Jasmine & Steelix
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Jasmine & Steelix
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Gyro Ball
This attack’s power is doubled when the target’s Speed is raised.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
Clang!
Applies the Critical-Hit Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play.
Iron Tail
Has a chance (30%) of lowering the target’s Defense by one stat rank.
Steel-Clad Iron Tail
Become Mega Steelix until the end of battle. The more the user’s Defense is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Jasmine & Mega Steelix
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Gyro Ball
This attack’s power is doubled when the target’s Speed is raised.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
Clang!
Applies the Critical-Hit Defense effect to the allied field of play. Applies the Stat Reduction Defense effect to the allied field of play.
Iron Tail
Has a chance (30%) of lowering the target’s Defense by one stat rank.
Steel-Clad Iron Tail
Become Mega Steelix until the end of battle. The more the user’s Defense is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Endurance
Applies the Enduring effect to the user if its HP is full when it enters a battle.
Last Word
The user uses Explosion immediately before fainting.
Sync Grid (BSB) 57 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Clang!: Berserk Bunch 1 Raises the Attack of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 8 |
| Soothing Sand 1 Restores the user’s HP whenever its Pokémon takes an action during a sandstorm. | 3 | 10 |
| S-Move: HP Recovery (M) 2 Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | 3 | 10 |
| Impatient 1 Has a chance (20%) of reducing the user’s sync move countdown by one when it is hit by an attack move. | 3 | 10 |
| Gyro Ball: Surging Sand 9 Powers up the user’s moves during a sandstorm. | 3 | 10 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 8 |
| HP +50 | 3 | 10 |
| Iron Tail: On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 3 | 8 |
| Steel-Clad Iron Tail: Power +25 | 3 | 5 |
| Steel-Clad Iron Tail: Power +25 | 3 | 5 |
| First Aid 4 Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. | 3 | 5 |
| Team Critical Command 9 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user’s Trainer uses a move. | 3 | 5 |
| Defense +5 | 2 | 4 |
| Tough Cookie The more the user’s Defense is raised, the more it powers up the user’s moves. | 2 | 8 |
| Sand Shelter Protects the user from damage from a sandstorm. | 2 | 3 |
| Clang!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +20 | 2 | 4 |
| Attack +20 | 2 | 8 |
| Gyro Ball: Power +4 | 2 | 2 |
| Clang!: Lockstep 9 Charges the user’s move gauge by one for each allied sync pair on the field when the user’s move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user’s move is successful. | 2 | 8 |
| Unyielding 2 Except in certain circumstances, when the user’s Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. | 2 | 10 |
| Iron Tail: Power +3 | 2 | 2 |
| Iron Tail: Power +3 | 2 | 2 |
| Iron Tail: Accuracy +10 | 2 | 5 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 3 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 3 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| X Defense All: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| Sp. Def +10 | 1 | 5 |
| Attack +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Tough Cookie The more the user’s Defense is raised, the more it powers up the user’s moves. | 1 | 8 |
| Attack +5 | 1 | 2 |
| Gyro Ball: Power +4 | 1 | 2 |
| Gyro Ball: Power +4 | 1 | 2 |
| Gyro Ball: Power +4 | 1 | 2 |
| Gyro Ball: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Gyro Ball: Power +4 | 1 | 2 |
| Iron Tail: Accuracy +10 | 1 | 5 |
| Iron Tail: Power +3 | 1 | 2 |
| Iron Tail: Power +3 | 1 | 2 |
| Iron Tail: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| HP +40 | 1 | 0 |
| Speed +20 | 1 | 0 |
| Steel-Clad Iron Tail: Power +30 | 1 | 0 |
| Steel-Clad Iron Tail: Power +30 | 1 | 0 |
| Steel-Clad Iron Tail: Power +30 | 1 | 0 |