Cress & Simipour
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Hydraulic Force Aqua Tail
Activation Condition: When the user uses any move once. Deactivation Condition: Cannot be deactivated. Never misses. Lowers the target’s Defense and Speed by two stat ranks. Applies the Physical Move Break effect to the target the first time this attack move is successful each battle.
Unova Passion
Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank. Applies Unova Circle (Physical) to the allied field of play. Unova Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by 5%. The more sync pairs with the Unova theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by 3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
Toxic
Leaves the target badly poisoned.
Like a Fresh Stream!
Reduces the user’s sync move countdown by one. Raises the user’s Attack by four stat ranks. Raises the user’s critical-hit rate by three stat ranks.
Flowing Blue Trouble Water Impact
The more the user’s Speed is raised, the greater the power of this attack.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
The Purest Water
Raises the Speed of all allied sync pairs by two stat ranks when an ally applies a circle to the allied field of play. Applies the Free Move Next effect to all allied sync pairs when an ally applies a circle to the allied field of play.
Use Unova Passion: Sync CD ↓ 9
Reduces the user’s sync move countdown by one when it uses Unova Passion.
Circle: Team Condition Nullification
Prevents all allied sync pairs from being inflicted with status conditions, flinching, becoming confused, or becoming trapped when a circle applies to the allied field of play.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Toxic Power 3 Powers up the user’s moves when the target is poisoned or badly poisoned. | 3 | 10 |
| Noxious Hit 9 Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful against a poisoned or badly poisoned opponent. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Unova C (Phys): S-Moves ↑ 9 Powers up the user’s sync move when Unova Circle (Physical) applies to the allied field of play. | 3 | 10 |
| Hit: Defense& Speed ↓ 9 Lowers the target’s Defense and Speed by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Unova C (Phys) Extension 3 Extends the duration of Unova Circle (Physical) when Unova Circle (Physical) is applied to the allied field of play. | 3 | 10 |
| Toxic: Go Viral 9 When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs. | 3 | 10 |
| 1st Use Status P-Move: Team Free Move Next Applies the Free Move Next effect to all allied sync pairs the first time the user’s Pokémon uses a status move each battle. | 3 | 10 |
| Flowing Blue Trouble Water Impact: Power +25 | 3 | 5 |
| Flowing Blue Trouble Water Impact: Power +25 | 3 | 5 |
| Hydraulic Force Aqua Tail: Power +2 | 2 | 3 |
| Hydraulic Force Aqua Tail: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Attack +10 | 2 | 4 |
| Like a Fresh Stream!: Hit and Heal 9 Applies the Gradual Healing effect to the user when its move is successful. | 2 | 7 |
| Sync Move: Team Speed ↑ 1 Raises the Speed of all allied sync pairs by one stat rank after using the user’s sync move. | 2 | 7 |
| Like a Fresh Stream!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Unova Passion: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Circle: MG → 2 Quickly charges the move gauge when a circle applies to the allied field of play. | 2 | 8 |
| Circle: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when a circle applies to the allied field of play. | 2 | 8 |
| Toxic: Accuracy +10 | 2 | 5 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Toxic: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Hydraulic Force Aqua Tail: Power +2 | 1 | 3 |
| Hydraulic Force Aqua Tail: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Haste Speed cannot be lowered. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Hydraulic Force Aqua Tail: Power +2 | 1 | 3 |
| Hydraulic Force Aqua Tail: Power +2 | 1 | 3 |