Lusamine & Milotic
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Water Pulse
Has a chance (20%) of leaving the target confused.
X Speed All
Raises the Speed of all allied sync pairs by two stat ranks.
Haze
Returns the target’s raised stats to normal.
So Show Me!
Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by two stat ranks.
Caring Isn’t Enough Water Beam
The more the user’s Speed is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Team Speedy Entry 2
Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle.
Trip Twice 9
Lowers the target’s Speed by two stat ranks when the user’s attack move against it is successful.
Afflicter’s Fervor 1
Reduces the user’s sync move countdown by one the first time its Pokémon uses a status move each battle.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Water Pulse: Aggravation 4 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Fuzzy Strike 5 Powers up the user’s sync move when the target is confused. | 3 | 10 |
| Haze: Move: No Stat ↑ on Field 9 Applies the No Stat Increases effect to the opponents’ field of play when the user’s move is successful. | 3 | 10 |
| Unbuffed Foe Freebie 2 Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful while none of the target’s stats are raised. | 3 | 10 |
| So Show Me!: Ramp Up 2 Raises the user’s Sp. Atk by two stat ranks when its move is successful. | 3 | 10 |
| X Speed All: Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| Caring Isn’t Enough Water Beam: Power +25 | 3 | 5 |
| Caring Isn’t Enough Water Beam: Power +25 | 3 | 5 |
| Water Pulse: Power +4 | 2 | 3 |
| Water Pulse: Power +4 | 2 | 3 |
| HP +20 | 2 | 4 |
| Water Pulse: Power +4 | 2 | 3 |
| Water Pulse: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Haze: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| X Speed All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Sp. Atk +10 | 2 | 4 |
| Catalyst Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle. | 2 | 8 |
| So Show Me!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 8 |
| So Show Me!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Water Pulse: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Water Pulse: Power +4 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Dauntless Sp. Atk cannot be lowered. | 1 | 5 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Haste Speed cannot be lowered. | 1 | 5 |