Bede (Champion)&Articuno (Galarian Form)
Explore move, passive and sync grid effects. Switch forms to compare them.
Sync pair database · Search moves, passives and sync grids· Data date 2026-10-16
Stats
Initial stars, Lv. 200, no potential increases or grid, EX role locked, superawakening Lv. 0. Form multipliers included.
Move
Freezing Glare
Has a chance (10%) of leaving the target frozen.
Confusion
Has a chance (10%) of leaving the target confused.
Intimidating Freezing Glare
Activation Condition: When your team’s sync move countdown is reduced by three while this move is deactivated. (The activation countdown is not reduced when the remaining MP for this move is zero.) Deactivation Condition: When this move is used. Never misses. Has a chance (10%) of leaving the target frozen. Raises the Defense and Sp. Def of all allied sync pairs by one stat rank. Applies the Free Move Next effect to all allied sync pairs.
Triumphant Tenacity!
Raises the Attack, Sp. Atk, and critical-hit rate of all allied sync pairs by two stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank.
Always Winning Freezing Glare
No additional effect.
Master passive skill
Galar Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Galar theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
Lucky skills from exclusive cookies
Effects obtainable from exclusive lucky cookies. Choose your lucky skill in the game. Catalog date 2026-10-07 ·Catalog and guide
Exclusive lucky-cookie data is not available for this form.
Passives and Superawakening
Conniving Wings
Reduces the user’s sync move countdown by one the first time it enters a battle each battle. Raises the Speed of all allied sync pairs by two stat ranks the first time the user enters a battle each battle.
Ballonlea Teachings
Restores one MP of the user’s moves after your team’s sync pair uses their sync move.
Vigilance
Protects the user against critical hits.
Sync Grid (BSB) 50 tiles
| Tile and effect | Move Lv. | Energy |
|---|---|---|
| 1st Hit: Psychic Terrain& Extension 5 Turns the field of play’s terrain into Psychic Terrain the first time the user’s attack move is successful each battle. Extends the duration of Psychic Terrain when the terrain turns into Psychic Terrain while the user is on the field. | 5 | 0 |
| Move: Team Phys& Spec Boost ↑1 9 Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user’s move is successful. | 4 | 0 |
| Team First Super Sync Applies the Supereffective ↑ Next effect to all allied sync pairs the first time the user’s sync move is used each battle. | 3 | 8 |
| Entry Freebie Applies the Free Move Next effect to the user when it enters a battle. | 3 | 10 |
| Adrenaline 1 Reduces the sync move countdown by one the first time the user’s sync move is used each battle. | 3 | 10 |
| Curative Confusion 1 Restores the user’s HP when its attack move is successful against a confused opponent. | 3 | 10 |
| S-Move: HP Recovery (M) 2 Restores the user’s HP by approximately 40% of its maximum HP after using its sync move. | 3 | 10 |
| Team Sharp Entry 1 Raises the critical-hit rate of all allied sync pairs by one stat rank when the user enters a battle. | 3 | 10 |
| Intimidating Freezing Glare: Barricade Buddies 1 Raises the Sp. Def of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 8 |
| Intimidating Freezing Glare: Shielded 1 Raises the Defense of all allied sync pairs by one stat rank when the user’s move is successful. | 3 | 8 |
| Always Winning Freezing Glare: Power +25 | 3 | 5 |
| Always Winning Freezing Glare: Power +25 | 3 | 5 |
| Freezing Glare: Power +2 | 2 | 3 |
| Freezing Glare: Move Gauge Refresh 3 Has a chance (40%) of charging the user’s move gauge by one when its move is successful. | 2 | 7 |
| Hostile Environment 2 Raises the chance of inflicting status conditions with the additional effects of moves. | 2 | 8 |
| Freezing Glare: Charging Confusion 9 Charges the user’s move gauge by two when its attack move is successful against a confused opponent. | 2 | 8 |
| Confusion: Move Gauge Refresh 9 Charges the user’s move gauge by one when its move is successful. | 2 | 7 |
| Confusion: Aggravation 9 Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 2 | 7 |
| Natural Remedy Removes all status conditions from the user the first time it is inflicted by any status condition each battle. | 2 | 7 |
| Quick Cure Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. | 2 | 7 |
| Defense +10 | 2 | 4 |
| Intimidating Freezing Glare: Power +2 | 2 | 3 |
| Intimidating Freezing Glare: Power +2 | 2 | 3 |
| Posthaste 3 Has a chance (40%) of raising the user’s Speed by two stat ranks when it is hit by an attack move. | 2 | 8 |
| HP +10 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Defense +5 | 1 | 0 |
| Sp. Atk +5 | 1 | 0 |
| Sp. Def +5 | 1 | 0 |
| Speed +5 | 1 | 0 |
| Sp. Def +5 | 1 | 2 |
| HP +10 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Freezing Glare: Power +2 | 1 | 3 |
| Freezing Glare: Power +2 | 1 | 3 |
| Confusion: Power +4 | 1 | 3 |
| Confusion: Power +4 | 1 | 3 |
| HP +10 | 1 | 2 |
| Confusion: Power +4 | 1 | 3 |
| Sp. Def +5 | 1 | 2 |
| Defense +5 | 1 | 2 |
| Confusion: Power +4 | 1 | 3 |
| Antifreeze Prevents the user from becoming frozen. | 1 | 5 |
| Speed +5 | 1 | 2 |
| Freezing Glare: Power +2 | 1 | 3 |
| Unflappable Prevents the user from flinching. | 1 | 5 |
| HP +10 | 1 | 2 |
| Speed +5 | 1 | 2 |
| Intimidating Freezing Glare: Power +2 | 1 | 3 |