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SYNC PAIR DETAILS

Gladion & Weavile

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

IceFieldWeakness: FightingAlola

Stats

HP832
Attack510
Defense209
Sp. Atk490
Sp. Def224
Speed458

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Triple Axel

Pokémon movePhysicalIcePower 24Gauge 2

Attacks up to three times in a row. This attack’s power increases for each hit. (The second attack is twice as powerful as the first attack, and the third attack is three times as powerful as the first attack.) After using this move, the attack’s power returns to normal.

Mini Potion All

Trainer moveStatus−Uses 2

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

Icy Wind

Pokémon moveSpecialIcePower 110Gauge 3

Lowers the target’s Speed by one stat rank.

Hah... Here We Go!

Trainer moveStatus−Uses 2

Raises an ally’s Defense and Sp. Def by two stat ranks. Applies the Gradual Healing effect to an ally.

See More of the World Ice Impact

Sync movePhysicalIcePower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Arctic Arrival

Turns the field of play’s zone into an Ice Zone the first time the user enters a battle each battle. (An Ice Zone powers up Ice-type attacks.)

Use Move When Ice Zone: Team HP Recovery 9

Restores the HP of all allied sync pairs when the user uses a move while the zone is an Ice Zone.

Unfortunate Strike 4

Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Unfortunate Strike 4

Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it hits: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. If the move has the multistrike effect tag, has a chance (50%) of lowering one of the target’s following stats by one stat rank at random for each hit: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

310
Slo-pponent Sync 5

Powers up the user’s sync move when the target’s Speed is lowered.

310
Mini Potion All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Mini Potion All: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

310
Hah... Here We Go!: Friendly Shield 1

When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by one stat rank.

37
Hah... Here We Go!: Move on Ally: Sp. Def ↑ 1

When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Def of the allied sync pair affected by the move by one stat rank.

37
Quick Tempo

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.

310
Chase Down 5

Powers up the user’s moves when the target’s Speed is lowered.

310
See More of the World Ice Impact: Power +2535
See More of the World Ice Impact: Power +2535
Triple Axel: Power +123
Triple Axel: Accuracy +1025
Faint: Ally HP Recovery (M) 1

Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints.

27
Icy Wind: Power +323
Icy Wind: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Ice Zone: MG → 2

Quickly charges the move gauge when the zone is an Ice Zone.

29
Icy Wind: Accuracy +523
Unflappable

Prevents the user from flinching.

25
Hah... Here We Go!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Triple Axel: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
HP +1010
Attack +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
Speed +512
Attack +512
Triple Axel: Power +113
Triple Axel: Power +113
Sp. Def +512
Defense +512
Attack +512
HP +1012
Icy Wind: Power +313
Icy Wind: Power +313
Attack +512
Speed +512
Defense +512
Sp. Def +512
Icy Wind: Power +313
Icy Wind: Power +313
Attack +512
Headstrong

Attack cannot be lowered.

15
Triple Axel: Power +113
Triple Axel: Power +113

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