Use Status P-Move: Damage Guard Next Applies the Damage Guard Next effect to the user the first time its Pokémon uses a status move each battle. | 3 | 10 |
| Debut: Dark Zone Turns the field of play’s zone into a Dark Zone the first time the user enters a battle each battle. (A Dark Zone powers up Dark-type attacks.) | 3 | 12 |
| Unyielding 2 Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 3 | 10 |
| Dishearten 9 Lowers the target’s Attack or Defense—or both—by one stat rank when the user’s move targeting that opponent is successful. | 3 | 10 |
| Dark Zone: S-Moves ↑ 5 Powers up the user’s sync move when the zone is a Dark Zone. | 3 | 10 |
| Try Your Luck Dark Impact: Power +25 | 3 | 5 |
| Try Your Luck Dark Impact: Power +25 | 3 | 5 |
| Bite: Power +4 | 2 | 3 |
| Bite: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Hit Inter Opp: HP Recovery 9 Restores the user’s HP when its attack move is successful against a flinching, confused, or trapped opponent. | 2 | 7 |
| Snatch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Snatch: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Fortuitous 9 Raises one of the user’s following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 2 | 8 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 7 |
| Bite: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 2 | 9 |
| It Isn’t Over Yet!: Super Preparation 9 Applies the Supereffective ↑ Next effect to the user when its move is successful. | 2 | 8 |
| Feint Attack Heads: Power +4 | 2 | 3 |
| Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Dark Zone: All Stats ↓ Immunity The user’s stats cannot be lowered when the zone is a Dark Zone. | 2 | 9 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Bite: Power +4 | 1 | 3 |
| Bite: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Feint Attack Tails: Power +4 | 1 | 3 |
| Feint Attack Tails: Power +4 | 1 | 3 |
| Feint Attack Tails: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Feint Attack Heads: Power +4 | 1 | 3 |
| Feint Attack Heads: Power +4 | 1 | 3 |
| Try Your Luck Dark Impact: Power +30 | 1 | 0 |
| Try Your Luck Dark Impact: Power +30 | 1 | 0 |
| Try Your Luck Dark Impact: Power +30 | 1 | 0 |