Pokemas Lab
SYNC PAIR DETAILS

Hugh (Academy)& Pignite

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

FireSupportEX role: FieldWeakness: WaterUnova

Stats

HP260
Attack176
Defense52
Sp. Atk176
Sp. Def52
Speed396

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Flame Charge

Pokémon movePhysicalFirePower 36Gauge 2

Raises the user’s Speed by one stat rank.

Unleash My Learning Fire Impact

Sync movePhysicalFirePower 300

No additional effect.

Dire Hit All +

Trainer moveStatus−Uses 2

Raises the critical-hit rate of all allied sync pairs by two stat ranks.

Brick Break

Pokémon movePhysicalFightingPower 42Gauge 2

Removes the Physical and Special Damage Reduction effects from the opponents’ field of play.

Flare Blitz

Pokémon movePhysicalFirePower 147Gauge 3

Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.

Attack Practicum

Trainer moveStatus−Uses 1

Raises the Attack of all allied sync pairs by three stat ranks.

Mini Potion All

Trainer moveStatus−Uses 2

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

Will-O-Wisp

Pokémon moveStatusFireGauge 2

Leaves the target burned.

Fire Spin

Pokémon moveSpecialFirePower 45Gauge 2

Leaves the target trapped.

Sp. Atk Practicum

Trainer moveStatus−Uses 1

Raises the Sp. Atk of all allied sync pairs by three stat ranks.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Sync Grid (BSB) 126 tiles

Tile and effectMove Lv.Energy
Dauntless

Sp. Atk cannot be lowered.

10
Acuity

Accuracy cannot be lowered.

10
Headstrong

Attack cannot be lowered.

10
Attack +1010
HP +2010
Sp. Atk +1010
Attack +1010
Learn Move: Dire Hit All +

Raises the critical-hit rate of all allied sync pairs by two stat ranks.

10
Dire Hit All +: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

10
Dire Hit All +: BOGO 9

Applies the Free Move Next effect to the user when its move is successful.

10
Dire Hit All +: Move: Team Attack ↑& Sp. Atk ↑ 9

Raises the Attack and Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.

10
Dire Hit All +: Move: Team Def ↑& Sp. Def ↑ 9

Raises the Defense and Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful.

10
Dire Hit All +: T-Move: Team Phys& Spec Boost ↑1 9

Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s Trainer uses a move.

10
Learn Move: Brick Break

Removes the Physical and Special Damage Reduction effects from the opponents’ field of play.

10
Brick Break: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

10
Brick Break: Move: Team Sync Move Boost ↑1 9

Increases the Sync Move ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful.

10
Brick Break: Power +10010
Brick Break: Staggering 4

Has a chance (50%) of making the target flinch when the user’s attack move against it is successful.

10
Brick Break: Defense Destroyer 9

Lowers the target’s Defense by two stat ranks when the user’s attack move against it is successful.

10
Attack +2010
Attack +2010
Attack +4010
Attack +4010
Attack +6010
Learn Move: Flare Blitz

Removes the frozen condition from the user. The user also takes 25% of the damage it dealt to the target. Has a chance (10%) of leaving the target burned.

10
Recoil Removal 9

Negates recoil damage when using moves that have the recoil effect tag.

10
Flare Blitz: Hostile Environment 9

Raises the chance of inflicting status conditions with the additional effects of moves.

10
Flare Blitz: Power +10010
Flare Blitz: Hit Burned Opp: Attack ↓& Sp. Atk ↓ 9

Lowers the target’s Attack and Sp. Atk by one stat rank when the user’s attack move is successful against a burned opponent.

10
Flare Blitz: BOGO 9

Applies the Free Move Next effect to the user when its move is successful.

10
Attack +2010
Attack +2010
Attack +4010
Attack +4010
Attack +6010
Learn Move: Attack Practicum

Raises the Attack of all allied sync pairs by three stat ranks.

10
Attack Practicum: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

10
Attack Practicum: Berserk Bunch 1

Raises the Attack of all allied sync pairs by one stat rank when the user’s move is successful.

10
Attack Practicum: Berserk Bunch 2

Raises the Attack of all allied sync pairs by two stat ranks when the user’s move is successful.

10
Attack Practicum: Shielded 4

Raises the Defense of all allied sync pairs by four stat ranks when the user’s move is successful.

10
Attack Practicum: Move: Team Physical Boost ↑2 9

Increases the Physical Moves ↑ Next effect of all allied sync pairs by two ranks when the user’s move is successful.

10
Sp. Atk +1010
Learn Move: Mini Potion All

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

10
Mini Potion All: Team Hit and Heal

Applies the Gradual Healing effect to all allied sync pairs when the user’s move is successful.

10
Mini Potion All: Group Therapy

Removes all status conditions from all allied sync pairs when a move is successful.

10
Mini Potion All: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

10
Mini Potion All: Lockstep 9

Charges the user’s move gauge by one for each allied sync pair on the field when the user’s move is successful. When used in a co-op battle, charges the move gauges of all allied players by one instead when the user’s move is successful.

10
Mini Potion All: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

10
Learn Move: Will-O-Wisp

Leaves the target burned.

10
Will-O-Wisp: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

10
Will-O-Wisp: Accuracy +1010
Will-O-Wisp: Charging Infliction 2

Charges the user’s move gauge by two when its Pokémon uses a status move.

10
Will-O-Wisp: Go Viral 9

When the user’s status move is used and inflicted a status condition on an opponent, inflicts the same status condition on all opposing sync pairs.

10
Will-O-Wisp: Afflicter’s Fervor 2

Reduces the user’s sync move countdown by two the first time its Pokémon uses a status move each battle.

10
Sp. Atk +2010
Sp. Atk +2010
Sp. Atk +4010
Sp. Atk +4010
Sp. Atk +6010
Learn Move: Fire Spin

Leaves the target trapped.

10
Fire Spin: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

10
Fire Spin: Accuracy +1510
Fire Spin: Power +10010
Fire Spin: Ruthless 9

Lowers one of the target’s following stats by two stat ranks at random when the user’s attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

10
Fire Spin: Hit: Sp. Def ↓2 9

Lowers the target’s Sp. Def by two stat ranks when the user’s attack move against it is successful.

10
Sp. Atk +2010
Sp. Atk +2010
Sp. Atk +4010
Sp. Atk +4010
Sp. Atk +6010
Learn Move: Sp. Atk Practicum

Raises the Sp. Atk of all allied sync pairs by three stat ranks.

10
Sp. Atk Practicum: MP Refresh 3

Has a chance (40%) of restoring one MP of the user’s move when that move is successful.

10
Sp. Atk Practicum: All Ramped Up 1

Raises the Sp. Atk of all allied sync pairs by one stat rank when the user’s move is successful.

10
Sp. Atk Practicum: All Ramped Up 2

Raises the Sp. Atk of all allied sync pairs by two stat ranks when the user’s move is successful.

10
Sp. Atk Practicum: Barricade Buddies 4

Raises the Sp. Def of all allied sync pairs by four stat ranks when the user’s move is successful.

10
Sp. Atk Practicum: Move: Team Special Boost ↑2 9

Increases the Special Moves ↑ Next effect of all allied sync pairs by two ranks when the user’s move is successful.

10
Flame Charge: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

10
Quick Tempo

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.

10
Flame Charge: Trip Up 9

Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.

10
Entry Freebie

Applies the Free Move Next effect to the user when it enters a battle.

10
Healing Sun 1

Restores the user’s HP whenever its Pokémon takes an action while the weather is sunny.

10
Vigilance

Protects the user against critical hits.

10
WTZ Change: Team S-Moves ↑ 3

Powers up the sync moves of all allied sync pairs when weather conditions, a terrain, or a zone are in effect.

10
Ally Sets WTZ: Team Phys& Spec Boost ↑1 9

Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.

10
1st Hit: Sunny& Extension 5

Makes the weather sunny the first time the user’s attack move is successful each battle. Extends the duration of sunny weather when the weather turns sunny while the user is on the field.

10
Team Pinpoint Entry 2

Raises the accuracy of all allied sync pairs by two stat ranks when the user enters a battle.

10
S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move.

10
Unleash My Learning Fire Impact: Power +2510
Impervious

The user’s stats cannot be lowered.

10
Head Start 1

Reduces the user’s sync move countdown by one the first time it enters a battle each battle.

10
Fighting Zone Extension 5

Extends the duration of the Fighting Zone when the zone turns into a Fighting Zone while the user is on the field.

10
User Sets Sunny W: Fighting Zone

Turns the field of play’s zone into a Fighting Zone when the user turns the weather sunny. (A Fighting Zone powers up Fighting-type attacks.)

10
Speeding Sun 3

Quickly charges the move gauge when the weather is sunny.

10
Team Solar Immunity

When the weather is sunny, status conditions cannot be inflicted on any allied sync pairs and prevents all allies from flinching, becoming confused, or becoming trapped.

10
Unleash My Learning Fire Impact: Power +2510
Sunscreen 2

Reduces damage when the user is hit by an attack move while the weather is sunny.

10
Sunny: Team Moves ↑ 2

Powers up the moves of all allied sync pairs when the weather is sunny.

10
Team Safe Start

Applies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle.

10
Flame Charge: 1st Hit: Fire Rebuff ↓

Lowers the target’s Fire Type Rebuff by one rank the first time the user’s attack move is successful each battle.

10
HP +2010
HP +2010
HP +2010
HP +2010
HP +4010
HP +4010
HP +4010
HP +6010
HP +6010
HP +6010
HP +8010
Defense +510
Defense +1010
Defense +1010
Defense +1510
Defense +1510
Defense +2010
Defense +2510
Defense +2010
Sp. Def +510
Sp. Def +1010
Sp. Def +1010
Sp. Def +1510
Sp. Def +1510
Sp. Def +2010
Sp. Def +2510
Sp. Def +2010

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