Jasmine (Academy)& Forretress
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Bug Buzz
Has a chance (10%) of lowering the target’s Sp. Def by one stat rank.
Johto Analysis
Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Johto Circle (Special) to the allied field of play. Johto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Devoted Iron Defense
Activation Condition: When Johto Circle (Special) is applied to the allied field of play. Deactivation Condition: Cannot be deactivated. Raises the Defense and Sp. Def of all allied sync pairs by two stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank.
I’ll Heal You!
Applies the Gradual Healing effect to an ally. Applies the Critical Hit Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by three ranks.
Protective Steel Shell Bug Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Caring Iron Guard
Grants all of the following effects the first time the user applies Johto Circle (Special) to the allied field of play each battle: Raises the Sp. Atk of all allied sync pairs by four stat ranks. Raises the critical-hit rate of all allied sync pairs by three stat ranks. Applies the Enduring effect to all allied sync pairs.
Hang On, Steel Heart!
Applies the Special Move Break effect to the target the first time the user’s attack move against that target is successful each battle. Lowers the target’s Sp. Def by two stat ranks when the user’s attack move against it is successful.
Johto C (Spec)&Move: Free Move Next 9
Applies the Free Move Next effect to the user when its move is successful while Johto Circle (Special) applies to the allied field of play.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Attack Trap 9 Leaves the target trapped when the user’s attack move against it is successful. | 3 | 10 |
| Trainer Sync Redemption 1 Restores one MP for the user’s Trainer the first time its sync move is used each battle. | 3 | 10 |
| Endure Again Except in certain circumstances, when the user’s Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. | 3 | 10 |
| P-Move: Team HP Recovery 9 Restores the HP of all allied sync pairs when the user’s Pokémon uses a move. | 3 | 10 |
| Johto Analysis: 1st T-Move: Sync CD ↓ 1 Reduces the user’s sync move countdown by one the first time its Trainer uses a move each battle. | 3 | 10 |
| Johto C (Spec) Extension 3 Extends the duration of Johto Circle (Special) when Johto Circle (Special) is applied to the allied field of play. | 3 | 10 |
| Johto C (Spec): Team S-Moves ↑ 2 Powers up the sync moves of all allied sync pairs when Johto Circle (Special) applies to the allied field of play. | 3 | 10 |
| 1st Hit: Bug Zone Turns the field of play’s zone into a Bug Zone the first time the user’s attack move is successful each battle. (A Bug Zone powers up Bug-type attacks.) | 3 | 10 |
| Protective Steel Shell Bug Beam: Power +25 | 3 | 5 |
| Protective Steel Shell Bug Beam: Power +25 | 3 | 5 |
| Bug Buzz: Power +3 | 2 | 3 |
| Bug Buzz: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Bug Buzz: On a Roll 4 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 9 |
| Bug Buzz: Power +3 | 2 | 3 |
| Bug Buzz: Power +3 | 2 | 3 |
| Sp. Def +10 | 2 | 4 |
| Circle: Attack Move DR 2 Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. | 2 | 8 |
| Devoted Iron Defense: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. | 2 | 8 |
| I’ll Heal You!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| I’ll Heal You!: Clever Friend 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by one rank. | 2 | 8 |
| First Aid 2 Restores the user’s HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| HP +10 | 1 | 2 |
| Bug Buzz: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Bug Buzz: Power +3 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Unbending Defense cannot be lowered. | 1 | 5 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |