Pokemas Lab
SYNC PAIR DETAILS

Lusamine & Milotic

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

WaterSprintWeakness: ElectricAlola

Stats

HP776
Attack296
Defense170
Sp. Atk500
Sp. Def184
Speed390

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Water Pulse

Pokémon moveSpecialWaterPower 56Gauge 2

Has a chance (20%) of leaving the target confused.

X Speed All

Trainer moveStatus−Uses 2

Raises the Speed of all allied sync pairs by two stat ranks.

Haze

Pokémon moveStatusIceGauge 2Uses 2

Returns the target’s raised stats to normal.

So Show Me!

Trainer moveStatus−Uses 1

Raises the user’s Sp. Atk by four stat ranks. Raises the user’s critical-hit rate by two stat ranks.

Caring Isn’t Enough Water Beam

Sync moveSpecialWaterPower 240

The more the user’s Speed is raised, the greater the power of this attack.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Team Speedy Entry 2

Raises the Speed of all allied sync pairs by two stat ranks when the user enters a battle.

Trip Twice 9

Lowers the target’s Speed by two stat ranks when the user’s attack move against it is successful.

Afflicter’s Fervor 1

Reduces the user’s sync move countdown by one the first time its Pokémon uses a status move each battle.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Water Pulse: Aggravation 4

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Fuzzy Strike 5

Powers up the user’s sync move when the target is confused.

310
Haze: Move: No Stat ↑ on Field 9

Applies the No Stat Increases effect to the opponents’ field of play when the user’s move is successful.

310
Unbuffed Foe Freebie 2

Has a chance (30%) of applying the Free Move Next effect to the user when its attack move is successful while none of the target’s stats are raised.

310
So Show Me!: Ramp Up 2

Raises the user’s Sp. Atk by two stat ranks when its move is successful.

310
X Speed All: Critical Eye 1

Raises the user’s critical-hit rate by one stat rank when its move is successful.

310
Adrenaline 1

Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

310
Ramming Speed

The more the user’s Speed is raised, the more it powers up the user’s moves.

310
Caring Isn’t Enough Water Beam: Power +2535
Caring Isn’t Enough Water Beam: Power +2535
Water Pulse: Power +423
Water Pulse: Power +423
HP +2024
Water Pulse: Power +423
Water Pulse: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Speed +1024
Haze: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
X Speed All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Sp. Atk +1024
Catalyst

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s sync move is used each battle.

28
So Show Me!: Hit and Heal 9

Applies the Gradual Healing effect to the user when its move is successful.

28
So Show Me!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
HP +1010
Sp. Atk +510
Defense +510
Sp. Atk +510
Sp. Def +510
Speed +510
HP +1012
Defense +512
Speed +512
Water Pulse: Power +413
Sp. Def +512
Sp. Atk +512
HP +1012
Water Pulse: Power +413
Speed +512
Defense +512
Sp. Atk +512
Sp. Def +512
HP +1012
Dauntless

Sp. Atk cannot be lowered.

15
Defense +512
Sp. Def +512
Flameproof

Prevents the user from getting burned.

15
Speed +512
HP +1012
Haste

Speed cannot be lowered.

15

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