Hop & Rillaboom
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Hop & Rillaboom
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Drum Beating
Lowers the target’s Speed by one stat rank.
Grassy Terrain
Turns the field of play’s terrain into Grassy Terrain.
Scattershot Drum Beating
Activation Condition: When your team’s sync pair uses a max move one time. Deactivation Condition: When this move is used. The power of this move is not lowered even if there are multiple targets. Lowers the target’s Speed by one stat rank.
Show What We Know!
Reduces the sync move countdown of an ally by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by three ranks.
Valuing Team Harmony Grass Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Gentle Combo
Raises the user’s Attack by six stat ranks when it enters a battle. Raises the user’s critical-hit rate by three stat ranks when it enters a battle.
User Sets Grassy Terrain: Galar C (Phys) on Field
Applies Galar Circle (Physical) to the allied field of play when the user turns the field of play’s terrain into Grassy Terrain.
Grassy Terrain Hit: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Grassy Terrain.
Hop & Rillaboom
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Drum Beating
Lowers the target’s Speed by one stat rank.
Grassy Terrain
Turns the field of play’s terrain into Grassy Terrain.
Scattershot Drum Beating
Activation Condition: When your team’s sync pair uses a max move one time. Deactivation Condition: When this move is used. The power of this move is not lowered even if there are multiple targets. Lowers the target’s Speed by one stat rank.
Show What We Know!
Reduces the sync move countdown of an ally by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by three ranks.
Valuing Team Harmony Grass Impact
No additional effect.
Max Overgrowth
Turns the field of play’s terrain into Grassy Terrain.
Max Guard
Applies the Damage Guard Next effect to an ally.
Max Overgrowth
Turns the field of play’s terrain into Grassy Terrain.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Gentle Combo
Raises the user’s Attack by six stat ranks when it enters a battle. Raises the user’s critical-hit rate by three stat ranks when it enters a battle.
User Sets Grassy Terrain: Galar C (Phys) on Field
Applies Galar Circle (Physical) to the allied field of play when the user turns the field of play’s terrain into Grassy Terrain.
Grassy Terrain Hit: Free Move Next 9
Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Grassy Terrain.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Chase Down 3 Powers up the user’s moves when the target’s Speed is lowered. | 3 | 10 |
| Attack +20 | 3 | 7 |
| MAX Countdown 2 Reduces the user’s sync move countdown by two after using its max move. | 3 | 10 |
| Max Overgrowth: Power +100 | 3 | 8 |
| Verdant Immunity Status conditions cannot be inflicted on the user when the terrain is Grassy Terrain. | 3 | 9 |
| Grassy Terrain: S-Moves ↑ 9 Powers up the user’s sync move when the terrain is Grassy Terrain. | 3 | 10 |
| Show What We Know!: Move on Ally: Sync Move Boost ↑4 9 When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by four ranks. | 3 | 10 |
| Super Sync 9 Applies the Supereffective ↑ Next effect to the user after using its sync move. | 3 | 9 |
| Valuing Team Harmony Grass Impact: Power +25 | 3 | 5 |
| Valuing Team Harmony Grass Impact: Power +25 | 3 | 5 |
| Trip Wire 1 Lowers the Speed of all opposing sync pairs by one stat rank when the user enters a battle. | 2 | 8 |
| Drum Beating: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Drum Beating: Power +3 | 2 | 3 |
| Scattershot Drum Beating: Power +2 | 2 | 3 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Max Move: Allied Field MG → Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s max move. | 2 | 8 |
| Turbo Turf 2 Quickly charges the move gauge when the terrain is Grassy Terrain. | 2 | 8 |
| Grassy Terrain: Move Gauge Refresh 4 Has a chance (50%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Grassy Cushion 2 Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain. | 2 | 7 |
| Trip Up 9 Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful. | 2 | 10 |
| Defense +10 | 2 | 4 |
| Show What We Know!: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 2 | 7 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Drum Beating: Power +3 | 1 | 3 |
| Drum Beating: Power +3 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Scattershot Drum Beating: Power +2 | 1 | 3 |
| Scattershot Drum Beating: Power +2 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Scattershot Drum Beating: Power +2 | 1 | 3 |
| Scattershot Drum Beating: Power +2 | 1 | 3 |
| HP +10 | 1 | 2 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| Drum Beating: Power +3 | 1 | 3 |
| Drum Beating: Power +3 | 1 | 3 |