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SYNC PAIR DETAILS

Fantina & Dusknoir

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

GhostSupportEX role: FieldWeakness: DarkSinnoh

Stats

HP808
Attack228
Defense343
Sp. Atk170
Sp. Def346
Speed350

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Astonish

Pokémon movePhysicalGhostPower 14Gauge 1

Has a chance (30%) of making the target flinch.

Sinnoh Solidarity

Trainer moveStatus−Gauge 2Uses 2

Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank. Applies Sinnoh Circle (Defensive) to the allied field of play. Sinnoh Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by 5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Sinnoh theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 5% and reduces damage by 5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)

Mini Potion All

Trainer moveStatus−Uses 2

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.

Never Give Up!

Trainer moveStatus−Uses 1

Raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by two stat ranks. Applies the Supereffective ↑ Next effect to all allied sync pairs.

Also a Contest Expert Ghost Impact

Sync movePhysicalGhostPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Ghostly Rondo

Powers up the Ghost-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user applies a circle to the allied field of play.

The Alluring, Soulful Dancer Superawakening

Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Applies Sinnoh Circle (Defensive) to the allied field of play the first time the user’s sync move is used each battle. Extends the duration of Sinnoh Circle (Defensive) when Sinnoh Circle (Defensive) is applied to the allied field of play.

Adrenaline 1

Reduces the sync move countdown by one the first time the user’s sync move is used each battle.

First Aid 4

Restores the user’s HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Mini Potion All: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Mini Potion All: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

310
HP +2034
1st S-Move: Team HP Recovery (M) 1

Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user’s sync move is used each battle.

310
Safety Tether

Applies the Enduring effect to the user the first time its sync move is used each battle.

310
Sinnoh Solidarity: MP Refresh 1

Has a chance (20%) of restoring one MP of the user’s move when that move is successful.

310
Astonish: Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Team First Super Sync

Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user’s sync move is used each battle.

310
Also a Contest Expert Ghost Impact: Power +2535
Also a Contest Expert Ghost Impact: Power +2535
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Defense +1024
Circle: Status Immunity

Status conditions cannot be inflicted on the user when a circle applies to the allied field of play.

28
Haunted Healing 1

Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ghost Zone.

28
Never Give Up!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Fighting Guard

Reduces damage when the user is attacked by Fighting-type moves.

28
Circle: Attack Move DR 2

Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play.

210
Circle: MG → 2

Quickly charges the move gauge when a circle applies to the allied field of play.

28
Astonish: Power +423
Normal Guard

Reduces damage when the user is attacked by Normal-type moves.

28
Sp. Def +1024
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Defense +512
Sp. Def +512
Astonish: Power +413
Speed +512
Astonish: Power +413
Unbending

Defense cannot be lowered.

15
Defense +512
Speed +512
Speed +512
Sp. Def +512
Speed +512
Attack +512
Defense +512
HP +1012
Sp. Def +512
Stalwart

Sp. Def cannot be lowered.

15
Attack +512
HP +1012
Astonish: Power +413
Astonish: Move Gauge Refresh 2

Has a chance (30%) of charging the user’s move gauge by one when its move is successful.

17

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