Rosa & Snivy
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Rosa & Snivy
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Energy Ball
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
X Sp. Atk All
Raises the Sp. Atk of all allied sync pairs by two stat ranks.
Time to Energize!
Charges the user’s move gauge by three for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by three instead.
Giga Drain
The more damage dealt to the target, the more it restores the user’s HP.
Grass Sync Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Stalwart
Sp. Def cannot be lowered.
Rosa & Servine
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Energy Ball
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
X Sp. Atk All
Raises the Sp. Atk of all allied sync pairs by two stat ranks.
Time to Energize!
Charges the user’s move gauge by three for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by three instead.
Giga Drain
The more damage dealt to the target, the more it restores the user’s HP.
Grass Sync Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Stalwart
Sp. Def cannot be lowered.
Rosa & Serperior
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Energy Ball
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
X Sp. Atk All
Raises the Sp. Atk of all allied sync pairs by two stat ranks.
Time to Energize!
Charges the user’s move gauge by three for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by three instead.
Giga Drain
The more damage dealt to the target, the more it restores the user’s HP.
Shoot for the Stars Leaf Storm
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Stalwart
Sp. Def cannot be lowered.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Energy Ball: Power +4 | 3 | 3 |
| Energy Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 3 | 6 |
| Giga Drain: Master Healer 2 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Solar Flare 5 Powers up the user’s sync move when the weather is sunny. | 3 | 5 |
| X Sp. Atk All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| On the Ropes 3 Reduces damage when the user is hit by a physical attack move while it is in a pinch. | 3 | 10 |
| Speeding Sun 2 Quickly charges the move gauge when the weather is sunny. | 3 | 10 |
| Solar Shield Status conditions cannot be inflicted on the user when the weather is sunny. | 3 | 7 |
| Shoot for the Stars Leaf Storm: Power +25 | 3 | 5 |
| Shoot for the Stars Leaf Storm: Power +25 | 3 | 5 |
| Energy Ball: Power +4 | 2 | 3 |
| Sp. Def +10 | 2 | 6 |
| Giga Drain: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 6 |
| Sp. Def +10 | 2 | 4 |
| Speed +10 | 2 | 4 |
| Sp. Atk +20 | 2 | 10 |
| X Sp. Atk All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +20 | 2 | 5 |
| Time to Energize!: Selfless Makes opponents target the user for a short time when the user’s move is successful while it is in a pinch. | 2 | 5 |
| Defense +10 | 2 | 4 |
| Defense +10 | 2 | 4 |
| HP +20 | 2 | 6 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Giga Drain: Power +3 | 1 | 2 |
| Energy Ball: Power +4 | 1 | 2 |
| Giga Drain: Power +3 | 1 | 3 |
| Sp. Atk +10 | 1 | 4 |
| Giga Drain: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Energy Ball: Power +4 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Power Flux 5 The fuller the move gauge when moves are selected, the more this powers up moves. | 1 | 10 |
| Defense +5 | 1 | 2 |
| Energy Ball: Power +4 | 1 | 3 |
| Giga Drain: Power +3 | 1 | 3 |
| Time to Energize!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Speed +10 | 1 | 3 |
| Time to Energize!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Energy Ball: On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 1 | 7 |
| Sp. Def +5 | 1 | 2 |
| Giga Drain: Power +3 | 1 | 2 |
| Solar Flare 5 Powers up the user’s sync move when the weather is sunny. | 1 | 5 |