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SYNC PAIR DETAILS

Hop & Rillaboom

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

Hop & Rillaboom

GrassFieldEX role: StrikeWeakness: FireGalar

Stats

HP825
Attack444
Defense245
Sp. Atk260
Sp. Def222
Speed390

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Drum Beating

Pokémon movePhysicalGrassPower 192Gauge 4

Lowers the target’s Speed by one stat rank.

Grassy Terrain

Pokémon moveStatusGrassGauge 2Uses 2

Turns the field of play’s terrain into Grassy Terrain.

Scattershot Drum Beating

Buddy movePhysicalGrassPower 360Gauge 4

Activation Condition: When your team’s sync pair uses a max move one time. Deactivation Condition: When this move is used. The power of this move is not lowered even if there are multiple targets. Lowers the target’s Speed by one stat rank.

Show What We Know!

Trainer moveStatus−Uses 1

Reduces the sync move countdown of an ally by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by three ranks.

Valuing Team Harmony Grass Impact

Sync movePhysicalGrassPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Gentle Combo

Raises the user’s Attack by six stat ranks when it enters a battle. Raises the user’s critical-hit rate by three stat ranks when it enters a battle.

User Sets Grassy Terrain: Galar C (Phys) on Field

Applies Galar Circle (Physical) to the allied field of play when the user turns the field of play’s terrain into Grassy Terrain.

Grassy Terrain Hit: Free Move Next 9

Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Grassy Terrain.

Hop & Rillaboom

GrassFieldEX role: StrikeWeakness: FireGalar

Stats

HP825
Attack444
Defense245
Sp. Atk260
Sp. Def222
Speed390

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Drum Beating

Pokémon movePhysicalGrassPower 192Gauge 4

Lowers the target’s Speed by one stat rank.

Grassy Terrain

Pokémon moveStatusGrassGauge 2Uses 2

Turns the field of play’s terrain into Grassy Terrain.

Scattershot Drum Beating

Buddy movePhysicalGrassPower 360Gauge 4

Activation Condition: When your team’s sync pair uses a max move one time. Deactivation Condition: When this move is used. The power of this move is not lowered even if there are multiple targets. Lowers the target’s Speed by one stat rank.

Show What We Know!

Trainer moveStatus−Uses 1

Reduces the sync move countdown of an ally by one. Applies the Supereffective ↑ Next effect to an ally. Increases the Physical Moves ↑ Next effect of an ally by three ranks.

Valuing Team Harmony Grass Impact

Sync movePhysicalGrassPower 300

No additional effect.

Max Overgrowth

Max movePhysicalGrassPower 480

Turns the field of play’s terrain into Grassy Terrain.

Max Guard

Max moveStatusNormal

Applies the Damage Guard Next effect to an ally.

Max Overgrowth

Max movePhysicalGrassPower 480

Turns the field of play’s terrain into Grassy Terrain.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Gentle Combo

Raises the user’s Attack by six stat ranks when it enters a battle. Raises the user’s critical-hit rate by three stat ranks when it enters a battle.

User Sets Grassy Terrain: Galar C (Phys) on Field

Applies Galar Circle (Physical) to the allied field of play when the user turns the field of play’s terrain into Grassy Terrain.

Grassy Terrain Hit: Free Move Next 9

Applies the Free Move Next effect to the user when its attack move is successful while the terrain is Grassy Terrain.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Chase Down 3

Powers up the user’s moves when the target’s Speed is lowered.

310
Attack +2037
MAX Countdown 2

Reduces the user’s sync move countdown by two after using its max move.

310
Max Overgrowth: Power +10038
Verdant Immunity

Status conditions cannot be inflicted on the user when the terrain is Grassy Terrain.

39
Grassy Terrain: S-Moves ↑ 9

Powers up the user’s sync move when the terrain is Grassy Terrain.

310
Show What We Know!: Move on Ally: Sync Move Boost ↑4 9

When the user’s move targeting an allied sync pair (excluding field effects) is successful, increases the Sync Move ↑ Next effect of the allied sync pair affected by the move by four ranks.

310
Super Sync 9

Applies the Supereffective ↑ Next effect to the user after using its sync move.

39
Valuing Team Harmony Grass Impact: Power +2535
Valuing Team Harmony Grass Impact: Power +2535
Trip Wire 1

Lowers the Speed of all opposing sync pairs by one stat rank when the user enters a battle.

28
Drum Beating: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Drum Beating: Power +323
Scattershot Drum Beating: Power +223
Natural Remedy

Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

27
Max Move: Allied Field MG →

Applies the Move Gauge Acceleration effect to the allied field of play after using the user’s max move.

28
Turbo Turf 2

Quickly charges the move gauge when the terrain is Grassy Terrain.

28
Grassy Terrain: Move Gauge Refresh 4

Has a chance (50%) of charging the user’s move gauge by one when its move is successful.

27
Grassy Cushion 2

Reduces damage when the user is hit by an attack move while the terrain is Grassy Terrain.

27
Trip Up 9

Lowers the target’s Speed by one stat rank when the user’s attack move against it is successful.

210
Defense +1024
Show What We Know!: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

27
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
Speed +512
Attack +512
Drum Beating: Power +313
Drum Beating: Power +313
Defense +512
Sp. Def +512
HP +1012
Speed +512
Scattershot Drum Beating: Power +213
Scattershot Drum Beating: Power +213
Sp. Def +512
Attack +512
Speed +512
Defense +512
Scattershot Drum Beating: Power +213
Scattershot Drum Beating: Power +213
HP +1012
Unflappable

Prevents the user from flinching.

15
Drum Beating: Power +313
Drum Beating: Power +313

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