Sabrina (New Year's 2022) & Chingling
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Confusion
Has a chance (10%) of leaving the target confused.
X Sp. Atk All
Raises the Sp. Atk of all allied sync pairs by two stat ranks.
Condition Shield
Applies the Status Condition Defense effect to the allied field of play.
Clear Your Mind...
Restores an ally’s HP by approximately 40% of its maximum HP. Applies the Enduring effect to an ally.
Peace and Tranquility Psychic Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Smart Command 2
Has a chance (30%) of increasing the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.
Sharp Teamwork 2
Has a chance (30%) of raising the critical-hit rate of all allied sync pairs by one stat rank when the user’s attack move is successful.
Aggravation 4
Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| S-Move: HP Recovery (M) 2 Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | 3 | 8 |
| Team Tough Luck 4 Has a chance (50%) of raising the Defense or Sp. Def—or both—of all allied sync pairs by one stat rank when the user is hit by an attack move. | 3 | 10 |
| Clear Your Mind...: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Clear Your Mind...: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Condition Shield: Group Therapy Removes all status conditions from all allied sync pairs when a move is successful. | 3 | 7 |
| Sync Free-for-All Applies the Free Move Next effect to all allied sync pairs the first time the user’s sync move is used each battle. | 3 | 10 |
| X Sp. Atk All: All Ramped Up 1 Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 7 |
| Premonition 2 Reduces damage when the user is hit by an attack move while the terrain is Psychic Terrain. | 3 | 7 |
| Peace and Tranquility Psychic Beam: Power +25 | 3 | 5 |
| Peace and Tranquility Psychic Beam: Power +25 | 3 | 5 |
| Confusion: Team Fast-Track 2 Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when the user’s Pokémon uses a move. | 2 | 7 |
| Confusion: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 8 |
| Confusion: Power +4 | 2 | 3 |
| Clear Your Mind...: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 2 | 10 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +20 | 2 | 4 |
| Guarded Entry 1 Raises the user’s Defense and Sp. Def by one stat rank when it enters a battle. | 2 | 6 |
| Condition Shield: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Healthy Healing Applies the Gradual Healing effect to the user if its HP is full when it enters a battle. | 2 | 8 |
| Sp. Def +10 | 2 | 4 |
| Precognition 1 Quickly charges the user’s move gauge when the terrain is Psychic Terrain. | 2 | 7 |
| Psychic Stasis The user’s stats cannot be lowered when the terrain is Psychic Terrain. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Confusion: Power +4 | 1 | 3 |
| Sp. Atk +10 | 1 | 4 |
| Defense +5 | 1 | 2 |
| Confusion: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Confusion: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +10 | 1 | 4 |
| Confusion: Power +4 | 1 | 3 |
| Confusion: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| X Sp. Atk All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |