Pokemas Lab
SYNC PAIR DETAILS

May (Spring 2021)& Lopunny

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

May (Spring 2021)& Lopunny

NormalStrikeEX role: SupportWeakness: FightingHoenn

Stats

HP810
Attack464
Defense203
Sp. Atk322
Sp. Def215
Speed376

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Headbutt

Pokémon movePhysicalNormalPower 63Gauge 2

Has a chance (30%) of making the target flinch.

Potion

Trainer moveStatus−Uses 2

Restores an ally’s HP by approximately 40% of its maximum HP.

X Defense All

Trainer moveStatus−Uses 2

Raises the Defense of all allied sync pairs by two stat ranks.

Hippity Hoppity!

Trainer moveStatus−Uses 2

When used by Lopunny, raises the Speed of all allied sync pairs by two stat ranks. When used by Lopunny, raises the user’s evasiveness by two stat ranks. If the user’s Lopunny has Mega Evolved, raises the user’s accuracy by one stat rank. If the user’s Lopunny has Mega Evolved, raises the user’s evasiveness by three stat ranks.

Heart-Thumping Normal Impact

Sync movePhysicalNormalPower 240

Become Mega Lopunny until the end of battle. After this sync move is used for the first time each battle, it becomes Fighting type until the end of battle.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Sync Morph

Changes the user’s sync move type the first time its sync move is used each battle.

Revenge Boost 5

Has a chance (60%) of charging the user’s move gauge by one when the user is hit by an attack move.

Solo Fanfare 6

Raises the user’s Attack by six stat ranks the first time its sync move is used each battle.

May (Spring 2021)& Mega Lopunny

FightingStrikeEX role: SupportWeakness: FightingHoenn

Stats

HP810
Attack556
Defense203
Sp. Atk322
Sp. Def215
Speed451

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Move Gauge Boost

Trainer moveStatus−Uses 2

Charges the user’s move gauge by three.

Potion

Trainer moveStatus−Uses 2

Restores an ally’s HP by approximately 40% of its maximum HP.

High Jump Kick

Pokémon movePhysicalFightingPower 162Gauge 3

When it fails, the user takes damage equal to 50% of its maximum HP.

Hippity Hoppity!

Trainer moveStatus−Uses 2

When used by Lopunny, raises the Speed of all allied sync pairs by two stat ranks. When used by Lopunny, raises the user’s evasiveness by two stat ranks. If the user’s Lopunny has Mega Evolved, raises the user’s accuracy by one stat rank. If the user’s Lopunny has Mega Evolved, raises the user’s evasiveness by three stat ranks.

Heart-Thumping Fighting Impact

Sync movePhysicalFightingPower 240

Become Mega Lopunny until the end of battle. After this sync move is used for the first time each battle, it becomes Fighting type until the end of battle.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Sync Morph

Changes the user’s sync move type the first time its sync move is used each battle.

Propelling Strike 5

Has a chance (60%) of charging the user’s move gauge by one when its attack move is successful.

Solo Fanfare 6

Raises the user’s Attack by six stat ranks the first time its sync move is used each battle.

Sync Grid (BSB) 51 tiles

Tile and effectMove Lv.Energy
Propeller 1

Has a chance (20%) of reducing the user’s sync move countdown by one when its Pokémon uses a move.

310
Heart-Thumping Fighting Impact: Power +2535
Impatient 1

Has a chance (20%) of reducing the user’s sync move countdown by one when it is hit by an attack move.

310
Heart-Thumping Normal Impact: Power +2535
HP Advantage 3

The larger the user’s percentage of remaining HP, the more it powers up the user’s moves.

310
Endurance

Applies the Enduring effect to the user if its HP is full when it enters a battle.

310
Speed +2037
Ramming Speed

The more the user’s Speed is raised, the more it powers up the user’s moves.

310
Heart-Thumping Fighting Impact: Power +2535
Heart-Thumping Normal Impact: Power +2535
High Jump Kick: Power +324
High Jump Kick: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

27
High Jump Kick: Power +324
Headbutt: Power +423
Headbutt: Power +423
Potion: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
X Defense All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Speed +1024
Headbutt: Power +423
Move Gauge Boost: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Hippity Hoppity!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
High Jump Kick: Power +324
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Attack +512
Defense +512
Attack +512
Sp. Def +512
High Jump Kick: Power +314
High Jump Kick: Power +314
Speed +512
HP +1012
Defense +512
Sp. Def +512
Headbutt: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

17
Headbutt: Power +413
Attack +512
Speed +512
Lithe

Prevents the user from getting paralyzed.

14
HP +1012
Defense +512
Sp. Def +512
HP +1012
Attack +512
Heart-Thumping Normal Impact: Power +4510
Heart-Thumping Normal Impact: Power +4510
Heart-Thumping Fighting Impact: Power +9010

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