Victor & Spectrier
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Victor & Spectrier
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Shadow Ball
Has a chance (20%) of lowering the target’s Sp. Def by one stat rank.
Mud Shot
Lowers the target’s Speed by one stat rank.
Haze
Returns the target’s raised stats to normal.
Taking the Lead!
Raises an ally’s Sp. Atk by two stat ranks. Raises an ally’s critical-hit rate by one stat rank.
Night Dash Ghost Beam
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Debut: Ghost Zone
Turns the field of play’s zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.)
Haunted Acceleration 3
Quickly charges the move gauge when the zone is a Ghost Zone.
MAX Regen
Applies the Gradual Healing effect to the user after using its max move.
Victor & Spectrier
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Shadow Ball
Has a chance (20%) of lowering the target’s Sp. Def by one stat rank.
Mud Shot
Lowers the target’s Speed by one stat rank.
Haze
Returns the target’s raised stats to normal.
Taking the Lead!
Raises an ally’s Sp. Atk by two stat ranks. Raises an ally’s critical-hit rate by one stat rank.
Night Dash Ghost Beam
No additional effect.
Max Phantasm
Lowers the Defense of all opposing sync pairs by two stat ranks.
Max Quake
Raises the Sp. Def of all allied sync pairs by two stat ranks.
Max Guard
Applies the Damage Guard Next effect to an ally.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Debut: Ghost Zone
Turns the field of play’s zone into a Ghost Zone the first time the user enters a battle each battle. (A Ghost Zone powers up Ghost-type attacks.)
Haunted Acceleration 3
Quickly charges the move gauge when the zone is a Ghost Zone.
MAX Regen
Applies the Gradual Healing effect to the user after using its max move.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Max Phantasm: Power +100 | 3 | 8 |
| MAX Damage Guard Applies the Damage Guard Next effect to the user after using its max move. (If hit by an attack while this effect is applied, the attack will inflict no damage on the user, while the damage of some attacks such as sync moves will be halved. The effect is removed after it is activated.) | 3 | 10 |
| Max Quake: Power +100 | 3 | 8 |
| Sharp Entry 1 Raises the user’s critical-hit rate by one stat rank when it enters a battle. | 3 | 10 |
| Haunted Power 2 Powers up the user’s moves when the zone is a Ghost Zone. | 3 | 10 |
| Unbuffed Foe Sync-Up 5 Powers up the user’s sync move when none of the target’s stats are raised. | 3 | 10 |
| Taking the Lead!: Friendly Shield 1 When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Defense of the allied sync pair affected by the move by one stat rank. | 3 | 8 |
| Debut Damage Reduction (Physical) Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. | 3 | 10 |
| Night Dash Ghost Beam: Power +25 | 3 | 5 |
| Night Dash Ghost Beam: Power +25 | 3 | 5 |
| Shadow Ball: Power +3 | 2 | 3 |
| Shadow Ball: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Gobsmack 4 Has a chance (50%) of leaving the target confused when the user’s attack move against it is successful. | 2 | 8 |
| Mud Shot: Power +3 | 2 | 3 |
| Mud Shot: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Mud Shot: Accuracy +5 | 2 | 3 |
| Shadow Ball: On a Roll 1 Raises the chance of lowering stat values with the additional effects of the user’s moves. | 2 | 7 |
| Haze: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Haunted Healing 1 Restores the user’s HP whenever its Pokémon takes an action when the zone is a Ghost Zone. | 2 | 8 |
| Flameproof Prevents the user from getting burned. | 2 | 5 |
| Taking the Lead!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Atk +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Shadow Ball: Power +3 | 1 | 3 |
| Shadow Ball: Power +3 | 1 | 3 |
| Speed +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Mud Shot: Power +3 | 1 | 3 |
| Mud Shot: Power +3 | 1 | 3 |
| Sp. Atk +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Shadow Ball: Power +3 | 1 | 3 |
| Shadow Ball: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Stalwart Sp. Def cannot be lowered. | 1 | 5 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Mud Shot: Power +3 | 1 | 3 |
| Mud Shot: Power +3 | 1 | 3 |