Pokemas Lab
SYNC PAIR DETAILS

Cynthia & Spiritomb

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

GhostSprintEX role: SupportWeakness: FairySinnoh

Stats

HP829
Attack306
Defense251
Sp. Atk444
Sp. Def214
Speed446

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Hex

Pokémon moveSpecialGhostPower 45Gauge 2

This attack’s power is doubled when the target is affected by a status condition.

Will-O-Wisp

Pokémon moveStatusFireGauge 2

Leaves the target burned.

Evil Spirit Shadow Ball

Buddy moveSpecialGhostPower 108Gauge 2Uses 108

Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Reduces all of the MP for this move. The more MP reduced, the greater the power of this attack. Has a chance (20%) of lowering the target’s Sp. Def by one stat rank. Leaves the target flinching, confused, and trapped when the remaining MP are reduced by 108 from a single attack.

Too Fun to End!

Trainer moveStatus−Uses 1

Reduces the user’s sync move countdown by two. Raises the user’s Sp. Atk by four stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs.

Five Score and Eight Spirits Ghost Beam

Sync moveSpecialGhostPower 240

This attack’s power increases when the target is affected by a status condition.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Sealed Wicked Thoughts

Reduces damage taken by the user from super effective moves and super effective sync moves. When a move used by the user’s Pokémon that targets itself or an ally is successful, the target becomes all allied sync pairs. When a move used by the user’s Pokémon that targets an opponent is successful, the target becomes all opposing sync pairs. When the user’s sync move attacks an opponent, the target becomes all opposing sync pairs. The power and chance of applying additional effects of moves and sync moves affected by this passive skill are not lowered even if there are multiple targets. Except in certain circumstances, successful hits with the user’s following attacks become critical hits: Pokémon’s moves or sync move.

Bad-to-Worse Hex

The power of the user’s Hex is doubled when the target is affected by a status condition. Restores 32 MP of the user’s buddy move when its Hex is successful.

Gathered Souls

Charges the user’s move gauge by six after using its sync move. Restores 50 MP of the user’s buddy move after using its sync move.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Interference Sync 9

Powers up the user’s sync move against targets that are flinching, confused, or trapped.

310
Opp Interference: Team Moves ↑ 2

Powers up the moves of all allied sync pairs when attacking a target that is flinching, confused, or trapped.

310
Hex: Hit: B-Move MP Recovery (32) 5

Has a chance (60%) of restoring 32 MP of the user’s buddy move when its attack move is successful.

312
Grand Entry 2

Raises the user’s Sp. Atk by two stat ranks when it enters a battle.

310
Will-O-Wisp: 1st Move Use: Team Special Boost 1

Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank the first time the user’s move is used each battle.

310
Hit Burned Opp: Sp. Atk ↓& Sp. Def ↓ 9

Lowers the target’s Sp. Atk and Sp. Def by one stat rank when the user’s attack move is successful against a burned opponent.

310
Sharpened Mind 3

Powers up the user’s moves when its Sp. Atk is raised.

310
Head Start 1

Reduces the user’s sync move countdown by one the first time it enters a battle each battle.

310
Five Score and Eight Spirits Ghost Beam: Power +2535
Five Score and Eight Spirits Ghost Beam: Power +2535
Evil Spirit Shadow Ball: Power +223
Evil Spirit Shadow Ball: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Hit Inter Opp: HP Recovery 9

Restores the user’s HP when its attack move is successful against a flinching, confused, or trapped opponent.

27
Hex: Power +223
Hex: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Will-O-Wisp: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Will-O-Wisp: Accuracy +1025
Team Viral Hustle 9

Raises the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a status move.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
HP +2024
Too Fun to End!: Hit and Heal 9

Applies the Gradual Healing effect to the user when its move is successful.

27
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Sp. Atk +512
HP +1012
Evil Spirit Shadow Ball: Power +213
Evil Spirit Shadow Ball: Power +213
Defense +512
Sp. Def +512
Hex: Power +213
Hex: Power +213
HP +1012
Sp. Atk +512
Speed +512
Sp. Atk +512
Hex: Power +213
Hex: Power +213
Sp. Atk +512
Unflappable

Prevents the user from flinching.

15
Defense +512
Sp. Def +512
Evil Spirit Shadow Ball: Power +213
Evil Spirit Shadow Ball: Power +213

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