Arc Suit Steven & Metagross
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Arc Suit Steven & Metagross
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Iron Head
Has a chance (30%) of making the target flinch.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Almighty Flash Bullet Punch
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. Lowers the target’s Defense and Sp. Def by two stat ranks. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
We’re the Strongest!
Raises the Attack of all allied sync pairs by six stat ranks. Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the critical-hit rate of all allied sync pairs (can be raised by zero to three stat ranks maximum). Increases the Sync Move ↑ Next effect of all allied sync pairs by three ranks.
Polished Steel Divine Meteor Mash
Become Mega Metagross until the end of battle. Critical hits land more easily. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Iron Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Iron Judgment
Raises the Steel Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Steel Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
What I Learned from My Adventure
Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Applies the Free Move Next effect to the user when its attack move is successful. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s attack move is successful.
Wandering Stone Enthusiast
Protects the user against critical hits. Protects the user from damage from a sandstorm. When the user’s stats would be lowered, raises the user’s stats by the same amount instead.
Triage Tank 9
Restores the user’s HP when it is hit by an attack move.
Arc Suit Steven & Mega Metagross
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Iron Head
Has a chance (30%) of making the target flinch.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Almighty Flash Bullet Punch
Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. Lowers the target’s Defense and Sp. Def by two stat ranks. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks.
We’re the Strongest!
Raises the Attack of all allied sync pairs by six stat ranks. Uses a maximum of three slots of the user’s move gauge. The more amount used, the more it raises the critical-hit rate of all allied sync pairs (can be raised by zero to three stat ranks maximum). Increases the Sync Move ↑ Next effect of all allied sync pairs by three ranks.
Polished Steel Divine Meteor Mash
Become Mega Metagross until the end of battle. Critical hits land more easily. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Iron Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Steel theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Iron Judgment
Raises the Steel Type Rebuff of all allied sync pairs by one rank the first time the user enters a battle each battle. Lowers the Steel Type Rebuff of all opposing sync pairs by one rank the first time the user enters a battle each battle.
What I Learned from My Adventure
Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. Applies the Free Move Next effect to the user when its attack move is successful. Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when the user’s attack move is successful.
Wandering Stone Enthusiast
Protects the user against critical hits. Protects the user from damage from a sandstorm. When the user’s stats would be lowered, raises the user’s stats by the same amount instead.
Team Triage Tank 9
Restores the HP of all allied sync pairs when the user is hit by an attack move.
Sync Grid (BSB) 52 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sync Burst 1 Restores one MP for the user the first time its sync move is used each battle. | 5 | 0 |
| Hit: Attack ↓& Sp. Atk ↓ 9 Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful. | 4 | 0 |
| Polished Steel Divine Meteor Mash: Power +50 | 3 | 0 |
| Status Immunity Status conditions cannot be inflicted on the user. | 3 | 10 |
| Haymaker The more the user’s Attack is raised, the more it powers up the user’s sync move. | 3 | 10 |
| Endure Again Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Furious Brawn The more the user’s Attack is raised, the more it powers up the user’s moves. | 3 | 10 |
| Iron Head: Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Polished Steel Divine Meteor Mash: Power +25 | 3 | 5 |
| Polished Steel Divine Meteor Mash: Power +25 | 3 | 5 |
| HP +40 | 2 | 0 |
| Iron Head: Power +3 | 2 | 3 |
| Defense +20 | 2 | 7 |
| Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move. | 2 | 8 |
| HP +10 | 2 | 2 |
| We’re the Strongest!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Almighty Flash Bullet Punch: Power +3 | 2 | 3 |
| Speed +5 | 2 | 2 |
| Revenge Boost 4 Has a chance (50%) of charging the user’s move gauge by one when the user is hit by an attack move. | 2 | 8 |
| Attack +10 | 2 | 4 |
| Sp. Def +20 | 2 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Iron Head: Power +3 | 1 | 3 |
| Iron Head: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Almighty Flash Bullet Punch: Power +3 | 1 | 3 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Almighty Flash Bullet Punch: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Iron Head: Power +3 | 1 | 3 |
| Iron Head: Power +3 | 1 | 3 |
| Iron Head: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Almighty Flash Bullet Punch: Power +3 | 1 | 3 |
| Almighty Flash Bullet Punch: Power +3 | 1 | 3 |