Gladion & Weavile
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Triple Axel
Attacks up to three times in a row. This attack’s power increases for each hit. (The second attack is twice as powerful as the first attack, and the third attack is three times as powerful as the first attack.) After using this move, the attack’s power returns to normal.
Mini Potion All
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
Icy Wind
Lowers the target’s Speed by one stat rank.
Hah... Here We Go!
Raises an ally’s Defense and Sp. Def by two stat ranks. Applies the Gradual Healing effect to an ally.
See More of the World Ice Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Arctic Arrival
Turns the field of play’s zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.)
Use Move When Ice Zone: Team HP Recovery 9
Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone.
Unfortunate Strike 4
Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Unfortunate Strike 4 Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Slo-pponent Sync 5 Powers up the user’s sync move when the target’s Speed is lowered. | 3 | 10 |
| Mini Potion All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Mini Potion All: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Hah... Here We Go!: Friendly Shield 1 When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by one stat rank. | 3 | 7 |
| Hah... Here We Go!: Move on Ally: Sp. Def ↑ 1 When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Def of the allied sync pair affected by the move by one stat rank. | 3 | 7 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 3 | 10 |
| Chase Down 5 Powers up the user’s moves when the target’s Speed is lowered. | 3 | 10 |
| See More of the World Ice Impact: Power +25 | 3 | 5 |
| See More of the World Ice Impact: Power +25 | 3 | 5 |
| Triple Axel: Power +1 | 2 | 3 |
| Triple Axel: Accuracy +10 | 2 | 5 |
| Faint: Ally HP Recovery (M) 1 Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints. | 2 | 7 |
| Icy Wind: Power +3 | 2 | 3 |
| Icy Wind: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Ice Zone: MG → 2 Quickly charges the move gauge when the zone is an Ice Zone. | 2 | 9 |
| Icy Wind: Accuracy +5 | 2 | 3 |
| Unflappable Prevents the user from flinching. | 2 | 5 |
| Hah... Here We Go!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Triple Axel: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Triple Axel: Power +1 | 1 | 3 |
| Triple Axel: Power +1 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Icy Wind: Power +3 | 1 | 3 |
| Icy Wind: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Icy Wind: Power +3 | 1 | 3 |
| Icy Wind: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Triple Axel: Power +1 | 1 | 3 |
| Triple Axel: Power +1 | 1 | 3 |