Cynthia & Spiritomb
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Hex
This attack’s power is doubled when the target is affected by a status condition.
Will-O-Wisp
Leaves the target burned.
Evil Spirit Shadow Ball
Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Reduces all of the MP for this move. The more MP reduced, the greater the power of this attack. Has a chance (20%) of lowering the target’s Sp. Def by one stat rank. Leaves the target flinching, confused, and trapped when the remaining MP are reduced by 108 from a single attack.
Too Fun to End!
Reduces the user’s sync move countdown by two. Raises the user’s Sp. Atk by four stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs.
Five Score and Eight Spirits Ghost Beam
This attack’s power increases when the target is affected by a status condition.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Sealed Wicked Thoughts
Reduces damage taken by the user from super effective moves and super effective sync moves. When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user’s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.
Bad-to-Worse Hex
The power of the user’s Hex is doubled when the target is affected by a status condition. Restores 32 MP of the user’s buddy move when its Hex is successful.
Gathered Souls
Charges the user’s move gauge by six after using its sync move. Restores 50 MP of the user’s buddy move after using its sync move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Interference Sync 9 Powers up the user’s sync move against targets that are flinching, confused, or trapped. | 3 | 10 |
| Opp Interference: Team Moves ↑ 2 Powers up the moves of all allied sync pairs when attacking a target that is flinching, confused, or trapped. | 3 | 10 |
| Hex: Hit: B-Move MP Recovery (32) 5 Has a chance (60%) of restoring 32 MP of the user’s buddy move when its attack move is successful. | 3 | 12 |
| Grand Entry 2 Raises the user’s Sp. Atk by two stat ranks when it enters a battle. | 3 | 10 |
| Will-O-Wisp: 1st Move Use: Team Special Boost 1 Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s move is used each battle. | 3 | 10 |
| Hit Burned Opp: Sp. Atk ↓& Sp. Def ↓ 9 Lowers the target’s Sp. Atk and Sp. Def by one stat rank when the user’s attack move is successful against a burned opponent. | 3 | 10 |
| Sharpened Mind 3 Powers up the user’s moves when its Sp. Atk is raised. | 3 | 10 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Five Score and Eight Spirits Ghost Beam: Power +25 | 3 | 5 |
| Five Score and Eight Spirits Ghost Beam: Power +25 | 3 | 5 |
| Evil Spirit Shadow Ball: Power +2 | 2 | 3 |
| Evil Spirit Shadow Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Hit Inter Opp: HP Recovery 9 Restores the user’s HP when its attack move is successful against a flinching, confused, or trapped opponent. | 2 | 7 |
| Hex: Power +2 | 2 | 3 |
| Hex: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Will-O-Wisp: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Will-O-Wisp: Accuracy +10 | 2 | 5 |
| Team Viral Hustle 9 Raises the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a status move. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +20 | 2 | 4 |
| Too Fun to End!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Evil Spirit Shadow Ball: Power +2 | 1 | 3 |
| Evil Spirit Shadow Ball: Power +2 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Hex: Power +2 | 1 | 3 |
| Hex: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Hex: Power +2 | 1 | 3 |
| Hex: Power +2 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Evil Spirit Shadow Ball: Power +2 | 1 | 3 |
| Evil Spirit Shadow Ball: Power +2 | 1 | 3 |