Serena & Fennekin
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Serena & Fennekin
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Fire Spin
Leaves the target trapped.
Hypnosis
Puts the target to sleep.
Can’t Stop Us!
Removes all status conditions from the user. Raises the user’s Sp. Atk by two stat ranks. Raises the user’s accuracy by one stat rank.
Overheat
Lowers the user’s Sp. Atk by two stat ranks.
Fire Sync Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Stat Leech 4
Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user’s stat by the same amount.
Good Night-mare 5
Powers up the user’s moves when the target is asleep.
Go Viral 9
When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Serena & Braixen
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Fire Spin
Leaves the target trapped.
Hypnosis
Puts the target to sleep.
Can’t Stop Us!
Removes all status conditions from the user. Raises the user’s Sp. Atk by two stat ranks. Raises the user’s accuracy by one stat rank.
Overheat
Lowers the user’s Sp. Atk by two stat ranks.
Fire Sync Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Stat Leech 4
Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user’s stat by the same amount.
Good Night-mare 5
Powers up the user’s moves when the target is asleep.
Go Viral 9
When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Serena & Delphox
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Fire Spin
Leaves the target trapped.
Hypnosis
Puts the target to sleep.
Can’t Stop Us!
Removes all status conditions from the user. Raises the user’s Sp. Atk by two stat ranks. Raises the user’s accuracy by one stat rank.
Overheat
Lowers the user’s Sp. Atk by two stat ranks.
Mystical Fire of Positivity
This attack’s power increases when the target is asleep.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Stat Leech 4
Has a chance (50%) of lowering one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. Raises the user’s stat by the same amount.
Good Night-mare 5
Powers up the user’s moves when the target is asleep.
Go Viral 9
When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Sp. Atk +20 | 3 | 7 |
| Good Night-mare 2 Powers up the user’s moves when the target is asleep. | 3 | 8 |
| Sp. Def +20 | 3 | 7 |
| Pokey Trap 3 Increases the amount of damage an opponent takes from being trapped. | 3 | 10 |
| HP +20 | 3 | 4 |
| Impervious The user’s stats cannot be lowered. | 3 | 10 |
| HP +30 | 3 | 7 |
| Good Night-mare 2 Powers up the user’s moves when the target is asleep. | 3 | 8 |
| Mystical Fire of Positivity: Power +25 | 3 | 5 |
| Mystical Fire of Positivity: Power +25 | 3 | 5 |
| HP +10 | 2 | 2 |
| Bedazzle 1 Lowers the accuracy of all opposing sync pairs by one stat rank when the user enters a battle. | 2 | 8 |
| Overheat: Power +3 | 2 | 4 |
| Fire Spin: Power +5 | 2 | 3 |
| Stationary Target 5 Powers up the user’s moves when the target is trapped. | 2 | 10 |
| Fire Spin: Power +5 | 2 | 3 |
| Overheat: Power +3 | 2 | 4 |
| HP Advantage 4 The larger the user’s percentage of remaining HP, the more it powers up the user’s moves. | 2 | 8 |
| Overheat: Power +3 | 2 | 4 |
| Speed +10 | 2 | 4 |
| Fire Spin: Mind Games 4 Has a chance (50%) of lowering the target’s Sp. Def by one stat rank when the user’s attack move against it is successful. | 2 | 7 |
| Fire Spin: Power +4 | 2 | 3 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 2 |
| Overheat: Power +3 | 1 | 4 |
| Speed +5 | 1 | 2 |
| Hypnosis: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Sp. Atk +5 | 1 | 3 |
| Overheat: Power +3 | 1 | 4 |
| Fire Spin: Power +5 | 1 | 3 |
| Fire Spin: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Rude Awakening 5 Powers up the user’s sync move when the target is asleep. | 1 | 8 |
| Sp. Def +10 | 1 | 4 |
| Overheat: Power +3 | 1 | 4 |
| Overheat: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 6 |
| Dynamic Entry Applies the Sure Hit Next effect to the user when it enters a battle. | 1 | 6 |
| Defense +10 | 1 | 4 |
| HP +10 | 1 | 2 |
| Fire Spin: Power +5 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Can’t Stop Us!: MP Refresh 3 Has a chance (40%) of restoring one MP of the user’s move when that move is successful. | 1 | 7 |
| On the Run 2 Raises the user’s evasiveness by two stat ranks the first time it is in a pinch each battle. | 1 | 7 |
| Fire Spin: Power +5 | 1 | 3 |