Sygna Suit Cynthia (Aura)& Lucario
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Sygna Suit Cynthia (Aura)& Lucario
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Vacuum Wave
No additional effect.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Superior Aura Sphere
Activation Condition: When the user is hit by an attack move twice. Deactivation Condition: When this move is used. Never misses. Applies the Move Gauge Acceleration effect to the allied field of play. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks.
It Won’t End Here!
Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. These stats are raised by six stat ranks instead when the zone is a Fighting Zone.
Learn by Battle Aura Sphere
Become Mega Lucario until the end of battle.
Master passive skill
Sinnoh Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Cynthia’s Aura
Turns the field of play’s zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play’s zone into a Fighting Zone after using the user’s sync move. (A Fighting Zone powers up Fighting-type attacks.)
Team Fist Bump 3
Has a chance (40%) of restoring the HP of all allied sync pairs when the user’s attack move is successful.
Initial Guard
Applies the Damage Guard Next effect to the user when it enters a battle.
Sygna Suit Cynthia (Aura)& Mega Lucario
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Vacuum Wave
No additional effect.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
Superior Aura Sphere
Activation Condition: When the user is hit by an attack move twice. Deactivation Condition: When this move is used. Never misses. Applies the Move Gauge Acceleration effect to the allied field of play. Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks.
It Won’t End Here!
Raises the Defense and Sp. Def of all allied sync pairs by four stat ranks. These stats are raised by six stat ranks instead when the zone is a Fighting Zone.
Learn by Battle Aura Sphere
Become Mega Lucario until the end of battle.
Master passive skill
Sinnoh Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Sinnoh theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Cynthia’s Aura
Turns the field of play’s zone into a Fighting Zone the first time the user enters a battle each battle. Turns the field of play’s zone into a Fighting Zone after using the user’s sync move. (A Fighting Zone powers up Fighting-type attacks.)
Team Fist Bump 3
Has a chance (40%) of restoring the HP of all allied sync pairs when the user’s attack move is successful.
Initial Guard
Applies the Damage Guard Next effect to the user when it enters a battle.
Sync Grid (BSB) 53 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Leading a Fighting Spirit Powers up the sync moves of all allied sync pairs when the zone is a Fighting Zone. Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field. | 5 | 0 |
| Entry: Team Physical& Special Boost 2 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user enters a battle. | 4 | 0 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| HP +50 | 3 | 8 |
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| Sync Free-for-All Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle. | 3 | 10 |
| Vacuum Wave: Focus Group 9 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 3 | 10 |
| Vacuum Wave: Numbing Blow 4 Has a chance (50%) of leaving the target paralyzed when the user’s attack move against it is successful. | 3 | 8 |
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Learn by Battle Aura Sphere: Power +25 | 3 | 5 |
| Learn by Battle Aura Sphere: Power +25 | 3 | 5 |
| Defense +10 | 2 | 4 |
| Potion: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Tough Cookie The more the user’s Defense is raised, the more it powers up the user’s moves. | 2 | 7 |
| Superior Aura Sphere: Power +4 | 2 | 3 |
| It Won’t End Here!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Superior Aura Sphere: Power +4 | 2 | 3 |
| Vacuum Wave: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Team Staring Contest Prevents all allied sync pairs from flinching. | 2 | 8 |
| Vacuum Wave: Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 2 | 8 |
| Brawling Acceleration 2 Quickly charges the move gauge when the zone is a Fighting Zone. | 2 | 9 |
| Fighting Zone Triage Tank 4 Has a chance (50%) of restoring the user’s HP when it is hit by an attack move while the zone is a Fighting Zone. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| Vacuum Wave: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sand Shelter Protects the user from damage from a sandstorm. | 1 | 5 |
| Vacuum Wave: Power +4 | 1 | 3 |
| Vacuum Wave: Power +4 | 1 | 3 |
| Haste Speed cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Superior Aura Sphere: Power +4 | 1 | 3 |
| Superior Aura Sphere: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Antitoxin Prevents the user from getting poisoned or badly poisoned. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Superior Aura Sphere: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Vacuum Wave: Power +4 | 1 | 3 |
| Vacuum Wave: Power +4 | 1 | 3 |
| Learn by Battle Aura Sphere: Power +30 | 1 | 0 |
| Learn by Battle Aura Sphere: Power +30 | 1 | 0 |
| Learn by Battle Aura Sphere: Power +30 | 1 | 0 |