Hop & Pincurchin
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Zing Zap
Has a chance (30%) of making the target flinch.
Recover
Restores the user’s HP by approximately 50% of its maximum HP.
Thunder Wave
Leaves the target paralyzed.
Test This Out!
Raises an ally’s Attack and critical-hit rate by two stat ranks. Applies the Gradual Healing effect to an ally.
Pin It Down Electric Impact
No additional effect.
Master passive skill
This form has no master passive skill.
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Debut: Electric Terrain
Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle.
Turbo Charge 3
Quickly charges the move gauge when the terrain is Electric Terrain.
Disheartening Shock 9
Lowers the target’s Attack and Defense by one stat rank when the user’s attack move is successful against a paralyzed opponent.
Sync Grid (BSB) 48 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| Unfortuitous 9 Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 3 | 10 |
| Aggravation 1 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 3 | 10 |
| Recover: MP Refresh 2 Has a chance (30%) of restoring one MP of the user’s move when that move is successful. | 3 | 7 |
| Recover: Master Healer 1 Increases the amount of HP restored by the user’s healing moves. | 3 | 10 |
| Test This Out!: Move on Ally: Attack ↑ 1 When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Attack of the allied sync pair affected by the move by one stat rank. | 3 | 10 |
| Sync Induction 5 Powers up the user’s sync move when the terrain is Electric Terrain. | 3 | 10 |
| Paralysis Synergy 5 Powers up the user’s moves when the target is paralyzed. | 3 | 10 |
| Quick Tempo Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 3 | 10 |
| Pin It Down Electric Impact: Power +25 | 3 | 5 |
| Pin It Down Electric Impact: Power +25 | 3 | 5 |
| Zing Zap: Power +4 | 2 | 3 |
| Zing Zap: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Faint: Ally HP Recovery (M) 1 Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Electric Guard Reduces damage when the user is attacked by Electric-type moves. | 2 | 8 |
| Shock Recovery 1 Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 2 | 8 |
| Thunder Wave: Accuracy +5 | 2 | 3 |
| Thunder Wave: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Agile Entry 1 Raises the user’s evasiveness by one stat rank when it enters a battle. | 2 | 7 |
| Lithe Prevents the user from getting paralyzed. | 2 | 5 |
| Speed +10 | 2 | 4 |
| Electrorepulsion 2 Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain. | 2 | 9 |
| HP +10 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Attack +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| HP +10 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Zing Zap: Power +4 | 1 | 3 |
| Zing Zap: Power +4 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Attack +5 | 1 | 2 |
| Thunder Wave: Accuracy +5 | 1 | 3 |
| Defense +5 | 1 | 2 |
| Sp. Def +5 | 1 | 2 |
| Zing Zap: Power +4 | 1 | 3 |
| Zing Zap: Power +4 | 1 | 3 |