Victor & Rillaboom
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Victor & Rillaboom
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Drum Beating
Lowers the target’s Speed by one stat rank.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
High Horsepower
No additional effect.
Attack Rhythm!
Raises the user’s Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by one rank.
Strategically Sound Grass Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Piercing Blows
Grants all of the following effects when the user is attacking: Ignores the target’s passive skills that would reduce the damage of attacks. Ignores the target’s passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.
Soothing Sounds in the Woods Superawakening
Powers up the user’s max move when its Attack is raised. Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Turns the field of play’s terrain into Grassy Terrain after using the user’s G-Max Drum Solo.
Chase Down 3
Powers up the user’s moves when the target’s Speed is lowered.
Targets Maxed
When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
Victor & Rillaboom
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Drum Beating
Lowers the target’s Speed by one stat rank.
Dire Hit +
Raises the user’s critical-hit rate by two stat ranks.
High Horsepower
No additional effect.
Attack Rhythm!
Raises the user’s Attack by six stat ranks. Applies the Free Move Next effect to the user. Increases the user’s Physical Moves ↑ Next effect by one rank.
Strategically Sound Grass Impact
No additional effect.
G-Max Drum Solo
Ignores passive skills that would reduce the damage of this attack. Ignores passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.
Max Quake
Raises the Sp. Def of all allied sync pairs by two stat ranks.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Piercing Blows
Grants all of the following effects when the user is attacking: Ignores the target’s passive skills that would reduce the damage of attacks. Ignores the target’s passive skills that would protect the target against a critical hit. Ignores the target’s Enduring effect.
Soothing Sounds in the Woods Superawakening
Powers up the user’s max move when its Attack is raised. Turns the field of play’s terrain into Grassy Terrain the first time the user enters a battle each battle. Turns the field of play’s terrain into Grassy Terrain after using the user’s G-Max Drum Solo.
Chase Down 3
Powers up the user’s moves when the target’s Speed is lowered.
Targets Maxed
When the user’s max move attacks an opponent, the target becomes all opposing sync pairs. The power of max moves affected by this passive skill is not lowered even if there are multiple targets.
Sync Grid (BSB) 54 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| MAX Damage Guard Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 5 | 10 |
| High Horsepower: BOGO 9 Applies the Free Move Next effect to the user when its move is successful. | 5 | 10 |
| MAX Slip Up 2 Lowers the Speed of all opposing sync pairs by two stat ranks after using the user’s max move. | 4 | 10 |
| Overwhelm 9 Lowers the target’s Attack by one stat rank when the user’s attack move against it is successful. | 4 | 10 |
| Hunter’s Instinct The more the target’s Speed is lowered, the more it powers up the user’s moves. | 3 | 10 |
| Twofer 2 Has a chance (30%) of applying the Free Move Next effect to the user when its Pokémon uses a move. | 3 | 10 |
| Rejuvenate 6 Charges the user’s move gauge by six after using its sync move. | 3 | 10 |
| Max Quake: Power +100 | 3 | 8 |
| Cakewalk The more the target’s Speed is lowered, the more it powers up the user’s sync move. | 3 | 10 |
| Mighty Rush 9 Increases the user’s Physical Moves ↑ Next effect by one rank after using its sync move. | 3 | 10 |
| MAX Countdown 1 Reduces the user’s sync move countdown by one after using its max move. | 3 | 10 |
| G-Max Drum Solo: Power +100 | 3 | 8 |
| Strategically Sound Grass Impact: Power +25 | 3 | 5 |
| Strategically Sound Grass Impact: Power +25 | 3 | 5 |
| Superduper Effective 1 Powers up moves that are super effective. | 2 | 8 |
| Trip Up 2 Has a chance (30%) of lowering the target’s Speed by one stat rank when the user’s attack move against it is successful. | 2 | 10 |
| Drum Beating: Power +2 | 2 | 3 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Sp. Def +20 | 2 | 7 |
| High Horsepower: Power +3 | 2 | 3 |
| High Horsepower: Accuracy +5 | 2 | 3 |
| Super Desperate Applies the Supereffective ↑ Next effect to the user the first time it is in a pinch each battle. | 2 | 10 |
| Attack Rhythm!: Critical Eye 1 Raises the user’s critical-hit rate by one stat rank when its move is successful. | 2 | 10 |
| Attack Rhythm!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Dire Hit +: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Verdant Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Grassy Terrain. | 2 | 8 |
| Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. | 2 | 8 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Drum Beating: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| Drum Beating: Power +2 | 1 | 3 |
| Speed +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| High Horsepower: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| High Horsepower: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 1 | 7 |
| High Horsepower: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| High Horsepower: Power +3 | 1 | 3 |
| High Horsepower: Power +3 | 1 | 3 |
| Attack +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Drum Beating: Power +2 | 1 | 3 |
| Drum Beating: Power +2 | 1 | 3 |
| Drum Beating: Power +2 | 1 | 3 |