Pokemas Lab
SYNC PAIR DETAILS

Cyrus & Weavile

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

IceFieldEX role: SupportWeakness: FightingSinnoh

Stats

HP832
Attack592
Defense253
Sp. Atk500
Sp. Def251
Speed461

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Icicle Crash

Pokémon movePhysicalIcePower 126Gauge 3

Has a chance (30%) of making the target flinch.

Ice Wish

Trainer moveStatus−Gauge 2Uses 2

Turns the field of play’s zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.)

Frigid Storm Ice Punch

Buddy movePhysicalIcePower 480Gauge 3Uses 1

Activation Condition: When the user’s Attack is raised. Deactivation Condition: When the user’s Attack is not raised. Leaves the target frozen. The power of this move is not lowered even if there are multiple targets. Turns the field of play’s zone into an Ice Zone the first time this attack move is successful each battle. (An Ice Zone powers up Ice-type attacks.)

We’re All Incomplete

Trainer moveStatus−Uses 1

Reduces an ally’s sync move countdown by one. Raises an ally’s Attack by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks.

Rid of Incomplete Spirit Ice Impact

Sync movePhysicalIcePower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Cool and Clever Judgment

The user’s moves never miss. Applies the Free Move Next effect to the user when its attack move is successful while the zone is an Ice Zone. Increases the user’s Physical Moves ↑ Next effect by two ranks when its attack move is successful while the zone is an Ice Zone.

Ally Sets WTZ: Team Physical Boost ↑1 9

Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.

User Sets Ice Zone: Sinnoh C (Phys) on Field

Applies Sinnoh Circle (Physical) to the allied field of play when the user turns the field of play’s zone into an Ice Zone.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Head Start 1

Reduces the user’s sync move countdown by one the first time it enters a battle each battle.

310
Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Ice Zone: Moves ↑ 3

Powers up the user’s moves when the zone is an Ice Zone.

310
We’re All Incomplete: Move on Ally: Physical Boost ↑2 9

When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by two ranks.

310
Ice Zone Extension 3

Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field.

38
Sinnoh C (Phys) Extension 3

Extends the duration of Sinnoh Circle (Physical) when Sinnoh Circle (Physical) is applied to the allied field of play.

38
1st S-Move: Restore B-Move MP 1

Restores one MP of the user’s buddy move the first time its sync move is used each battle.

310
Ice Zone: S-Moves ↑ 9

Powers up the user’s sync move when the zone is an Ice Zone.

310
Rid of Incomplete Spirit Ice Impact: Power +2535
Rid of Incomplete Spirit Ice Impact: Power +2535
Attack +1024
Icicle Crash: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Icicle Crash: Power +323
Ice Zone: MG → 2

Quickly charges the move gauge when the zone is an Ice Zone.

28
Ice Zone: Attack Move DR 2

Reduces damage when the user is hit by an attack move while the zone is an Ice Zone.

28
We’re All Incomplete: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
Frigid Storm Ice Punch: Power +223
Frigid Storm Ice Punch: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Ice Wish: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

27
Ice Zone: HP Recovery 1

Restores the user’s HP whenever its Pokémon takes an action when the zone is an Ice Zone.

28
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Defense +512
Sp. Def +512
Icicle Crash: Power +313
Icicle Crash: Power +313
Speed +512
Headstrong

Attack cannot be lowered.

15
Attack +512
Sp. Def +512
Frigid Storm Ice Punch: Power +213
Frigid Storm Ice Punch: Power +213
Speed +512
Defense +512
HP +1012
Snow Shelter

Protects the user from damage from a hailstorm.

15
Frigid Storm Ice Punch: Power +213
Frigid Storm Ice Punch: Power +213
Speed +512
Attack +512
Icicle Crash: Power +313
Icicle Crash: Power +313

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