Pokemas Lab
SYNC PAIR DETAILS

Rosa (Academy)&Deerling (Summer Form)

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

GrassFieldEX role: SprintWeakness: FlyingUnova

Stats

HP260
Attack176
Defense52
Sp. Atk176
Sp. Def52
Speed396

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Energy Ball

Pokémon moveSpecialGrassPower 58Gauge 2

Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.

Mark the Seasons Grass Beam

Sync moveSpecialGrassPower 300

No additional effect.

Dire Hit

Trainer moveStatus−Uses 2

Raises the user’s critical-hit rate by one stat rank.

Seed Bomb

Pokémon movePhysicalGrassPower 120Gauge 3

No additional effect.

Bullet Seed

Pokémon movePhysicalGrassPower 18Gauge 2

Attacks the target two to five times in a row.

Attack Studies

Trainer moveStatus−Uses 2

Raises the user’s Attack by two stat ranks. Raises the user’s critical-hit rate by one stat rank.

X Speed

Trainer moveStatus−Uses 2

Raises the user’s Speed by two stat ranks.

Giga Drain

Pokémon moveSpecialGrassPower 109Gauge 3

The more damage dealt to the target, the more it restores the user’s HP.

Sunny Day

Pokémon moveStatusFireGauge 2Uses 2

Makes the weather sunny.

Sp. Atk Studies

Trainer moveStatus−Uses 2

Raises the user’s Sp. Atk by two stat ranks. Raises the user’s critical-hit rate by one stat rank.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Sync Grid (BSB) 126 tiles

Tile and effectMove Lv.Energy
Lithe

Prevents the user from getting paralyzed.

10
Haste

Speed cannot be lowered.

10
Clearheaded

Prevents the user from becoming confused.

10
Attack +1010
HP +2010
Sp. Atk +1010
Attack +1010
Learn Move: Dire Hit

Raises the user’s critical-hit rate by one stat rank.

10
Dire Hit: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

10
Dire Hit: Critical Eye 2

Raises the user’s critical-hit rate by two stat ranks when its move is successful.

10
Dire Hit: Power Combo 9

Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful.

10
Dire Hit: Super Preparation 9

Applies the Supereffective ↑ Next effect to the user when its move is successful.

10
Dire Hit: Move: Physical Boost ↑2& Special Boost ↑2 9

Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks when its move is successful.

10
Learn Move: Seed Bomb

No additional effect.

10
Seed Bomb: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

10
Seed Bomb: Ramming Speed

The more the user’s Speed is raised, the more it powers up the user’s moves.

10
Entry: Physical Boost 2

Increases the user’s Physical Moves ↑ Next effect by two ranks when it enters a battle.

10
Seed Bomb: Power +10010
Seed Bomb: Defense Destroyer 9

Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful.

10
Attack +2010
Attack +2010
Attack +4010
Attack +4010
Attack +6010
Learn Move: Bullet Seed

Attacks the target two to five times in a row.

10
Recharging Strike 1

Has a chance (20%) of charging the user’s move gauge by one when its attack move hits. If the move has the Multistrike effect tag, has a chance (20%) of charging the user’s move gauge by one for each hit.

10
Bullet Seed: Power +510
Bullet Seed: Unfortunate Strike 3

Has a chance (40%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (40%) of lowering one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

10
Bullet Seed: Strike: Flinch 1

Has a chance (20%) of making the target flinch when the user’s attack move hits. If the move has the multistrike effect tag, has a chance (20%) of making the target flinch for each hit.

10
Bullet Seed: No Quarter

Maximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful.

10
Attack +2010
Attack +2010
Attack +4010
Attack +4010
Attack +6010
Learn Move: Attack Studies

Raises the user’s Attack by two stat ranks. Raises the user’s critical-hit rate by one stat rank.

10
Attack Studies: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

10
Attack Studies: Berserker 1

Raises the user’s Attack by one stat rank when its move is successful.

10
Attack Studies: Critical Eye 1

Raises the user’s critical-hit rate by one stat rank when its move is successful.

10
Attack Studies: Berserker 3

Raises the user’s Attack by three stat ranks when its move is successful.

10
Attack Studies: Mighty Physical Boost 9

Increases the user’s Physical Moves ↑ Next effect by two ranks when its move is successful.

10
Sp. Atk +1010
Learn Move: X Speed

Raises the user’s Speed by two stat ranks.

10
X Speed: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

10
X Speed: Fleet Feet 2

Raises the user’s Speed by two stat ranks when its move is successful.

10
X Speed: Power Combo 9

Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by one rank when its move is successful.

10
Inertia

The more the user’s Speed is raised, the more it powers up the user’s sync move.

10
X Speed: Initial Propulsion 1

Reduces the user’s sync move countdown by one the first time its move is successful each battle.

10
Learn Move: Giga Drain

The more damage dealt to the target, the more it restores the user’s HP.

10
Giga Drain: Fleet Feet 1

Raises the user’s Speed by one stat rank when its move is successful.

10
Giga Drain: Power +2010
Giga Drain: Attack Trap 9

Leaves the target trapped when the user’s attack move against it is successful.

10
Giga Drain: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

10
Giga Drain: BOGO 9

Applies the Free Move Next effect to the user when its move is successful.

10
Sp. Atk +2010
Sp. Atk +2010
Sp. Atk +4010
Sp. Atk +4010
Sp. Atk +6010
Learn Move: Sunny Day

Makes the weather sunny.

10
Speeding Sun 2

Quickly charges the move gauge when the weather is sunny.

10
Healing Sun 1

Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.

10
Solar Flare 5

Powers up the user’s sync move when the weather is sunny.

10
Drought Alert 3

Extends the duration of sunny weather when the weather turns sunny while the user is on the field.

10
Sunny Day: Afflicter’s Fervor 1

Reduces the user’s sync move countdown by one the first time its Pokémon uses a status move each battle.

10
Sp. Atk +2010
Sp. Atk +2010
Sp. Atk +4010
Sp. Atk +4010
Sp. Atk +6010
Learn Move: Sp. Atk Studies

Raises the user’s Sp. Atk by two stat ranks. Raises the user’s critical-hit rate by one stat rank.

10
Sp. Atk Studies: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

10
Sp. Atk Studies: Ramp Up 1

Raises the user’s Sp. Atk by one stat rank when its move is successful.

10
Sp. Atk Studies: Critical Eye 1

Raises the user’s critical-hit rate by one stat rank when its move is successful.

10
Sp. Atk Studies: Ramp Up 3

Raises the user’s Sp. Atk by three stat ranks when its move is successful.

10
Sp. Atk Studies: Move: Special Boost ↑2 9

Increases the user’s Special Moves ↑ Next effect by two ranks when its move is successful.

10
Energy Ball: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

10
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

10
Attack Trap 4

Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful.

10
Energy Ball: On a Roll 9

Raises the chance of lowering stat values with the additional effects of the user’s moves.

10
Turbo Turf 3

Quickly charges the move gauge when the terrain is Grassy Terrain.

10
Verdant Recovery 1

Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain.

10
Energy Ball: Hit: Defense ↓& Sp. Def ↓ 9

Lowers the target’s Defense and Sp. Def by one stat rank when the user’s attack move is successful.

10
Grassy Terrain: S-Moves ↑ 9

Powers up the user’s sync move when the terrain is Grassy Terrain.

10
The Season of Growth Begins

Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Extends the duration of Grassy Terrain when the terrain turns into Grassy Terrain while the user is on the field.

10
Look Alive 3

Has a chance (40%) of raising the user’s evasiveness by one stat rank when it is hit by an attack move.

10
S-Move: Physical Boost ↑2& Special Boost ↑2 9

Increases the user’s Physical Moves ↑ Next effect and Special Moves ↑ Next effect by two ranks after using its sync move.

10
Mark the Seasons Grass Beam: Power +2510
Unova C (Defensive): S-Moves ↑ 5

Powers up the user’s sync move when Unova Circle (Defensive) applies to the allied field of play.

10
First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

10
Debut: Unova C (Def) on Field

Applies Unova Circle (Defensive) to the allied field of play the first time the user enters a battle each battle.

10
Head Start 1

Reduces the user’s sync move countdown by one the first time it enters a battle each battle.

10
Healthy Healing

Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.

10
Rejuvenate 6

Charges the user’s move gauge by six after using its sync move.

10
Mark the Seasons Grass Beam: Power +2510
Adrenaline 1

Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

10
Circle: Attack Move DR 2

Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.

10
Unova C (Defensive) Extension 3

Extends the duration of Unova Circle (Defensive) when Unova Circle (Defensive) is applied to the allied field of play.

10
1st S-Move: Unova C (Def) on Field

Applies Unova Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle.

10
HP +2010
HP +2010
HP +2010
HP +2010
HP +4010
HP +4010
HP +4010
HP +6010
HP +6010
HP +6010
HP +8010
Defense +510
Defense +1010
Defense +1010
Defense +1510
Defense +1510
Defense +2010
Defense +2510
Defense +2010
Sp. Def +510
Sp. Def +1010
Sp. Def +1010
Sp. Def +1510
Sp. Def +1510
Sp. Def +2010
Sp. Def +2510
Sp. Def +2010

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