Tierno & Crawdaunt
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Night Slash
Critical hits land more easily.
X Defense All
Raises the Defense of all allied sync pairs by two stat ranks.
Leer
Lowers the target’s Defense by one stat rank.
All Right!
Raises the Attack of all allied sync pairs by four stat ranks. Raises the critical-hit rate of all allied sync pairs by two stat ranks. Applies the Gradual Healing effect to the user.
Best Dance Team Dark Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Hit: HP Recovery 9
Restores the user’s HP when its attack move is successful.
Team Attack ↓ Immunity
Attack cannot be lowered for all allied sync pairs.
Vigilance
Protects the user against critical hits.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Night Slash: Attack Trap 4 Has a chance (50%) of leaving the target trapped when the user’s attack move against it is successful. | 3 | 8 |
| Night Slash: Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 3 | 10 |
| Sterner Stuff 2 Reduces damage when the user is hit by a physical attack move. | 3 | 5 |
| Safety Tether Applies the Enduring effect to the user the first time its sync move is used each battle. | 3 | 10 |
| All Right!: Pep Rally 2 Raises the Speed of all allied sync pairs by two stat ranks when the user’s move is successful. | 3 | 9 |
| S-Move: Team HP Recovery (M) 1 Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user’s sync move. | 3 | 10 |
| Leer: Catalytic Infliction Applies the Move Gauge Acceleration effect to the allied field of play the first time the user’s Pokémon uses a status move each battle. | 3 | 10 |
| Team Triage Tank 2 Has a chance (30%) of restoring the HP of all allied sync pairs when the user is hit by an attack move. | 3 | 10 |
| Best Dance Team Dark Impact: Power +25 | 3 | 5 |
| Best Dance Team Dark Impact: Power +25 | 3 | 5 |
| Night Slash: Power +4 | 2 | 3 |
| Night Slash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Psychic Guard Reduces damage when the user is attacked by Psychic-type moves. | 2 | 9 |
| Defense +10 | 2 | 4 |
| Unbending Defense cannot be lowered. | 2 | 5 |
| X Defense All: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Night Slash: Power +4 | 2 | 3 |
| All Right!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| All Right!: Group Moral Support 9 Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s Trainer uses a move. | 2 | 10 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Leer: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 9 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Night Slash: Power +4 | 1 | 3 |
| Night Slash: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Flameproof Prevents the user from getting burned. | 1 | 5 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Night Slash: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |