Pokemas Lab
SYNC PAIR DETAILS

Hop & Pincurchin

Explore move, passive and sync grid effects. Switch forms to compare them.

Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16

ElectricFieldWeakness: GroundGalar

Stats

HP814
Attack536
Defense225
Sp. Atk388
Sp. Def220
Speed297

Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.

Move

Zing Zap

Pokémon movePhysicalElectricPower 50Gauge 2

Has a chance (30%) of making the target flinch.

Recover

Pokémon moveStatusNormalGauge 2Uses 2

Restores the user’s HP by approximately 50% of its maximum HP.

Thunder Wave

Pokémon moveStatusElectricGauge 2

Leaves the target paralyzed.

Test This Out!

Trainer moveStatus−Uses 2

Raises an ally’s Attack and critical-hit rate by two stat ranks. Applies the Gradual Healing effect to an ally.

Pin It Down Electric Impact

Sync movePhysicalElectricPower 300

No additional effect.

Master passive skill

This form has no master passive skill.

Lucky skills from exclusive cookies

Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide

Exclusive lucky-cookie data is not available for this form.

Passives and Superawakening

Debut: Electric Terrain

Turns the field of play’s terrain into Electric Terrain the first time the user enters a battle each battle.

Turbo Charge 3

Quickly charges the move gauge when the terrain is Electric Terrain.

Disheartening Shock 9

Lowers the target’s Attack and Defense by one stat rank when the user’s attack move is successful against a paralyzed opponent.

Sync Grid (BSB) 48 tiles

Tile and effectMove Lv.Energy
Unfortuitous 9

Lowers one of the target’s following stats by one stat rank at random when the user’s attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

310
Aggravation 1

Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.

310
Recover: MP Refresh 2

Has a chance (30%) of restoring one MP of the user’s move when that move is successful.

37
Recover: Master Healer 1

Increases the amount of HP restored by the user’s healing moves.

310
Test This Out!: Move on Ally: Attack ↑ 1

When the user’s move targeting an allied sync pair (excluding field effects) is successful, raises the Attack of the allied sync pair affected by the move by one stat rank.

310
Sync Induction 5

Powers up the user’s sync move when the terrain is Electric Terrain.

310
Paralysis Synergy 5

Powers up the user’s moves when the target is paralyzed.

310
Quick Tempo

Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.

310
Pin It Down Electric Impact: Power +2535
Pin It Down Electric Impact: Power +2535
Zing Zap: Power +423
Zing Zap: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Faint: Ally HP Recovery (M) 1

Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints.

27
Quick Cure

Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

27
Electric Guard

Reduces damage when the user is attacked by Electric-type moves.

28
Shock Recovery 1

Restores the user’s HP whenever its Pokémon takes an action when the terrain is Electric Terrain.

28
Thunder Wave: Accuracy +523
Thunder Wave: Move Gauge Refresh 3

Has a chance (40%) of charging the user’s move gauge by one when its move is successful.

27
Agile Entry 1

Raises the user’s evasiveness by one stat rank when it enters a battle.

27
Lithe

Prevents the user from getting paralyzed.

25
Speed +1024
Electrorepulsion 2

Reduces damage when the user is hit by an attack move while the terrain is Electric Terrain.

29
HP +1010
Attack +510
Defense +510
Attack +510
Sp. Def +510
Speed +510
HP +1012
Attack +512
Zing Zap: Power +413
Zing Zap: Power +413
Defense +512
Sp. Def +512
Speed +512
Attack +512
Defense +512
Sp. Def +512
HP +1012
Speed +512
Defense +512
Sp. Def +512
Attack +512
Thunder Wave: Accuracy +513
Defense +512
Sp. Def +512
Zing Zap: Power +413
Zing Zap: Power +413

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