May (Spring 2021)& Lopunny
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
May (Spring 2021)& Lopunny
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Headbutt
Has a chance (30%) of making the target flinch.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
Hippity Hoppity!
When used by Lopunny, raises the Speed of all allied sync pairs by two stat ranks. When used by Lopunny, raises the user’s evasiveness by two stat ranks. If the user’s Lopunny has Mega Evolved, raises the user’s accuracy by one stat rank. If the user’s Lopunny has Mega Evolved, raises the user’s evasiveness by three stat ranks.
Heart-Thumping Normal Impact
Become Mega Lopunny until the end of battle. After this sync move is used for the first time each battle, it becomes Fighting type until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Sync Morph
Changes the user’s sync move type the first time its sync move is used each battle.
Revenge Boost 5
Has a chance (60%) of charging the user’s move gauge by one when the user is hit by an attack move.
Solo Fanfare 6
Raises the user’s Attack by six stat ranks the first time its sync move is used each battle.
May (Spring 2021)& Mega Lopunny
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Move Gauge Boost
Charges the user’s move gauge by three.
Potion
Restores an ally’s HP by approximately 40% of its maximum HP.
High Jump Kick
When it fails, the user takes damage equal to 50% of its maximum HP.
Hippity Hoppity!
When used by Lopunny, raises the Speed of all allied sync pairs by two stat ranks. When used by Lopunny, raises the user’s evasiveness by two stat ranks. If the user’s Lopunny has Mega Evolved, raises the user’s accuracy by one stat rank. If the user’s Lopunny has Mega Evolved, raises the user’s evasiveness by three stat ranks.
Heart-Thumping Fighting Impact
Become Mega Lopunny until the end of battle. After this sync move is used for the first time each battle, it becomes Fighting type until the end of battle.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Sync Morph
Changes the user’s sync move type the first time its sync move is used each battle.
Propelling Strike 5
Has a chance (60%) of charging the user’s move gauge by one when its attack move is successful.
Solo Fanfare 6
Raises the user’s Attack by six stat ranks the first time its sync move is used each battle.
Sync Grid (BSB) 51 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Propeller 1 Has a chance (20%) of reducing the user’s sync move countdown by one when its Pokémon uses a move. | 3 | 10 |
| Heart-Thumping Fighting Impact: Power +25 | 3 | 5 |
| Impatient 1 Has a chance (20%) of reducing the user’s sync move countdown by one when it is hit by an attack move. | 3 | 10 |
| Heart-Thumping Normal Impact: Power +25 | 3 | 5 |
| HP Advantage 3 The larger the user’s percentage of remaining HP, the more it powers up the user’s moves. | 3 | 10 |
| Endurance Applies the Enduring effect to the user if its HP is full when it enters a battle. | 3 | 10 |
| Speed +20 | 3 | 7 |
| Ramming Speed The more the user’s Speed is raised, the more it powers up the user’s moves. | 3 | 10 |
| Heart-Thumping Fighting Impact: Power +25 | 3 | 5 |
| Heart-Thumping Normal Impact: Power +25 | 3 | 5 |
| High Jump Kick: Power +3 | 2 | 4 |
| High Jump Kick: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| High Jump Kick: Power +3 | 2 | 4 |
| Headbutt: Power +4 | 2 | 3 |
| Headbutt: Power +4 | 2 | 3 |
| Potion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| X Defense All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Speed +10 | 2 | 4 |
| Headbutt: Power +4 | 2 | 3 |
| Move Gauge Boost: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Hippity Hoppity!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| High Jump Kick: Power +3 | 2 | 4 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| High Jump Kick: Power +3 | 1 | 4 |
| High Jump Kick: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Headbutt: Move Gauge Refresh 2 Has a chance (30%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Headbutt: Power +4 | 1 | 3 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Lithe Prevents the user from getting paralyzed. | 1 | 4 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Heart-Thumping Normal Impact: Power +45 | 1 | 0 |
| Heart-Thumping Normal Impact: Power +45 | 1 | 0 |
| Heart-Thumping Fighting Impact: Power +90 | 1 | 0 |