Cyrus & Weavile
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Icicle Crash
Has a chance (30%) of making the target flinch.
Ice Wish
Turns the field of play’s zone into an Ice Zone. (An Ice Zone powers up Ice-type attacks.)
Frigid Storm Ice Punch
Activation Condition: When the user’s Attack is raised. Deactivation Condition: When the user’s Attack is not raised. Leaves the target frozen. The power of this move is not lowered even if there are multiple targets. Turns the field of play’s zone into an Ice Zone the first time this attack move is successful each battle. (An Ice Zone powers up Ice-type attacks.)
We’re All Incomplete
Reduces an ally’s sync move countdown by one. Raises an ally’s Attack by four stat ranks. Raises an ally’s critical-hit rate by three stat ranks.
Rid of Incomplete Spirit Ice Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Cool and Clever Judgment
The user’s moves never miss. Applies the Free Move Next effect to the user when its attack move is successful while the zone is an Ice Zone. Increases the user’s Physical Moves ↑ Next effect by two ranks when its attack move is successful while the zone is an Ice Zone.
Ally Sets WTZ: Team Physical Boost ↑1 9
Increases the Physical Moves ↑ Next effect of all allied sync pairs by one rank when an ally activates a weather, terrain, or zone effect.
User Sets Ice Zone: Sinnoh C (Phys) on Field
Applies Sinnoh Circle (Physical) to the allied field of play when the user turns the field of play’s zone into an Ice Zone.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Head Start 1 Reduces the user’s sync move countdown by one the first time it enters a battle each battle. | 3 | 10 |
| Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Ice Zone: Moves ↑ 3 Powers up the user’s moves when the zone is an Ice Zone. | 3 | 10 |
| We’re All Incomplete: Move on Ally: Physical Boost ↑2 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Physical Moves ↑ Next effect of the allied sync pair affected by the move by two ranks. | 3 | 10 |
| Ice Zone Extension 3 Extends the duration of the Ice Zone when the zone turns into an Ice Zone while the user is on the field. | 3 | 8 |
| Sinnoh C (Phys) Extension 3 Extends the duration of Sinnoh Circle (Physical) when Sinnoh Circle (Physical) is applied to the allied field of play. | 3 | 8 |
| 1st S-Move: Restore B-Move MP 1 Restores one MP of the user’s buddy move the first time its sync move is used each battle. | 3 | 10 |
| Ice Zone: S-Moves ↑ 9 Powers up the user’s sync move when the zone is an Ice Zone. | 3 | 10 |
| Rid of Incomplete Spirit Ice Impact: Power +25 | 3 | 5 |
| Rid of Incomplete Spirit Ice Impact: Power +25 | 3 | 5 |
| Attack +10 | 2 | 4 |
| Icicle Crash: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Icicle Crash: Power +3 | 2 | 3 |
| Ice Zone: MG → 2 Quickly charges the move gauge when the zone is an Ice Zone. | 2 | 8 |
| Ice Zone: Attack Move DR 2 Reduces damage when the user is hit by an attack move while the zone is an Ice Zone. | 2 | 8 |
| We’re All Incomplete: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Frigid Storm Ice Punch: Power +2 | 2 | 3 |
| Frigid Storm Ice Punch: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Ice Wish: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Ice Zone: HP Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is an Ice Zone. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Icicle Crash: Power +3 | 1 | 3 |
| Icicle Crash: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Headstrong Attack cannot be lowered. | 1 | 5 |
| Attack +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Frigid Storm Ice Punch: Power +2 | 1 | 3 |
| Frigid Storm Ice Punch: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Snow Shelter Protects the user from damage from a hailstorm. | 1 | 5 |
| Frigid Storm Ice Punch: Power +2 | 1 | 3 |
| Frigid Storm Ice Punch: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Icicle Crash: Power +3 | 1 | 3 |
| Icicle Crash: Power +3 | 1 | 3 |